Sci-Fi Interior Environment Creation for Virtual Reality

BY
Udemy

Learn to model a Sci-fi Environment for virtual reality through the Udemy-offred online programme.

Mode

Online

Fees

₹ 479 3499

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Sci-Fi Interior-Environment Creation for Virtual Reality course is an online short programme created by Dean Deakyne, a Visual Effects Artist and 3D Instructor, that facilitates the participants to learn the creation of Sci-fi Environment for virtual reality. The course curriculum will explore Autodesk Maya, Substance Painter, Unity, and  Virtual Reality that will help them to develop expertise in the field. The candidates who plan to take the online programme must have basic knowledge of Autodesk Maya and a fundamental understanding of Unity 2017.

Sci-Fi Interior-Environment Creation for Virtual Reality online course is designed with people interested to learn the creation of Sci-fi interiors from beginning to end and Virtual Reality in mind. Through the programme, the learners will have the potential to create Sci-Fi Interior-Environment along with the knowledge of  UV Map geometry and Texture Paint.

Sci-Fi Interior-Environment Creation for Virtual Reality certification, offered by Udemy,  will also cover the pipeline between Autodesk Maya, Substance Painter, and Unity is for development. Besides, the candidates will also have the advantage of dropping the programme after 30 days if they are dissatisfied and will be conferred with a certificate of completion. The interested people can enrol in the online course by paying the fee.

The highlights

  • 100 % Online course 
  • 30-Day Money-Back Guarantee
  • Downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of completion

Program offerings

  • 41.5 hours on-demand video
  • 3 downloadable resources
  • Full lifetime access
  • Access on mobile and tv
  • Certificate of completion
  • English videos with subtitles

Course and certificate fees

Fees information
₹ 479  ₹3,499
certificate availability

Yes

certificate providing authority

Udemy

What you will learn

Animation skills

Through the Sci-Fi Interior-Environment Creation for Virtual Reality online certification, the participants will learn to model a Sci-Fi interior environment for virtual reality and to set up the sciences for virtual reality experience. Plus, the learners will have a detailed understanding of Autodesk Maya 2018, Substance Painter and virtual reality. 

The syllabus

Introduction

  • Introduction and Project Set-up
  • Placing Concept Art in Proper Maya Directory
  • Align Concept Art to Perspective View Using Match Camera Plug-in
  • Align Concept Art to Perspective View Manually without Match Plug-in
  • Finalizing Manual Camera Set Up
  • Proper Way To Open A Maya Scene
  • Keyboard Shortcut To Pan and Zoom Through A Locked Camera

Modeling A Sci-fi Environment with Autodesk Maya / Floor Modeling

  • Building The Floor Panel PT 01
  • Building The Floor Panel PT 02
  • Building The Floor Panel PT 03
  • Building The Floor Panel PT 04
  • Building The Floor Panel PT 05
  • Building The Floor Panel PT 06
  • Duplicating The Floor Panels To Generate Repeating Patterns
  • Finalizing The Floor Modeling
  • Organizing The Floor Model & Applying It To A Display Layer

Modeling A Sci-fi Environment with Autodesk Maya / Column Modeling

  • Building The Column PT 01
  • Building The Column PT 02
  • Building The Column PT 03
  • Building The Column PT 04
  • Building The Column PT 05
  • Building The Column PT 06
  • Building The Column PT 07
  • Building The Column PT 08
  • Building The Column PT 09
  • Building The Column PT 10 (Duplicating The Columns)

Modeling A Sci-fi_Environment with Autodesk Maya / Wall Modeling

  • Organizing The Scene And Starting The_Wall PT 01
  • Building The Wall_PT 02
  • Building The Wall_PT 03
  • Building The Wall_PT 04
  • Building The Wall_PT 05
  • Building The Wall_PT 06 (Duplicating Parts)
  • Building The Wall_PT 07

Modeling A Sci-fi Environment with Autodesk Maya / Ceiling Modeling

  • Building The Ceiling PT 01
  • Building The Ceiling PT 02
  • Building The Ceiling PT 03
  • Building The Ceiling PT 04
  • Building The Ceiling PT 05
  • Building The Ceiling PT 06
  • Building The Ceiling PT 07
  • Building The Ceiling PT 08 (Creating Parts)
  • Building The Ceiling PT 09 (Creating Pipes)
  • Building Missing Pieces And Filling In The Gaps
  • Optimize The Scene / Clean Up / Naming Everything Correctly

Modeling A Sci-fi Environment with Autodesk Maya / Entrance Door

  • Building The Entrance Door Area PT 01
  • Building The Entrance Door Area PT 02
  • Building The Entrance Door Area PT 03
  • Building The Entrance Door Area PT 04
  • Building The Entrance Door Area PT 05
  • Modifying The Scene To Finish Up Any Open Areas
  • Building The Entrance Door Area PT 06
  • Building The Entrance Door Area "Pipes" PT 07
  • Building The Entrance Door Area "Pipes & Gears" PT 08
  • Building The Entrance Door Area "Pipes" PT 09
  • Building The Entrance Door Area "Parts" PT 10
  • Building The Entrance Door Area "Bolts & Pipes" PT 11
  • Building The Entrance Door Area "Scene Clean Up" PT 12

UV Mapping A Sci-fi Environment with Autodesk Maya

  • Intro to UV Mapping / Installing UV Script PT_01
  • Intro to UV Mapping / How to Use the UV Script PT 02
  • UV Mapping The Floor PT 01
  • UV Mapping The Floor PT 02
  • UV Mapping The Floor PT 03
  • UV Mapping The Column PT 01
  • UV Mapping The Column PT 02
  • UV Mapping The Column PT 013
  • UV Mapping The Column PT 04
  • UV Mapping The Column PT 05
  • UV Mapping The Column (Duplication) PT 06
  • UV Mapping The Wall PT 01
  • UV Mapping The Wall PT 02
  • UV Mapping The Ceiling PT 01
  • UV Mapping The Ceiling PT 02
  • UV Mapping The Ceiling PT 03
  • UV Mapping The Ceiling PT 04
  • UV Mapping The Ceiling PT 05
  • UV Mapping The Entrance / Door PT 01
  • UV Mapping The Entrance / Door PT 02
  • UV Mapping The Entrance / Door PT 03
  • UV Mapping The Entrance / Door PT 04
  • UV Mapping The Entrance / Door PT 05
  • UV Mapping The Entrance / Door (Pipes) PT 06
  • UV Mapping The Entrance / Door (Pipes) PT 07
  • UV Mapping The Entrance / Door (Gears, Parts) PT 08
  • UV Mapping The Entrance / Door (Gears, Parts) PT 09
  • UV Mapping The Entrance / Door (Bolts) PT 08

Maya To Substance Painter Material Set-Up

  • Setting Up A Custom UI To Apply Materials In Maya
  • Applying Materials To The Floor Geometry
  • Applying Materials To Column Geometry
  • Applying Materials To The Wall Geometry
  • Applying Materials To The Ceiling Geometry
  • Applying Materials To The Wall Geometry
  • Cleanup And Organizing The Scene For Substance Painter
  • Double Checking And Fixing Scene Before Export
  • Exporting Geometry And Scene Properly For Substance Painter

Substance Painter/ Scene Set-up/ Adding High Frequency Details & Texture Baking

  • Importing Scene From Maya/ Trouble Shooting Geometry/ Baking Textures PT 01
  • GPU Troubleshooting and TDR (Time Detection Recovery) Settings
  • Substance Painter Overview
  • Fixing Reversed Normals/ Re-Importing Into SP/ Baking Texture/ Saving Correctly
  • How To Approach Adding High Frequency Detail To You Model PT 01
  • How To Approach Adding High Frequency Detail To You Model (Normal Map) PT 02
  • How To Approach Adding High Frequency Detail To You Model (Smart Material) PT 01
  • Importing Hard Surface Textures To Aid With Detail And Where To Buy Them.
  • Hard Surface Detail Floor Panel PT 01
  • Hard Surface Detail Floor Panel (Baking Out Normal Map & Applying To Geo) PT 02
  • Hard Surface Detail Column (Bottom) PT 01
  • Hard Surface Detail Column (Top) PT 02
  • Hard Surface Detail Column (Frame) PT 03
  • Hard Surface Detail Column (Baking Normal Maps & Applying To Geo) PT 04
  • Hard Surface Detail Wall PT 01
  • Hard Surface Detail Wall (Custom Alphas In Photoshop) PT 02
  • Hard Surface Detail Wall PT 03
  • Hard Surface Detail Wall (Downloading Screw Alphas From Zbrush) PT 04
  • Hard Surface Detail Wall (Baking Normal Maps & Applying To Geo) PT 05
  • Hard Surface Detail Ceiling (Creating UV Map in Maya for Use in SP) PT 01
  • Hard Surface Ceiling Wall PT 02
  • Hard Surface Ceiling Wall (Creating Custom Alpha Panels in Photoshop) PT 03
  • Hard Surface Ceiling Wall PT 04
  • Hard Surface Ceiling Wall (Baking Normal Maps & Applying to Geo) PT 05
  • Baking Out Remaining Normal Maps For Low Resolution Geometry
  • Baking Out Final Maps (Ambient Occlusion, Curvature, World Space Normal, etc ).

Substance Painter / Sci-fi Environment Painting

  • Importing Smart Materials / File Structure / Applying Materials To Geo
  • Where to Find Substance Source / Smart Material Download Page
  • Proper Way to Import Materials and Smart Materials
  • Where to Find Custom Imports / How to Use the Height & Normal Channel Layers
  • Applying Materials to the Floor Panel PT 01
  • Applying Materials to the Floor Panel PT 02
  • Applying Materials to the Floor Panel (Creating a Custom Smart Material) PT 03
  • Applying Materials to the Floor Panel (Adding Variation) PT 04
  • Applying Materials to the Floor Panel (Caution Paint) PT 05
  • Applying Materials to the Floor Panel PT 06
  • Applying Materials to the Floor Panel PT 07
  • Applying Materials to the Floor Panel (Adding Lights & Emissive Chanel) PT 08
  • Applying Materials to the Wall Panel (Concrete) PT 01
  • Applying Materials to the Wall Panel PT 02
  • Applying Materials to the Wall Panel PT 03
  • Applying Materials to the Wall Panel PT 04
  • Applying Materials to the Ceiling Panel PT 01
  • Applying Materials to the Ceiling Panel PT 02
  • Applying Materials to the Ceiling Panel PT 03
  • Applying Materials to the Ceiling Panel PT 04
  • Applying Materials to the Ceiling Panel PT 05
  • Applying Materials to the Ceiling Panel PT 06
  • Applying Materials to the Column PT 01
  • Applying Materials to the Column PT 02
  • Applying Materials to the Column PT 03
  • Applying Materials to the Column PT 04
  • Applying Materials to the Entrance / Door PT 01
  • Applying Materials to the Entrance / Door PT 02
  • Applying Materials to the Entrance / Door PT 03
  • Applying Materials to the Entrance / Door PT 04
  • Applying Materials to the Entrance / Door PT 05
  • Applying Materials to the Entrance / Door PT 06
  • Applying Materials to the Entrance / (Painting with Images) Door PT 07
  • Applying Materials to the Entrance / (Create Logo In Illustrator) Door PT 08
  • Create a Custom Caution Sign In Photoshop
  • Applying Custom Caution Sign to the Wall
  • Using Substance Paint Brushes on the Door
  • Painting Hand Print on the Wall
  • Using Particle Brushes to Paint in Leaks onto the Door
  • Painting in Dirt with Paint Brushes on the Door
  • Exporting Texture Maps and Creating Custom Output Channels

Applying Substance Textures in Maya

  • Creating a Custom User Interface to Apply Materials Quickly in Maya
  • Apply Stingray PBR Material and Texture to the Floor Panel PT 01
  • Apply Stingray PBR Material and Texture to the Floor Panel PT 02
  • Apply Stingray PBR Material and Texture to the Floor Panel PT 03
  • Apply Stingray PBR Material and Texture to the Floor Panel PT 04
  • Apply Stingray PBR Material and Texture to the Floor Panel PT 05
  • Apply Stingray PBR Material and Texture to the Wall Panel PT 01
  • Apply Stingray PBR Material and Texture to the Wall Panel PT 02
  • Apply Stingray PBR Material and Texture to the Ceiling Panel PT 01
  • Apply Stingray PBR Material and Texture to the Ceiling Panel PT 02
  • Apply Stingray PBR Material and Texture to the Column PT 01
  • Apply Stingray PBR Material and Texture to the Wall PT 01
  • Duplicating Right Side over to the Left and Duplicating the Door for the Back
  • Rigging the Door for Animation in Maya for Unity Pt 01
  • Rigging the Door for Animation in Maya for Unity Pt 02
  • Setting the Scene up for Proper Scale Using a 6' Human Model
  • How to Export Correctly with the FBX Option.
  • How to Export Correctly with the Game Exporter (My Preferred Method).

Unity Project Set-up

  • How to create a Unity Project.
  • Unity Interface Overview.
  • Proper Folder Structure in Unity
  • Importing Sci-fi Set from Maya
  • Exploring Imported Content, Materials and Textures.
  • Placing the Sci-fi Set in the Unity Scene.
  • Setting up Proper Color Space for the Substance PBR Materials.
  • Saving the Unity Scene Correctly

Unity Lighting A Sci-Fi Environment

  • Installing Steam / HTC Vive & / Oculus Rift Software
  • Installing Steam VR Plug-in for Unity
  • Testing Scene Scale in VR with HTC Vive
  • Creating Light Blockers to Control the Mood Lighting
  • Adding a Space Skybox to Help Create a Lighting Environment Mood
  • Adding the Light Inspector Tab and Enabling Environment Fog
  • Adjusting the Emission Chanel in a Material to Light the Scene with a Texture
  • Volumetric Lighting and Creating a Cheat in Maya
  • Importing Volumetric Cheat Geometry into Unity and Adjusting the Material
  • Creating First Light Test with Point LIghts
  • Creating a Light Prefab with Volumetric Cheat and a Point Light
  • Installing and Adjusting a Paid Unity Asset Volumetric Light Beam
  • Adding the Post Effects Asset to the Unity Camera
  • Baking Lights into a Light Map Pt 01
  • Baking Light Maps Pt 02
  • Testing the Lighting in VR with HTC Vive
  • Adjusting Player Settings to Fix Light Popping in the Scene
  • Adjusting Unity Materials to Fix the Texture Sizzle on the Geometry

Light Fixture Creation

  • Gathering Reference for the Lights
  • Wall Light / Setting Up Maya Scene & Starting the Modeling
  • Wall Light / Modeling PT 02
  • Wall Light / Modeling PT 03
  • Warning Light / Model PT 01
  • Warning Light / Model PT 02
  • Light Fixtures / UV Mapping PT 01
  • Light Fixtures / UV Mapping PT 02
  • Light Fixtures / UV Mapping PT 03
  • Light Fixtures / Substance Painter PT 01
  • Light Fixtures / Substance Painter PT 02
  • Wall Light / Substance Painter PT 01
  • Wall Light / Substance Painter PT 02
  • Warning Light / Substance Painter PT 01
  • Warning Light / Substance Painter PT 02

Light Fixtures PT 02 / Unity Materials / Adding Lights / Intro to Animation

  • Wall Light Fixture / Applying Unity Materials
  • Wall Light Fixture / Adding Volumetric Light / Creating Prefab
  • Warning Light / Applying Unity Materials
  • Warning Light Fixture / Adding Volumetric Light
  • Intro to Animation / Warning Light PT 01
  • Intro to Animation / Warning Light PT 02
  • Intro to Animation / Warning Light PT 03
  • Using Custom Layers to Isolate Lights to Illuminate Specific Geometry

Kitbashing / Set Dressing

  • Kitbashing PT 01
  • Kitbashing PT 02
  • Kitbashing PT 03

Color Grading Using Post Processing LUT's

  • LUT Color Grading PT 01

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