Complete Blender Creator: Learn 3D Modelling for Beginners

BY
Udemy

Learn how to use Blender from scratch to create beautiful 3D models for video games, 3D printing, and other implementations.

Mode

Online

Fees

₹ 699 4099

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course and certificate fees

Fees information
₹ 699  ₹4,099
certificate availability

Yes

certificate providing authority

Udemy

Who it is for

What you will learn

Animation skills Game designing skills

The syllabus



Getting Going In Blender

  • WARNING
  • Adding Objects
  • Transforms
  • Duplication
  • Your First Materials
  • Quiz 1
  • QT - Intro To Snapping
  • Camera Setup Moving Around Your Models
  • A Basic 3 Point Light Setup
  • The Outliner
  • Rendering Out Your Scene
  • Sharing Your Work And Our Community
  • Quiz 2
  • Intro and Setup Final Challenge
  • Blender's Interface
  • User Preferences
  • Intro and Setup Section Wrap Up

Your First 3D Model In Blender

  • Introduction to Box Modelling
  • Basic Modelling Concepts
  • Edit Mode
  • Vertices, Edges And Faces
  • Merging Vertices In Blender
  • Extruding In Blender
  • Quiz 3
  • Pivot Points
  • Multiple Materials
  • Mid-Section Challenge A Small Scene
  • What Are Normals?
  • Normals In Blender
  • Quiz 4
  • Insetting In Blender
  • Edge Loops, Loop Cut and Slide
  • QT - Sliding
  • Mistakes When Subdividing A Surface
  • QT - Different Selection Methods
  • Quiz 5
  • The Snapping Tool
  • More Than One Way
  • Using The Array Modifier
  • Joining Mesh Objects
  • Finish Your Mayan Pyramid
  • Quiz 6
  • Block Modelling Wrap Up

Bowling Ball And Pins

  • Welcome To Bowling Ball And Pins
  • Knowing Your Topic And Specification
  • Blender Model Scale And Units
  • Importing Reference Material
  • Importing Reference Alternative
  • Placeholders
  • Introduction To Bézier Curves
  • Quiz 7
  • Converting A Curve To Mesh
  • Spin In Blender
  • Different Material Properties
  • Choosing An Appropriate Sphere
  • Bevel Vertex
  • Quiz 8
  • QT - To Sphere
  • Extruding To A Normal
  • Sharp Edges On Curved Surfaces
  • Importing Simple Blender Files
  • Collection Basics
  • Adding New Scenes
  • Eevee’s Shadow Options
  • Eevee Render Settings
  • Quiz 9
  • Fun With Physics
  • Bowling Pin and Ball Wrap Up

Low Poly Chess Set

  • Introduction To The Low Poly Chess Set
  • Managing A Larger Project
  • Planning Your Project
  • Mesh Objects Vs Mesh Data
  • Re-centring Your Objects
  • Creating A Standard Asset
  • Using The Bevel Tool
  • QT View port and Camera Clipping
  • What Is Low Poly?
  • Dissolving Geometry
  • Edge Rings
  • Exploring Alternatives To Bevelling
  • Appending Vs Duplication
  • Bridging Edge Loops
  • Using Common Features
  • 3D Cursor And Origins
  • Boolean Modifier
  • Boolean In Edit Mode
  • Parent And Children - Collections and Organisations
  • Introduction To Empties
  • QT Better Viewport Control
  • Lighting - Lamp Types
  • Controlling Materials - Roughness
  • Hiding Unneeded Objects
  • Your First Texture
  • Introduction To The Mapping Node
  • Managing Your Chess Scene Assets
  • Generated Textures
  • Topology - Tris, Quads, nGons
  • Non-Planar Geometry
  • The Mirror Modifier
  • Rook Challenge
  • King Challenge
  • Setup Your Chess Scene
  • Multiple Cameras
  • Camera Properties
  • Depth Of Field In Eevee
  • Grouping for Export / Collections
  • Creating An Assets Portfolio Scene
  • Chess Set Wrap Up

An Animated Lamp

  • Animated Lamp Introduction
  • Animation Design Document
  • Scene and Asset Design
  • Introduction To The Grease Pencil
  • Workflow Choices
  • Creating A Backdrop
  • Making The Grease Pencil Real
  • Cycles Vs Eevee
  • Cycles On A Mac
  • Dedicated Graphics Cards
  • Lighting Cycles Vs Eevee
  • Reflections Cycles Vs Eevee
  • Rendering A Small Area
  • Using Curves To Generate Geometry
  • Altering Curve Resolution
  • Converting A Curve Obj To A Mesh Obj
  • Existing Geometry To Create New
  • Creating Sharper Edges
  • Lowering Your Cycles Render Time
  • Introduction to Armatures
  • Revisiting the Mirror Modifier
  • Adding Bones To Our Armature
  • Applying Transforms With Animations
  • Pose Mode
  • Constraining Bones Movement
  • The Lamp Upper Arm
  • The Screw Modifier
  • The Solidify Modifier
  • The Bevel Modifier
  • Finishing The Lamp And Rig
  • Introduction To The Shader Editor
  • Simple Worn Edges
  • Lamps And Emissive Materials
  • Auto Inverse Kinematics (IK)
  • IK Control Bones
  • Auto IK Constraints
  • IK Limits
  • The Timeline
  • Keyframes
  • Auto Keyframing
  • The Dope Sheet Overview
  • The Graph Editor Overview
  • Setting Up The Camera
  • Rough Render Techniques
  • Rendering An Animation
  • Safely Rendering Longer Animations
  • Multi-Blender Renders
  • Vertex Groups
  • Re-Rigging The Lamp
  • Exporting Your Animated Lamp
  • Animated Lamp Wrap Up

Modular Assets

  • Section Intro - Modular Assets
  • Intro to Modular Design
  • Making the Barrels
  • Adding Character to Objects
  • Creating the Crates
  • Creating the Pillars
  • Creating the Pillar Detail
  • Creating the Wall
  • Creating the Wall Details
  • Creating the Door Surround
  • Creating the Door Details
  • Organising the Modules
  • Creating the Floor Tiles
  • Creating the Torch
  • Creating the Dungeon Layout
  • Material Slots
  • Texture Atlas
  • Texture Atlas & Slots Combined
  • Finish the Texturing
  • Lighting & Mood
  • Wrap Up

Furry Heads

  • Section Intro - Furry Heads
  • Using Metaballs
  • Metaball Families
  • Basics Of Sculpting
  • Preparing To Sculpt A Head
  • Sculpt The Head Shape
  • Sculpt The Eyes
  • Sculpt The Ears
  • Sculpt The Nose
  • Sculpt The Neck
  • Sculpt The Mouth
  • Vertex Painting Experimenting
  • Blending Vertex Paint Layers
  • Sub Surface Scattering
  • Simple Eyeball Texture
  • Hair Particle System
  • Particle Edit Tools
  • Weight Painting For Hair
  • Hair Strand Shape
  • Hair Color Variety
  • Shrinkwrap & Eyebrows
  • Animal Reference Images
  • Blocking Out Our Shape
  • Sculpt Animal Body
  • Sculpt Animal Head
  • Set Up Lights & Camera
  • Find Your Fur Style
  • Groom The Body
  • Adding Face Fuzz
  • Whiskers Particle System
  • Eyes To See With
  • Deleting Hair Particles
  • Grass Particle System
  • Image As Plane Particles
  • HDRI And Tidy Up
  • Furry Heads Wrap Up
  • Well Done

Updates and Important Messages

  • Coupon For Original Course Content

Bonus Section - Game Asset Pack

  • Welcome To The Game Asset Pack Section
  • What's Coming Up
  • Modular Design
  • Planning Your Project
  • Reference Material
  • Version Control
  • Designing Your World
  • Level Of Detail
  • Managing Your Assets
  • Profile Modelling By Extrusion
  • Doorway Challenge
  • Profile Modelling With Curves
  • Profile Modelling Using Mesh Objects
  • Window Challenge
  • Checking Pieces Fit Together
  • Creating Your Own Shortcuts
  • Datablocks
  • Linking To An External Datablock
  • Linking Blend Files - Proxies
  • Linking Blend Files - Library Overrides
  • Linking Blend Files - Making Local
  • Finish Your Basic Building Blocks
  • File Structure & Naming
  • What Are Textures?
  • Where Can You Get Textures?
  • The Node Wrangler
  • Texture Mapping And Projection

Continuing Your GameDev Journey

  • Blender Resources
  • Pixar Texture Pack
  • Procedural Generation - Deformation of Materials and Mesh
  • Credits
  • Bonus Lecture - Our Other Courses

Instructors

Mr Rick Davidson

Mr Rick Davidson
Career Coach
Freelancer

Mr Grant Abbitt

Mr Grant Abbitt
3D Artist
Freelancer

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