The Complete 3D Artist: Learn 3D Art by Creating 3 Scenes

BY
Udemy

Learn the fundamental skills required for 3D Modeling, Sculpting, Lighting, Texturing, Rendering, and Compositing with Blender 2.8.

Mode

Online

Fees

₹ 455 1299

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

The Complete 3D Artist: Learn 3D Art by Creating 3 Scenes online course is specifically designed to educate candidates on the fundamentals of 3D art. This project-based course will teach them everything they need to know to develop 3D art in any 3D software. The course intends to make use of Blender, a sophisticated open-source software suite. The course begins with basic theory, then progresses to 3D software including installation and configuring it to make learning as easy as possible. 

The Complete 3D Artist: Learn 3D Art by Creating 3 Scenes online certification is developed by Stephen Woods - 3D Artist & Instructor and is made available through Udemy, an educational institution located in the United States that supports learners in obtaining new talents and experts in honing current ones. The Complete 3D Artist: Learn 3D Art by Creating 3 Scenes online training aims to teach about digital sculpting, texture painting, a material editor with nodes, cycles render engine, a node-based compositor for stills or videos, video editing software, and a game engine. Candidates will gain hands-on experience by working on three real-world projects: a 3D scenery, a guitar, and an interior scene.

The highlights

  • Certificate of completion
  • Self-paced course
  • English videos with multi-language subtitles
  • 51 hours of pre-recorded video content
  • 4 articles
  • 242 downloadable resources
  • 30-day money-back guarantee 
  • Unlimited access
  • Accessible on mobile devices and TV

Program offerings

  • Certificate of completion
  • Self-paced course
  • English videos with multi-language subtitles
  • 51 hours of pre-recorded video content
  • 4 articles
  • 242 downloadable resources
  • 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 455  ₹1,299
certificate availability

Yes

certificate providing authority

Udemy

What you will learn

Animation skills

After completing The Complete 3D Artist: Learn 3D Art by Creating 3 Scenes certification course, candidates will acquire an understanding of Blender 2.8, including its features and the fundamentals of digital sculpting with Blender and will gain the ability to develop 3D models. Candidates will learn about texture painting in Blender and how to apply shaders and textures to their 3D models. Candidates will be able to integrate and optimise light effects into their 3D landscapes, as well as render and compose their final models artistically.

The syllabus

The Complete 3D Artist

  • Introduction
  • The Course Structure
  • Online Mentoring
  • The Basic Principles of 3D
  • An Overview of 3D Software

Blender 3.0 Updates: Blender Essentials

  • Installing Blender 3.0
  • Initial Set Up
  • Menus
  • Workspaces
  • Creating Custom Workspaces
  • Editor Windows
  • Viewport and Camera Navigation
  • Basic Transforms

Blender 2.79 Essentials

  • Introduction
  • Installing Our Software
  • Blender 2.79 or 2.8?
  • Interface: Workspaces
  • Interface: Customising Our User Preferences
  • Interface: Navigating in 3D Space
  • Interface: The 3D Cursor
  • Interface: Adding, Selecting and Deleting Objects
  • Interface: Translating, Rotating and Scaling Objects
  • Interface: The Information Panel
  • Interface: The Outliner
  • Interface: The 3D View
  • Interface: The Properties Panel
  • Basics: Object vs Edit Mode
  • Basics: Extrude Tools
  • Basics: Inset Faces
  • Basics: Edge Loops, Edge Rings and Loop Cut & Slide
  • Basics: Bevel
  • Basics: Deleting, Dissolving & Merging Sub-Objects
  • Basics: Fill Holes and Bridge Gaps
  • Basics: Cutting Tools
  • Basics: Origins & Pivot Points
  • Modifiers: The Boolean Modifier
  • Modifiers: Booleans - Union
  • Modifiers: Booleans - Difference
  • Modifiers: Booleans - Intersect
  • Proportional Editing
  • Modifiers: Mirror
  • Modifiers: Subdivision Surface
  • End of Section Quiz

3D Modeling 101

  • Introduction to 3D Modeling
  • Final Scene File
  • Planning our Scene and Models
  • Blocking Out Our Scene
  • Modeling the Table
  • Modeling the Chopping Board
  • Modeling Oranges and Lemons
  • Modeling An Apple
  • Modeling a Pear
  • Modeling a Peach
  • Modeling a Wine Glass
  • Modeling the Decanter
  • Filling our Decanter and Glass
  • Modeling Cheese 1/2
  • Modeling Cheese 2/2
  • Modeling A Swiss Cheese
  • Modeling a Swiss Cheese (part 2)
  • Tidying Up the Swiss Cheese Model
  • Modeling the Cheese Knife Handle
  • Modeling the Cheese Knife Blade
  • Tidying Up The Knife Model
  • Finishing Up Our Scene
  • End of Section Quiz

Lighting in 3D

  • Introduction to Lighting
  • Lighting Section Notes
  • Preparing For Lighting
  • The Point Lamp
  • The Spot Lamp
  • The Area Lamp
  • The Sun Lamp
  • Lighting with Emmisive Surfaces
  • Lighting With HDRI
  • End of Section Quiz

Materials Masterclass Part 1: The Node Editor

  • Materials Masterclass Overview
  • The Node Editor
  • The Node Wrangler
  • Input Nodes
  • Shader Nodes
  • Texture Nodes
  • Color Nodes
  • Vector Nodes
  • Converter Nodes
  • Add Shader and Mix Shader Nodes
  • The MixRGB and Math Nodes
  • Manipulating Texture Co-Ordinates

Materials Masterclass Part 2: UV Unwrapping

  • Introduction
  • UVs Explained
  • Marking Seams & Unwrapping
  • Smart UV Project & Stitching
  • Lightmap Pack
  • Follow Active Quads
  • Projection Mapping
  • Project From View
  • Unwrapping, A Practical Example pt 1
  • Unwrapping, A Practical Example pt 2
  • Unwrapping, A Practical Example pt 3
  • Unwrapping, A Practical Example pt 4
  • Unwrapping, A Practical Example pt 5
  • Unwrapping, A Practical Example pt 6
  • Unwrapping, A Practical Example pt 7
  • Unwrapping, A Practical Example pt 8: Packing UVs
  • Unwrapping, A Practical Example pt 9: Duplicating The Windows
  • Unwrapping, A Practical Example pt 10: Exporting UVs
  • End of Section Quiz

Materials Masterclass Part 3: Creating our Materials

  • Introduction
  • Creating Your Own Material Library
  • Workflow Overview
  • Creating an Orange Skin Shader - pt 1
  • Creating an Orange Skin Shader - pt 2
  • Creating a Lemon Shader - pt 1
  • Creating a Lemon Shader - pt 2
  • Creating a Pear Shader - pt 1
  • Creating a Pear Shader - pt 2
  • Creating a Glass Shader
  • Creating our Wine Shader
  • Creating Our Table Material - UVing and References
  • Creating Our Table Material - Diffuse
  • Creating Our Table Material - Normal
  • Creating Our Table Material - Roughness
  • Creating Our Table Material - Final Tweaks
  • Creating A Cheese Shader - Basic
  • Creating A Cheese Shader - Swiss
  • Creating A Cheese Shader - Node Group
  • Creating A Cheddar Cheese Shader
  • Creating Edam Cheese and Red Wax Shaders
  • Creating a Blue Cheese Shader pt 1 - Re-Modelling
  • Creating a Blue Cheese Shader pt 2 - Rind
  • Creating a Blue Cheese Shader pt 3 - Diffuse Map
  • Creating a Blue Cheese Shader pt 4 - Bump, Roughness Maps
  • Creating the Brie Shader pt 1 - Remodelling
  • Creating the Brie Shader pt 2 - Bump Map
  • Creating the Brie Shader pt 3 - Colour Map
  • Knife Blade Shader
  • Quick Scene Tidy Up
  • Bamboo Shader pt 1 - Greyscale
  • Bamboo Shader pt 2 - Diffuse
  • Bamboo Shader pt 3 - Fresnel & Normals
  • Bamboo Shader pt 4 - Group Node
  • Bamboo Shader pt 5 - Finishing Up
  • Creating a Peach Skin Shader pt 1 - Diffuse
  • Creating a Peach Skin Shader pt 2 - Bump and Fuzz
  • Creating a Red Apple Shader
  • Scene Tidy and Material Tweaks
  • End of Section Quiz

Rendering and Compositing

  • Introduction
  • First Render
  • Blender Color Management
  • Creating a Background
  • Re-Scaling Our Scene
  • Simple Lighting
  • Examining our Second Render
  • More Scene Tweaks
  • Examining out Third Render
  • Building a Background Room
  • Shaders and Portal Lights
  • Adding a Sun Lamp
  • Adjusting The Sun
  • Tweaking and Forth Render
  • Final Material Tweaks
  • Render Layers & Render Passes
  • Fifth Render & Final Settings
  • Examining our Final Renders
  • Basic Compositing
  • Advanced Composting pt 1: Combining Passes 1
  • Advanced Composting pt 2: Combining Passes 2
  • Advanced Composting pt 3: Combining Passes 3
  • Advanced Composting pt 4: Ambient Occlusion
  • Additional Post Production: Removing Fireflies
  • Additional Post Production: Defocus/Depth of Field
  • Additional Post Production: Color Correction
  • Additional Post Production: Final Tips
  • Saving Your Final Render & Conclussion
  • End of Section Quiz

Project 2: Creating a Guitar Using Advanced Modelling Techniques

  • Introduction To Advanced Modelling
  • Advanced Modeling Hotkeys .pdf
  • Enabling Additional Poly Modelling Tools
  • Setting Up Image Planes
  • Working With Bezier Curves
  • Creating the Body with Bezier Curves
  • Converting Bezier Curves to Polygons
  • Keeping Quads and Good Edgeflow
  • Creating Proper Background Images
  • Creating the Headstock Shape
  • Converting Headstock to Polygons
  • Finishing The Headstock & Creating The Neck
  • Creating the Pocket Block
  • Attaching the Headstock to the Neck
  • Adding the Fingerboard
  • Edge Loops & Smoothing
  • Creating the Nut
  • Creating Volume Knobs
  • Scene Tidy Up
  • Jack Plate
  • Jack Nut
  • Jack Screws
  • Strap Button
  • Humbuckers pt 1: Coils
  • Humbuckers pt 2: Surround
  • Humbuckers pt 3: Coil Details and Slugs
  • Humbuckers pt 4: Pickup Screws and Tape
  • Humbuckers pt 5: Tidy Up and Appending to Guitar Scene
  • Bridge pt 1: Image Planes & Update
  • Bridge pt 2: Basic Shape
  • Bridge pt 3: Underside & Clean Up
  • Bridge pt 4: Hardsurface Techniques
  • Bridge pt 5: Saddles
  • Bridge pt 6: Bolts
  • Bridge pt 7: Washers & Duplicating
  • Bridge pt 8: Base Screw
  • Bridge pt 9: Nut & Smoothing the Base Screw
  • Bridge pt 10: Screw Thread & Final Duplicating
  • Bridge pt 11: Stopbar Bolts
  • Bridge pt 12: Stopbar pt 1
  • Bridge pt 13: Stopbar pt 2
  • Bridge 14: Appending The Bridge to the Guitar Scene
  • Frets pt 1: Isolating Curves
  • Frets pt 2: Base Mesh
  • Frets pt 3: Detailing the Mesh
  • Scene Tidy Up 2
  • Machine Heads pt 1
  • Machine Heads pt 2
  • Machine Heads pt 3
  • Machine Heads pt 4
  • Machine Heads pt 5
  • Machine Heads pt 6
  • Machine Head pt 7
  • Machine Head pt 8
  • Pickup Selector Switch pt 1
  • Pickup Selector Switch pt 2
  • Pickup Selector Switch pt 3
  • Pickup Selector Switch pt 4
  • Pickup Selector Switch pt 5
  • Creating Guitar Strings
  • Bolt on Neck Backplate
  • Truss Rod Cover
  • Truss Rod Cover Screws & Discussing Next Steps
  • Removing Accidental Keyframes
  • Breaking Links, Parenting and Applying Scale
  • Batch Operations
  • Tex Tools
  • Using Tex Tools
  • Setting Up Layers for Texture Atlas
  • Creating a Texture Atlas pt 1 - Plastics
  • Creating a Texture Atlas pt 2 - Metals
  • Exporting UV Templates

BONUS: Advanced Texturing in Substance Painter

  • Setting up the Model and Exporting to Substance Painter
  • Final Export to Substance Painter 2018.01
  • Baking Mesh Maps in Substance Painter
  • Adding Base Materials
  • Finishing Base Textures and Adding Decals
  • Adding Damage
  • Adding Dirt
  • Aging Metals
  • Aging Plastics
  • Finishing Touches
  • Exporting The Textures
  • Creating Our Shaders
  • Acrylic Shader
  • String Shaders
  • Setting Up A Camera
  • Setting Up A Test Render
  • Creating The Final Render

BONUS: Blender Texture Painting **NEW**

  • Setting Up Texture Painting
  • Brush Settings
  • Stroke Settings
  • Curve Settings
  • Creating a Custom Brush with Textures
  • Using Textures
  • Tiled Brush Mapping
  • Viewplane & Random Brush Mapping
  • 3D Brush Mapping
  • Stencil Brush Mapping & Face Selection Masking

Sculpting in Blender **NEW**

  • Intro To Sculpting
  • Sculpting Hot Keys
  • Sculpting Using the Multi-Resolution Modifier
  • Sculpting Using Dynamic Topology (Dyntopo)
  • Basic Brush Settings
  • Brush Curve Settings
  • Brush Stroke Settings
  • Brush Texture Settings
  • Mirroring and Radial Symmetry
  • Locking
  • Tiling
  • Masking Tools

Project 3: Creating An Interior Scene **NEW**

  • Blender Update
  • Reference Images
  • BLAM Camera Calibration Add-on
  • Solving With 1 Vanishing Point
  • Solving With 2 Vanishing Points
  • Solving With 3 Vanishing Points
  • Defining Scale
  • Creating Simple and Proxy Geometry
  • Simple White Boxing
  • White Boxing the Couch
  • White Boxing the Windows
  • White Boxing the Ceiling
  • Looking at the Final Proxy Scene
  • Appending A Proxy To A New Scene
  • Starting to Refine The Couch Model
  • Modelling Timelapse
  • UV Unwrapping
  • Unwrapping Timelapse
  • Preparing the Couch for Further Modelling
  • Sculpting The Couch
  • Texturing the Couch With Your Material Library
  • Couch Legs With The Principled Shader
  • Downloading Texture Maps
  • Using Downloaded Texture Maps
  • Checking Our Progress So Far
  • Looking for Barrel Reference
  • Creating The Planks
  • Duplicating The Planks
  • Creating the Rings
  • Duplicating the Rings
  • Deforming and Unwrapping the Rings
  • Adjusting The Rings and Efficient UV Layout
  • Creating the Top and Bottom
  • Creating a Low Poly Barrel
  • Exporting and Baking Mesh Maps
  • Basic Texturing in Painter
  • Additional Texture Painting in Painter
  • Exporting Textures from Painter
  • Baking Diffuse Map from Hi Poly to Low Poly
  • Baking the Roughness, Metallic and Height Maps
  • Baking Normals in Blender and Painter
  • Finishing Up The Scene
  • Sourcing & Downloading Models
  • Appending Downloaded Models
  • Adjusting Downloaded Models
  • Setting Up Lighting
  • Scene Progress
  • Painted Brick Wall Texture
  • Paint Finishes
  • Material Tweaks and Wooden Flooring
  • Finding Missing Files & Packing The Scene
  • Grouping and Renaming
  • Scene Update & Door Modelling Time Lapse
  • Creating A Rug Using Hair Particles pt 1
  • Creating A Rug Using Hair Particles pt2 - Particle System
  • Creating A Rug Using Hair Particles pt3 - Hair Shader
  • Creating A Rug Using Hair Particles pt4 - Render Tests and Final Tweaks
  • Modelling and Shading Picture Frames
  • Final Tweaks before Rendering
  • Test Renders
  • Checking Out The "Final" Render
  • Improving the Render in GIMP 2

Bonus: Supplementary Videos

  • Bonus: Curve - Extra Objects
  • Bonus: Mesh Edit Tools 2 & Loop Tools

Instructors

Mr Stephen Woods

Mr Stephen Woods
Instructor
Freelancer

Diploma, Other Bachelors

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