Creating 3D environments in Blender

BY
Udemy

Learn Blender to create amazing environment scenes, 3D in-game assets, and organize your future development work.

Mode

Online

Fees

₹ 699 3999

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

The sophistication of many sceneries generally prevents individuals from developing 3D environmental scenes as it takes a huge amount of effort to create sceneries with buildings and nature, most designers drop out halfway through and are then challenged with their unfinished work. Creating 3D environments in Blender online certification is designed to help the participants learn how to get the most out of Blender and how to create high-quality 3D environments.

Creating 3D environments in Blender certification course is created by Rob Tuytel - Co-Founder of Polyhaven & Erik Selin - 3D Artist and offered by Udemy, a US-based e-learning platform that assists beginners in acquiring new skills and techniques, as well as experts in improving their competencies to advance their professions. The course walks the participants through the process of generating 3D sceneries in Blender 2.81. The strength of Creating 3D environments in Blender online training is that it teaches the participants exactly what they want to create and which aspects they should leave or delay to maximize their performance.

The highlights

  • Certificate of completion
  • Self-paced course
  • English videos with multi-language subtitles
  • 66.5 hours of pre-recorded video content
  • 119 downloadable resources
  • 30-day money-back guarantee 
  • Accessible on mobile devices and TV

Program offerings

  • Certificate of completion
  • Self-paced course
  • English videos with multi-language subtitles
  • Pre-recorded video content
  • Downloadable resources
  • 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 699  ₹3,999
certificate availability

Yes

certificate providing authority

Udemy

Who it is for

What you will learn

Game designing skills

After completing the Creating 3D environments in Blender online course, participants will gain an understanding of the Blender and its features. Participants will learn the fundamentals of game design as well as how to develop 3D models in Blender. Participants will be able to construct and organize their workflow to create enormous amounts of outstanding in-game scenery or environment, buildings, mountains, grass, and trees. Participants will also learn about more than 250 distinctive 2K/4K textures, as well as creating and exporting 3D models to Unity 3D.

The syllabus


Chapter 01 - Before we start (2.81)

  • Lecture 01 - Course overview
  • Lecture 02 - Udemy Dashboard
  • Lecture 3 - Techniques from the old masters (2.81)
  • Lecture 4 - Motivation and inspiration
  • Lecture 5 - Workflow and organization

Chapter 02 - Getting in touch with Blender (2.81)

  • Lecture 01 - introduction
  • Lecture 02 - Download and installing Blender 2.81
  • Lecture 03 - Getting in touch with the blender viewport
  • Lecture 04 - The Blender 3D interface
  • Lecture 05 - Collections
  • Lecture 06 - Eevee and Cycles
  • Lecture 07 - The workbench
  • Lecture 08 - Creating a simple object
  • Lecture 09 - Making a dice
  • Lecture 10 - Adding dice holes
  • Lecture 11 - Adding a material
  • Lecture 12 - Improving dice material
  • Lecture 13 - Making a scene render

Chapter 03 - Working with materials (2.81)

  • Lecture 01 - Introduction to materials (2.81)
  • Lecture 02 - Materials in the real world
  • Lecture 03 - Materials in 3D scenes
  • Lecture 04 - Building a material setup sphere
  • Lecture 05 - Making colors with color ramp node
  • Lecture 06 - Mixing image textures
  • Lecture 7 - Mix plaster on the bricks
  • Lecture 08 - Add sandstone border
  • Lecture 09 - Add displacement and weight layer
  • Lecture 10 - Optimizing node tree in groups
  • Lecture 11 - Adding background images
  • Lecture 12 - Building the wall
  • Lecture 13 - Using the boolean modifier
  • Lecture 14 - Remesh the wall
  • Lecture 15 - Adding wall material
  • Lecture 16 - Adding displacement map
  • Lecture 17 - Adding weight layer sandstone
  • Lecture 18 - Making a render
  • Lecture 19 - recap

Chapter 04 - Making a grass landscape (2.81)

  • Lecture 01 - Introduction
  • Lecture 02 - Making a scene template
  • Lecture 03 - deform the landscape
  • Lecture 04 - Importing the wall model
  • Lecture 05 - Adding landscape material
  • Lecture 06 - Adding landscape displacement
  • Lecture 07 - Importing HDRI map
  • Lecture 08 - Adding grass strand backplate
  • Lecture 09 - Model a grass strand
  • Lecture 10 - Adding strand details
  • Lecture 11 - Adding strand texture
  • Lecture 12 - Making strand variations
  • Lecture 13 - making a grass clump
  • Lecture 14 - making clump variations
  • Lecture 15 - Convert grass clump
  • Lecture 16 - Adding grass material
  • Lecture 17 - adding terrain displacement
  • Lecture 18 - Adding grass particle system
  • Lecture 19 - improving grass looks
  • Lecture 20 - adding particle texture
  • Lecture 21 - grass color variation
  • Lecture 22 - Modeling small reed
  • Lecture 23 - modeling reed variation models
  • Lecture 24 - Adding reed particle system
  • Lecture 25 - Adding fog
  • Lecture 26 - Mixing grass length
  • Lecture 27 - Adding grass on the ruin
  • Lecture 28 - Making scene improvements
  • Lecture 29 - Recap

Chapter 5 - Making a farm house landscape (2.81)

  • Introduction Lecture
  • Lecture 01- Making a scene template
  • Lecture 02 - making a scene blockout
  • Lecture 03 - Starting with the farmhouse
  • Lecture 04 - Adding roofs
  • Lecture 05 - Extending roof
  • Lecture 06 - adding holes
  • Lecture 07 - Adding bevels
  • Lecture 08 - Making wooden bars
  • Lecture 09 - Placing wooden bars
  • Lecture 10 - adding roof and brick texture
  • Lecture 11 - Adding texture variation
  • Lecture 12 - Adding leaking texture
  • Lecture 13 - Adding more leaking
  • Lecture 14 - Making a window
  • Lecture 15 - Adding texture and frame
  • Lecture 16 - Merging window frames
  • Lecture 17 - making window frame variations
  • Lecture 18 - Merging windows with house
  • Lecture 19 - making a door
  • Lecture 20 - adding roof sealings
  • Lecture 21 - Adding roof slates
  • Lecture 22 - Adding roof slates on small roofs
  • Lecture 23 - Creating a door hook
  • Lecture 24 - Improving texture details
  • Lecture 25 - improving building materials
  • Lecture 26 - Importing house in scene
  • Lecture 27 - Adding grass weight layer
  • Lecture 28 - Importing grass
  • Lecture 29 - Modeling dead leaves
  • Lecture 30 - Adding dead leaves material
  • Lecture 31 - adding dead leave particle layer
  • Lecture 32 - making a tree with the sapling tool
  • Lecture 33 - generating a birch tree
  • Lecture 34 - Adjusting the root
  • Lecture 35 - Adding weight layer branches
  • Lecture 36 - Modeling birch leaves
  • Lecture 37 - Merging leaves on twig
  • Lecture 38 - Adding twigs on tree
  • Lecture 39 - Updating twig material
  • Lecture 40 - Making more birch trees
  • Lecture 41 - fixing the root
  • Lecture 42 - Importing the trees
  • Lecture 43 - Adjusting the twig material
  • Lecture 44 - Adding scene fog
  • Lecture 45 - Adding grass variation
  • Lecture 46 - Modeling reed
  • Lecture 47 - making the reed curvy
  • Lecture 48 - merging leaves on the stem
  • Lecture 49 - Adding reed particles
  • Lecture 50 - Adding small reed
  • Lecture 51 - Adding path on terrain
  • Lecture 52 - Making scene adjustments
  • Lecture 53 - Scene compositing
  • Final Lecture - Recap

Chapter 06 - Creating nature assets (2.81)

  • Lecture 01 - Introduction
  • Lecture 02 - Importing assets from previous scenes
  • Lecture 03 - Importing trees
  • Lecture 04 - Modeling nettle leaves
  • Lecture 05 - Modeling more nettle leaves
  • Lecture 06 - Adding nettle texture
  • Lecture 07 - Curvy leaves and modeling a nettle stem
  • Lecture 08 - merging leaves with nettle stem
  • Lecture 09 - making nettle variation
  • Lecture 10 - Modeling celandine plant
  • Lecture 11 - Curve the celandine
  • Lecture 12 - Modeling celandine flower
  • Lecture 13 - Merging the leaves and the stem on the flower
  • Lecture 14 - Improving celandine flower
  • Lecture 15 - Modeling plant leave
  • Lecture 16 - Modeling plant stem and merging leaves
  • Lecture 17 - Improving plant material
  • Lecture 18 - making dry grass
  • Lecture 19 - Modeling Ivy leave
  • Lecture 20 - Building Ivy Branch
  • Lecture 21 - Improving Ivy material
  • Lecture 22 - Modeling field maple leave
  • Lecture 23 - Making leaves curvy
  • Lecture 24 - Modeling field maple twig
  • Lecture 25 - making twig variations
  • Lecture 26 - Generating field maple tree
  • Lecture 27 - Adding trunk texture
  • Lecture 28 - Adding twigs on tree
  • Lecture 29 - Organizing trees
  • Lecture 30 - recap

Chapter 07 - Making a castle scene (2.81)

  • Lecture 01 - Introduction
  • Lecture 02 - Organizing scene template
  • Lecture 3 - deforming the terrain
  • Lecture 04 - Modeling castle blockout
  • Lecture 05 - Modeling castle tower
  • Lecture 06 - Adding holes and remesh
  • Lecture 07 - Improving the towers
  • Lecture 08 - Optimizing towers and improving materials
  • Lecture 09 - Adding more texture layers
  • Lecture 10 - Mixing texture layer towers
  • Lecture 11 - Adding sandstone borders
  • Lecture 12 - Adding roofing texture
  • Lecture 13 - Improving roof texture
  • Lecture 14 - modeling a window frame
  • Lecture 15 - Making window variations
  • lecture 16 - Modeling a sandstone window frame
  • Lecture 17 - Merging windows with towers
  • Lecture 18 - Modeling sandstone border for the tower
  • Lecture 19 - Modeling the main structure base
  • Lecture 20 - Modeling the broken walls
  • Lecture 21 - Adding gun holes
  • Lecture 22 - Addin g more gun holes
  • Lecture 23 - Improving textures
  • Lecture 24 - Adding holes in the main structure
  • Lecture 25 - remesh the main structure
  • Lecture 26 - Adding sandstone texture window layers
  • Lecture 27 - Adding sandstone door texture layer
  • Lecture 28 - Importing window frames
  • Lecture 29 - Adding metal frames
  • Lecture 30 - Modeling wall borders
  • Lecture 31 - Adding extra walls
  • Lecture 32 - Adding roof texture
  • Lecture 33 - Modeling roof slates
  • Lecture 34 - Modeling roof bars
  • Lecture 35 - Modeling a small roof
  • Lecture 36 - Making a roof sealing
  • Lecture 37 - Modeling a hatch
  • Lecture 38 - Merging hatches with the building
  • Lecture 39 - Adding wall displacement
  • Lecture 40 - Improving main structure
  • Lecture 41 - Adding terrain displacement
  • Lecture 42 - Adding path vertex layer
  • Lecture 43 - Improving terrain
  • Lecture 44 - Adding grass particle system
  • Lecture 45 - Importing nature assets
  • Lecture 46 - Adding small plants
  • Lecture 47 - Adding small reed
  • Lecture 48 - Importing trees
  • Lecture 49 - Improving grass and importing hdri sky
  • Lecture 50 - Adding weight layer towers
  • Lecture 51 - Adding ivy branches
  • Lecture 52 - Adding tall reed and water leaves
  • Lecture 53 - Finalize scene
  • Lecture 54 - Recap

Chapter 1 - Before we start

  • Course overview
  • Udemy dashboard information
  • Techniques from the old masters
  • Motivation and inspiration
  • Workflow and organization

Chapter 2 - Introduction to Blender and Setup

  • Chapter_2_introduction 
  • Installing Blender
  • Getting in touch with Blender
  • The Blender 3D interface
  • Creating a simple object
  • Blender quick tools
  • Creating a chair
  • UV Coordinates
  • Advance UV coordinates
  • Modifiers
  • Modifiers part 2
  • Making a fence
  • Making a viewport render
  • blender basics test
  • Chapter_2_recap

Chapter 3 - Materials

  • Chapter 3 introduction
  • Materials in the real world
  • Materials in 3d scenes
  • Building a test scene
  • Making a material with nodes
  • Mixing Shaders
  • Principled shader
  • Advance material design
  • Advance material design (2)
  • Advance material design (3)
  • The node wrangler
  • Translucency
  • Making a leave material
  • Pointiness
  • Updating the fence
  • Updating the fence (2)
  • Updating the fence (3)
  • Chapter_3_recap

Chapter 4 - Create a simple building

  • Introduction_chapter_4
  • Making a base
  • Optimizing base
  • Adding window holes
  • Making a window frame
  • UV unwrap window frame
  • Front framework
  • Front framework (2)
  • Extending the roof
  • Base texture
  • Base material setup
  • Adding windows
  • Making a door
  • Door ornaments
  • Making a hatch
  • Adding door/hatches
  • Adding hatches/windows
  • Window ornaments
  • Roof texture
  • Roof ornament
  • Making a chimney
  • Roof improvements
  • Improving materials
  • Make a render
  • Plaster material ( bonus / optional )
  • Low poly model ( bonus/optional )
  • Baking texture maps ( bonus/optional )
  • Baking texture maps 2 ( bonus/ optional)
  • Blender to Unity 3D ( bonus / optional)
  • Recap_chapter_4

Chapter 5 - Create advance buildings

  • Chapter_5_introduction
  • File organization
  • Making the base
  • Adding holes
  • Adding bevel lines on the edges
  • Building the front frame
  • Creating ornaments
  • Making an advance door
  • Adding door and ornaments
  • Adding hatches
  • Adding windows
  • Improving window ornaments
  • Adding middle framework
  • Adding more windows
  • Making top roof sealing
  • Adding roof tilles
  • Adding texture for the rear of the building
  • Improving textures
  • Advance plaster material
  • Improving textures
  • Adding roof sealing
  • Side ornaments and sealings
  • Updating all the materials
  • Final details
  • Append and improve the chimney
  • Making a low poly model (Optional)
  • Baking texture maps (optional)
  • Import building into unity 3D (optional)
  • Making a new advance building design
  • Making a side roof
  • Adding roof tiles and sealing
  • Adding roof in library files
  • Creating base for new building design
  • Creating hole shapes for the window and doors
  • Adding bevel lines and optimization
  • Adding textures
  • Concrete window frames
  • Mixing plaster
  • Sandstone corners and sealings
  • Adding brick arches
  • Improving the side texture
  • Adding roof tiles
  • Adding windows
  • Making a top roof
  • Improving the roof tiles
  • Updating the materials
  • Chapter_5_recap
  • Making a church - modeling the base
  • Making a church - Improving the block model
  • Making a church: Side portals and roofing
  • Making a church - Adding holes in the tower
  • Making a church - improving the front tower
  • Making a church - Adding side windows
  • Making a church - Adding the rear windows
  • Making a church - Working on the window texture
  • Making a church - Arch modeling
  • Making a church - improving the wall texture
  • Making a church - Adding more detail top tower
  • Making a church - Adding side window textures
  • Making a church - Adding rear windows textures
  • Making a church - Improving the side portal
  • Making a church - Border and roof textures
  • Making a church - making a church pillar
  • Making a church - Sandstone details pillar
  • Making a church - Improving pillars by adding detail
  • Making a church - Duplicating church pillars
  • Making a church - Creating a wall border
  • Making a church - Creating tower ornaments
  • Making a church - Making tower pillar ornaments
  • Making a church - Adding small planks in tower
  • Making a church - Making small pinnacles
  • Making a church - Adding an extra side portal
  • Making a church - Side portal part 2
  • Making a church - Adding final details

Chapter 6 - Nature

  • Chapter_6_introduction
  • Taking a closer look at grass
  • Introduction to grass, modeling strands
  • Joining the grass strands
  • Grass material settings
  • Grass variation: Creating weeds
  • Grass variation: Adding flowers
  • Making a grass field
  • Collors of the forrest
  • Creating a Rock/Boulder
  • Adding a texture to the rocks
  • Adding the rocks on the grass field
  • Getting_outside_Trees
  • Creating a tree
  • Trees: Creating a twig
  • Trees: Improving the twigs
  • Trees: Generating the tree with The grove 3D
  • Adding the tree to the grass field
  • Extra: Animations
  • Chapter_6_recap

Chapter 7 - Road and paths

  • Chapter_7_introduction
  • Getting_outside_paths
  • Creating a path in your scene
  • Change the color of the path
  • Adding puddles on your path
  • Creating a cobblestone road
  • Adding pebbles on the sand path
  • Chapter_7_recap

Chapter 8 - Light and atmosphere

  • Chapter_8_introduction
  • Basics of light
  • Using sunlight
  • Working with environment textures
  • Volumetric mist/atmosphere
  • Extra snow scene
  • Chapter_8_recap

Chapter 9 - Creating a scene from scratch

  • Chapter_9_introduction
  • Scene introduction
  • Making a scene base
  • Adding textures
  • Making a canal border
  • Appending the building assets
  • Making a Gate [A]
  • Making a gate [B]
  • Adding the cobblestone path
  • Adding grass and making a small structure
  • Adding environment texture
  • Adding street props
  • Making trees [A]
  • Making trees [B]
  • Improving function of buildings in the scene
  • Adding ivy
  • Improving the gate [A]
  • Change a building [B]
  • Making a canal fence
  • Improving the canal
  • Adding street_props [A]
  • Adding street props [B]
  • Improving scene objects [A]
  • Improving scene objects [B]
  • Add leaves and flowers on the path [A]
  • Add leaves and flowers on the path [B]
  • Apply leaves and flowers on the path
  • Making a render and use the compositor
  • Improving the scene by making changes in the scene
  • Chapter_9_recap

Chapter 10 - Final review + tips & tricks [Bonus]

  • Chapter_10_part_1 
  • Chapter_10_part_2
  • Chapter_10_part_3
  • Chapter_10_part_4
  • Chapter_10_part_5
  • Chapter_10_part_6
  • Chapter_10_part_7

Articles

Popular Articles

Latest Articles

Trending Courses

Popular Courses

Popular Platforms

Learn more about the Courses

Download the Careers360 App on your Android phone

Regular exam updates, QnA, Predictors, College Applications & E-books now on your Mobile

Careers360 App
150M+ Students
30,000+ Colleges
500+ Exams
1500+ E-books