- Create Isometric Buildings
- Modeling The First Building Part 1
- Modeling The First Building Part 2
- Modeling The Second Building Part 1
- Modeling The Second Building Part 2
- Modeling The Street And The Fence
- Modeling Street Lights And The Fence For The Stairs
- Applying The Materials
- Adjusting Final Render Settings
- Exercise
Blender School
Quick Facts
particular | details | |||
---|---|---|---|---|
Medium of instructions
English
|
Mode of learning
Self study
|
Mode of Delivery
Video and Text Based
|
Course overview
Blender School course is designed for the learner who wants to explore the Blender and learn 3D modeling and Animation in Blender. The online short programme will explore all the walks of animation and 3D modeling with Blender covering knowledge of the fundamentals of modeling, basics of Shading, Lighting fundamentals, Animation basics, and much more.
Blender School's online course is meant for Game Developers, Advertisers, 3D Artists, etc to enrich their knowledge of Blender. Blender is one of the popular free and open-source 3D modeling and animation software to come up with fantastic models for any kind of software, 3D printer, or game engine. The candidates who look forward to taking the course must have a basic knowledge of Blender and the version of Blender 2.8 or above.
Blender School certification, provided by Udemy, is a project-based course that will assign the participant to come up with real-life projects using the theoretical understanding they developed. The learners can also add a unique addition to their resume as Udemy will provide a certificate of completion in the end. The interested people can pursue the programme by paying the fee.
The highlights
- 100% Online course
- 30-Day Money-Back Guarantee
- Certificate of completion
- Full lifetime access
- Project-based curriculum
- Access on mobile and TV
- Downloadable resources
Program offerings
- 55 hours on-demand video
- 30 articles
- 37 downloadable resources
- Full lifetime access
- Access on mobile and tv
- Certificate of completion
- English videos with subtitles
- Exercises
Course and certificate fees
Fees information
certificate availability
Yes
certificate providing authority
Udemy
Who it is for
What you will learn
Through the Blender School certification, the participants will learn the animation and 3D modeling with Blender and will explore all the related and required aspects including User Interface, Navigation, Texturing & Texture Painting Fundamentals, Physic and Cloth Simulation, etc.
The syllabus
Create Isometric Buildings
Create A Cartoon Character
- Create a Cartoon Character
- Modeling The Body And The Head
- Modeling The Hands And The Chopsticks
- Applying The Modifiers And Creating The Face
- Creating Details On The Chopsticks And The Face
- Applying The Materials
- Adding The Lights And Adjusting Final Render Settings
- Exercise
Create A Submarine
- Create a Submarine
- Modeling The Body Of The Submarine
- Modeling The Propeller
- Modeling The Top Of The Submarine
- Modeling The Side Windows And Details
- Modeling The Front Window And The Top Details Part 1
- Modeling The Front Window And The Top Details Part 2
- Importing HDRI To The World
- Applying The Material To The Body Of The Submarine
- Applying Material To The Propeller Of The Submarine
- Making Glass Material And Adjusting All Render Settings
- Exercise
Create A Robot Character
- Create A Robot Character
- Importing The Reference And Modeling The Head Of The Robot
- Modeling The Legs
- Modeling The Hands
- Modeling The Antenna And The Back
- Modeling The Eyes
- Modeling Details
- Adding HDRI And The Material To The Head
- Adding Materials To The Arms And Legs
- Adding Materials To The Eyes Details
- Exercise
Create A Flying UFO
- Create A Flying UFO
- Modeling The Bottom Half Of The UFO
- Modeling The Top Half Of The UFO
- Making Details On The Bottom Half Of The UFO
- Making Small Windows On The Top Of The UFO
- Modeling The Screws
- Modeling The Red Lights On The Sides
- Adding Materials To The UFO
- Animating UFO And Adjusting Final Render Settings
- Exercise
Create A Hello Kitty Cartoon Character
- Create A Hello Kitty Cartoon Character
- Importing The Reference And Modeling The Head And The Body
- Modeling The Skirt And Limbs
- Modeling The Hair Bow And Buttons
- Modeling The Face And The Whiskers
- Modeling Mini Bear
- Modeling The Bird
- Modeling The Clouds And Final Details
- Adding The Materials And Adjusting The Final Render Settings
- Exercise
Creating A Fuzzy Character With Hair Particles
- Creating A Fuzzy Character With Hair Particles
- Modeling The Body
- Modeling The Eyes
- Modeling The Legs
- Adding Hair Particles
- Applying Materials
- Animating Blinking Using Shape Keys
- Animating Part 1
- Animating Part 2 And Adjusting Final Render Settings
- Exercise
Creating A Realistic Rose
- Creating A Realistic Rose
- Creating a Flower Inside of The Rose
- Creating The Outside Petals
- Last Part Of Modeling The Flower
- Applying The Material To The Petals Part 1
- Applying The Material To The Petals Part 2
- Last Touches To The Materials On The Petals
- Modeling The Sepals And The Hip Of The Rose
- Modeling The Stem And The Leaves
- Modeling The Last Parts Of The Rose
- Applying The Last Materials And Adjusting The Final Render Settings
- Exercise
Modeling Sandy Cheeks From Sponge Bob
- Modeling Sandy Cheeks From Sponge Bob
- Importing The Photo And Modeling The Torso
- Modeling Legs And Boots
- Modeling The Arms
- Modeling The Hands
- Modeling The Head
- Modeling The Mouth And Nose
- Modeling The Eyes And Eyelashes
- Modeling The Air Helmet And Flower
- Adding Last Details Screws And The Zipp
- Adding Materials To The Suit
- Adding Materials To Details
- Modeling The Tail And The Badge And Final Adjustments
- Exercise
Learn How To Create A 3D Mickey Mouse
- Learn How To Create A 3D Mickey Mouse
- Importing Reference And Modeling The Body
- Modeling The Arms And Legs
- Modeling Feet
- Modeling Hands
- Modeling The Head
- Modeling The Ears And The Details
- Applying Materials And Adjusting Final Render Settings
- Exercise
Creating The Ant Character From The Animated Movie "A Bug's Life"
- Creating The Ant Character From The Animated Movie "A Bug's Life"
- Adding References And Creating The Torso
- Creating The Arms
- Modeling The Hands Part 1
- Modeling The Hands Part 2
- Modeling The Rest Of The Torso And Legs
- Modeling The Legs And Feet
- Modeling The Head
- Modeling The Eyes And The Details
- Modeling The Anthenes
- Applying Materials And Adjusting Final Render Settings
- Exercise
Modeling The Joey Character From Oggy And The Cockroaches Show
- Modeling The Joey Character From Oggy And The Cockroaches Show
- Importing The References And Modeling The Body
- Modeling The Legs
- Modeling The Arms
- Modeling The Head
- Modeling The Eyes And The Nose
- Modeling The Anthena And The Small Details On The Body
- Modeling The Hands
- Applying Materials And Adjusting Final Render Settings
- Exercise
Modeling Mr. Potato Head From Toy Story Show
- Modeling Mr. Potato Head From Toy Story Show
- Importing The Reference And Modeling The Body
- Modeling The Ears
- Modeling The Eyes And The Nose
- Modeling The Moustache
- Modeling The Mouth And The Teeth
- Modeling The Arms And The Hands
- Modeling The Shoes
- Modeling The Hat
- Applying Materials And Finishing The Modeling
- Exercise
Creating A Coffee Cup Lady Character Illustration
- Creating A Coffee Cup Lady Character Illustration
- Modeling The Cup For The Body
- Making The Paper
- Modeling The Lid
- Modeling The Face For Our Character
- Modeling The Teeth And Inside Of The Mouth
- Modeling The Arms And The Hands
- Modeling The Legs And Shoes
- Modeling The Eyelashes And Shoe Laces
- Applying The Materials
- Adding The Lights, The Camera And Adjusting Final Render Settings
- Exercise
Introduction To Blender For Complete Beginners
- Introduction To Blender For Complete Beginners
- Introduction To Blender And It's Interface
- Editors And Workspaces
- Object Properties And Navigation
- Orthographic And Perspective Viewport
- Default Toolbar
- Edit Mode And Basic Blender Tools
- Insert Face, Bevel, Loopcut, Knife, Polygon Build, And Other Blender Tools
- Modeling With Blender Tools Shortcuts
- The Properties Panel
- Modeling The Body Of Mushroom House
- Modeling The Roof, Chimney And The Doorknob
- Creating The Pathway, Fence And Forest
- Applying Materials And Adjusting The Final Render Settings
- Exercise
Modeling The Famous Red M&M Character
- Modeling The Famous Red M&M Character
- Importing The Reference And Modeling The Body
- Modeling The Arms
- Modeling The Legs
- Modeling The Hands
- Modeling The Feet
- Modeling The Mouth
- Modeling The Eyes And Eyebrows
- Applying Materials
- Modeling The M Letter And Adjusting Final Render Settings
- Exercise
Create A 3D Pikachu
- Create A 3D Pikachu
- Importing The Reference Image
- Modeling The Head
- Modeling The Body
- Modeling The Feet
- Finishing The Modeling Process
- Modeling The Nose And UV Editing
- Texture Painting
- Adjusting Final Render Settings
- Exercise
Create A 3D Gumball from "The Amazing World of Gumball"
- Create A 3D Gumball from "The Amazing World of Gumball"
- Importing Reference Images And Modeling The Head
- Modeling The Body And The Legs
- Modeling The Arms, Ears And The Tail
- Modeling The Mouth And Eyebrows
- Modeling The Whiskers And The Belt
- Applying The Materials
- Adjusting Final Render Settings
- Exercise
Create A 3D Pokoyo Character
- Create A 3D Pokoyo Character
- Importing The Reference Images And Modeling The Head
- Modeling The Torso And The Sleeves
- Modeling The Legs And The Hands
- Modeling The Hat
- Modeling The Hoodie
- Modeling The Zipper, Pacifier, Nose And Eyes
- Applying The Materials And Adjusting The Final Render Settings
- Exercise
Character Dance Animation
- Character Dance Animation
- Importing The Reference Images And Modeling The Head
- Modeling The Torso
- Modeling The Legs
- Modeling The Arms
- Modeling The Sun Glasses And The Hat
- Modeling The Mustaches, Beard And Feet
- Creating The Hands
- Connecting The Limbs With The Body
- Applying The Materials
- Animating The Character
- Playing With The Camera Animation And Adjusting The Final Render Settings
- Exercise
Create The BT21 Characters
- Create The BT21 Characters
- Modeling TATA Character
- Modeling CHIMMY Character
- Modeling CHIMMIS Face
- Applying The Materials On TATA
- Applying Materials To CHIMMY And Adjusting The Final Render Settings
- Exercise
Learn To Create A 3D Illustration With Animation
- Learn To Create A 3D Illustration With Animation
- Importing The Reference Image And Modeling The Head
- Modeling The Mouth
- Modeling The Nose
- Modeling The Sunglasses
- Modeling The Ears
- Modeling The Hair
- Modeling Small Details On The Head
- Modeling The Top Of The Body
- Modeling The Legs
- Modeling The Hands
- Modeling The Feet
- Animating The Character
- Applying The Materials
- Completing The Final Scene And Adjusting The Final Render Settings
- Exercise
Create A 3D TV Show Character
- Create A 3D TV Show Character
- Importing The Reference Images And Modelling The Head
- Modeling The Face
- Modeling The Body
- Modeling The Arms, Feet And The Hair
- Modeling The Hands And The Suspenders
- Modeling The Back Suspenders And Applying The Materials
- Preparing The Final Render Scene And Adjusting The Final Render Settings
- Exercise
Creating A Cute 3D Little Elf
- Creating A Cute 3D Little Elf
- Importing The Reference Images And Modeling The Head
- Modeling The Ears And The Face
- Modeling The Body And The Belt
- Modeling The Details
- Modeling The Shoes And The Hair
- Modeling The Hands
- Applying The Materials
- Adjusting The Final Render Settings
- Exercise
Low-Poly Isometric Modeling
- Low-Poly Isometric Modeling
- Modeling The Houses And The Garage
- Modeling The Windows
- Modeling The Roofs
- Modeling The Balcony Fence
- Modeling The Trees And Flowers
- Modeling The Street And The Details On The Street
- Modeling The Street Lights
- Application Of Materials Part One
- Application Of The Materials Part Two
- Adjusting The Final Render Settings
- Exercise
Model A Parking Lot
- Model A Parking Lot
- Modeling The Parking Lot
- Modeling The Outline
- Modeling The Building
- Modeling The Greenfield
- Modeling The House
- Modeling The Streetlights
- Modeling The Tool Booth And Marking Poles
- Modeling The Tool Booth And Marking Poles
- 9Modeling The Cars 1
- Modeling The Cars 2
- Modeling The Mall
- Adjusting The Final Render Settings
- Exercise
Create Low-Poly Japanese Scene
- Create Low-Poly Japanese Scene
- Modeling The Rock Island
- Modeling The Island Rocks And The Stairs
- Modeling The Bonsai Tree
- Modeling The Grass And The Flowers
- Modeling The Small LightHouse
- Modeling The Gate
- Applying The Materials
- Adjusting The Final Render Scene And Final Render Settings
- Exercise
Introduction to Blender Sculpt
- Introduction to Blender Sculpt
- Introduction To The Tablet Settings and Blender Sculpt Mode Interface
- Brush, Stroke, Falloff And Cursor Settings
- Introduction To The Blue Brushes
- Introduction To The Red Brushes
- Introduction To The Yellow Brushes And The Rest Of The Brushes
- Blocking Out The Head
- Remeshing And Sculpting The Mouth
- Sculpting The Nose
- Sculpting The Jawline And Moving The Eyes
- Sculpting The Ears
- Connecting The Neck With The Head
- Sculpting The Hair
- Modeling The Eyebrows And Adjusting The Final Render Settings
- Exercise
Create Kermit The Frog In One Hour
- Introduction Class
- Importing the reference images and modeling the head
- Modeling the mouth eyes and the torso
- Modeling the legs
- Modeling the arms and hands
- Modeling the eyes
- Applying the texture and the material
- Posing the character and Adjusting the final render settings
- Exercise
Sculpting Human Head In Blender For Beginners
- Introduction Class
- Blocking The Head
- Rough Sculpting The Face Details
- Adding The Eyeballs And Sculpting The Eyelids Adding The Eyeballs And Sculpting
- Sculpting The Smaller Details
- Blocking And Sculpting The Ears
- Adding Final Touches On The Face
- Sculpting And Connecting The Neck With The Head
- Exercise
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