Unreal Engine C++ Developer Learn C++ and Make Video Games

BY
Udemy

Acquaint yourself with C++ from the scratch and learn to make video games in Unreal through this programme.

Mode

Online

Fees

₹ 1199 7500

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Unreal Engine C++ Developer: Learn C++ and Make Video Games course is a short training on C++ developed by Ben Tristem, Sam Pattuzzi and GameDev.tv Team. The online programme will help the participants to make a detailed understanding of C++ concepts from the very beginning and master the video game development. The curriculum will walk the learners Triple X,  Gavin, Building Escape and whatnot. 

Candidates who plan to take the Unreal Engine C++ Developer: Learn C++ and Make Video Games online course, offered by Udemy, must have a 64-bit PC capable of running Unreal 4 or a Mac running Mac OS 10.14 Mojave or higher. The course will enable the students to learn Object-Oriented Programming, programming patterns, artificial Intelligence and techniques and technologies of modern game development. Unreal Engine C++ Developer: Learn C++ and Make Video Games certification will also provide the candidates with the option to drop the course after 30 days if they are not content and whole time access to the course content. The interested candidates can enrol in the programme by paying the fee.

The highlights

  • Online course
  • 30-Day Money-Back Guarantee
  • Downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of completion

Program offerings

  • 35 hours on-demand video
  • 12 articles
  • 7 downloadable resources
  • Full lifetime access
  • Access on mobile and tv
  • Certificate of completion
  • English videos with multi-language subtitles

Course and certificate fees

Fees information
₹ 1,199  ₹7,500
certificate availability

Yes

certificate providing authority

Udemy

Who it is for

What you will learn

Programming skills Knowledge of artificial intelligence Game designing skills

At the end of the Unreal Engine C++ Developer: Learn C++ and Make Video Games online certification, the learners will develop a solid understanding of C++, the games industry-standard language, and the use of the Unreal Engine 4 Editor.

The syllabus

Introduction and Setup

  • Where To Find Lecture Resources
  • Meet The GameDev.tv Community
  • Compilers & VS Community
  • Install Prerequisites On MacOS
  • Build Unreal From Source (Linux)
  • Antivirus Warnings
  • Install Unreal Engine 4.22
  • Also Install Visual Studio Code
  • Want to Focus on Blueprint?
  • Section Wrap-up

Triple X - Write Pure C++

  • Introducing Triple X & Gavin
  • Triple X Game Design Doc
  • The Structure Of C++ By Example
  • Your First Program
  • Saving Files
  • A note about red underlines
  • Hello, World!
  • Variables
  • const & Assigning Values
  • Statements & Comments
  • Triple X Mid-section Quiz
  • MSVC Compilation Warnings [Windows Only]
  • Naming & Self Documenting Code
  • Getting User Input
  • Using if and else in C++
  • Functions
  • Returning Data From Functions
  • Triple X Mid-section Quiz
  • Function Parameters
  • Comparing Values
  • Generating Random Number Ranges
  • Triple X End Of Section Quiz

Bulls & Cows

  • Hi I'm Mike
  • Introduction To Bull Cow Game
  • Non-English characters
  • Importing Bull Cow Game
  • Terminal Actor: Non-English Characters Unsupported
  • The Game Module X Could Not Be Loaded
  • Helping Us Help You
  • A Look Around Unreal
  • Controlling The Viewport
  • Editing Actors In Our Level
  • Adding Actors To The Level
  • Editing the Landscape
  • Mid-section Quiz
  • Setting Up VS Code In Unreal
  • VSCode Intellisense Fix
  • Actors And Components
  • Using The In Game Terminal
  • Unreal's Types - FString
  • The TEXT Macro
  • Mid-section Quiz
  • Bull Cow Basic Game Loop
  • Accessing Player Input
  • Coding The Basic Game Loop
  • Member Variables
  • Solving Slow Compile Times
  • The Full Game Loop
  • Pseudo Code
  • Indentation
  • Mid-section Quiz
  • Creating Our First Function
  • Finding And Replacing In VS Code
  • The C++ Dot Operator
  • Formatting FStrings
  • Booleans
  • Pre vs Post Increment / Decrement
  • Parameters And Arguments
  • Early Returns
  • Mid-section Quiz
  • Structure Of An FString
  • Const Member Functions
  • Looping In C++
  • Checking Characters Part 1
  • Checking Characters Part 2
  • TArray Of Hidden Words
  • Loading Words At Runtime
  • Advanced Cursor Usage In VSCode
  • TArray Functions .Num()
  • Logical Operators
  • TArray Functions Adding And Removing
  • Range-Based For Loop
  • Mid-section Quiz
  • A Quick Look At Memory
  • Introduction To References
  • Random And The UE4 Docs
  • Out Of The Frying Pan
  • Loading Words With A Predicate
  • Out Parameters
  • Break Out Of A Loop
  • Structs
  • Bull Cow Extra Credit
  • Bull Cow Wrap Up

Building Escape

  • Welcome To Building Escape
  • Setting Up The Building Escape Project
  • Pointer Primer
  • Unreal’s Classes and Components
  • Deleting A Class
  • Mid-section Quiz
  • Logging To The Output Log
  • Project Settings: Default Startup Level
  • Accessing An Object’s Name
  • Getting An Actor’s Transform
  • Mid-section Quiz
  • Importing Custom Meshes
  • Using BSP For Basic Building Blocks
  • BSP Challenge
  • Basic Lighting
  • Mid-section Quiz
  • Transforming Material Textures
  • Rotating An Actor With Code
  • Object Collision
  • Using Linear Interpolation
  • Mid-section Quiz
  • Relative Vs Absolute
  • Exposing Parameters To The Editor
  • Assets Naming Conventions
  • Framerate Independent Using DeltaTime
  • Trigger Volumes
  • Using Collision Volumes
  • Mid-section Quiz
  • Protecting From A Null Pointer
  • Getting The Player To Open The Door
  • Getting The Door To Close
  • Using GetTimeSeconds()
  • Designer Friendly Components
  • Grabbing System Overview
  • Modifying The Default Pawn Actor
  • Inherit Game Mode Blueprint
  • Getting Player Viewpoint
  • Using DrawDebugLine
  • Line Tracing AKA Ray-Casting
  • Mid-section Quiz
  • LineTraceSingleByObjectType()
  • Using FindComponentByClass()
  • Introducing Input Binding
  • Accessors & Memory Layout
  • Reducing Code in “Hot Loops”
  • Using Physics Handles
  • Refactoring Rules
  • Iteration Through Valid Actors
  • Pointer Protection Process?
  • SFX & Audio Clips
  • Building Escape Final Challenge
  • Building Escape Wrap Up

Toon Tanks

  • Project Intro
  • Pawn Class Creation
  • Creating Components
  • Forward Declarations & Capsule Component
  • Forward Declaration & Constructing The Capsule
  • Static Mesh Components
  • Deriving Blueprint Classes
  • Instance vs Default
  • Editing Exposed Variables
  • Exposing The Components
  • Creating Child C++ Classes
  • Possessing The Pawn
  • Handling Input
  • Local Offset
  • Movement Speed
  • Local Rotation
  • Casting
  • Using the Mouse Cursor
  • Rotating The Turret
  • The Tower Class
  • Fire
  • Timers
  • The Projectile Class
  • Spawning The Projectile
  • Projectile Movement Component
  • Hit Events
  • Health Component
  • Applying Damage
  • The Game Mode Class
  • Handling Pawn Death
  • Custom Player Controller
  • Starting The Game
  • The Start Game Widget
  • Countdown Timer
  • Displaying Countdown Time
  • Winning And Losing
  • Game Over HUD
  • Hit Particles
  • Smoke Trail
  • Death Particles
  • Sounds
  • Camera Shake
  • Polish And Wrap-Up

Simple Shooter

  • Section Intro: Simple Shooter
  • Project Setup
  • Pawns vs Characters in C++
  • Character Movement Functions
  • Controller Aiming
  • Third Person Camera Spring Arm
  • Skeletal Animations 101
  • Editing Collision Meshes
  • Animation Blueprints 101
  • 2D Blend Spaces
  • Connecting Animation To Gameplay
  • Inverse Transforming Vectors
  • Calculating Animation Speeds
  • Gun Actors
  • Spawning Actors At Runtime
  • Attaching To Meshes Via Sockets
  • Shooting Architecture
  • Spawning Particle Effects
  • Player View Point
  • Line Tracing By Channel
  • Impact Effects
  • Dealing Damage To Actors
  • Virtual Methods In C++
  • Overriding TakeDamage
  • Blending Animations By Booleans
  • Blueprint Pure Nodes
  • Create and Setup an AI controller
  • AI Aiming
  • Nav Mesh And AI Movement
  • Checking AI Line Of Sight
  • BehaviorTrees And Blackboards
  • Setting Blackboard Keys In C++
  • Behavior Tree Tasks And Sequences
  • BT Decorators And Selectors
  • Custom BTTasks In C++
  • Executing BTTasks
  • BTTasks That Use The Pawn
  • BTServices In C++
  • Ignoring Actors In Line Traces
  • Ending The Game
  • Setting Timers In C++
  • Displaying A Lose Screen
  • Iterating Over Actors
  • Calculating The Win Condition
  • Refactoring PullTrigger
  • Weapon Sound Effects
  • Randomized Sound Cues
  • Sound Spatialization
  • Crosshairs and HUDs
  • Health Bars
  • AimOffsets
  • Animation State Machines
  • Complex State Machines
  • Wrap-up And Challenges

Continuing Your GameDev Journey

  • Coupon For Original Course Content
  • Bonus Lecture - Our Other Courses

Instructors

Mr Ben Tristem
Entrepreneur
Udemy

Diploma, Other Bachelors

Trending Courses

Popular Courses

Popular Platforms

Learn more about the Courses

Download the Careers360 App on your Android phone

Regular exam updates, QnA, Predictors, College Applications & E-books now on your Mobile

Careers360 App
150M+ Students
30,000+ Colleges
500+ Exams
1500+ E-books