Complete Game Character Workflow 01 Character Modeling

BY
Udemy

Learn the fundamentals of design to create digital paintings and sketches that include characters, creatures, scenery, and much more.

Mode

Online

Fees

₹ 455 3499

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Complete Game Character Workflow 01 Character Modeling online course is designed to walk the student through the complete process and prepare them to be ready to develop game engine-ready characters. This course covers everything that one needs to know about game character modeling, from sculpting through topology, UV mapping, graphic designing, and baking. The course also teaches about implementing alternatives for hair cards, simulating garments, and other technically complex problems that can occur in the production of a significant character while developing a game

Complete Game Character Workflow 01 Character Modeling online certification is designed by Ambience Lee - Game Developer & Professor and presented by Udemy, a US-based ed-tech organization aimed at providing professional skill development courses. Students enrolling in the Complete Game Character Workflow 01 Character Modeling online training are advised to have a prior understanding of Maya and ZBrush to improve their overall learning experience. The course also provides 41 hours of extensive video content along with 3 downloadable resources to assist students while they are not connected to the internet.

The highlights

  • Certificate of completion
  • Self-paced course
  • English videos with multi-language subtitles
  • 41 hours of pre-recorded video content
  • 3 downloadable resources
  • 30-day money-back guarantee 
  • Unlimited access
  • Accessible on mobile devices and TV

Program offerings

  • Certificate of completion
  • Self-paced course
  • English videos with multi-language subtitles
  • 41 hours of pre-recorded video content
  • 3 downloadable resources
  • 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 455  ₹3,499
certificate availability

Yes

certificate providing authority

Udemy

Who it is for

What you will learn

Designing skills Animation skills

After completing the Complete Game Character Workflow 01 Character Modeling certification course, students will gain knowledge about character modeling and design. Students will be able to develop game characters using sculpting software such as Substance Designer, Zbrush, Maya, and Mari. Students will learn about human anatomy, proportion, and topology. Students will also learn how to create stunning outfits using Marvelous Designer garment creation techniques.

The syllabus

Intro

  • Introduction to the Tutorial
  • How to view in 1080p

Body Sculpting

  • ZBrush_Basic_Control_and_Brushes
  • ZBrush Head Basic Structures
  • Eye Socket, Nose and Mouth
  • Sculpt Eye Shape
  • Fine_tune_Basic_Shapes 4x
  • Head_Detail_Refine_01
  • Head_Detailing_Refine_02
  • Fast_Forward_Detailed_Fine_Tuning
  • Torso_Structure
  • Torso_Muscles
  • Torso_Muscles_Continued
  • Leg_Basic_Shapes
  • Leg_Details
  • Arm_Basic_Shapes
  • Arm_Refine
  • Add_feet_and_hands
  • Refine_Bigger_porportion
  • Fuse_hand_and_foot_and_ZRemesher
  • Hands_Basic_Shape_Refine
  • Hand_Enhance_Base_Shapes
  • Global_Refine

Body Retopology

  • Moving_To_Maya_And_Retopo
  • Finish_Eye_Area
  • Finish_Nose_Area
  • Finish_Mouth_Area
  • Finish_Bottom_and_Side_of_the_Face
  • Fill_In_the_Ear_Shape
  • Finish_Head
  • Finish_Neck
  • Upper_Torso
  • Finish_Torso
  • Finish_Leg
  • Finish_Foot
  • Finish_Arm
  • Index_Finger
  • Fast_Forward_Othe_Fingers
  • Finish_Hand
  • Refine_Topology
  • Finish_Internal_Cavities
  • Create_UV
  • Back_To_ZBrush_And_Project

Hair Creation

  • Hair_Brush_Base_Model
  • Create_Hair_Brush
  • How_To_Use_The_Hair_Brush
  • Hair_Creation_Fast_Forward
  • Make_Pony_Tail
  • Refine_Hair_Shape
  • Refine_Hair_Faster_Forward

Garment Creation with Marvelous Designer

  • Transfer_Model_To_Marvelous_Designer
  • Marvelous_Designer_Basics
  • Create_Pants_Basic_Patterns
  • Create_Pants_Darts_and_front_pocket
  • Detailing_the_back_of_the_pants
  • Create_and_Sew_Belt
  • Belt_Holders
  • Front_Fliper_and_Detailing_With_Internal_Line
  • Blocking_Bra
  • Finishing_Bra
  • Blocking_Jacket
  • Jacket_Collar
  • Jacket_Sleeve
  • Jacket_Refine_01
  • Jacket_Refine_02
  • Jacket_Refine_03
  • Jacket_Refine_04_LayerClone
  • Export_Jacket_To_ZBrush
  • Export_Others_To_ZBrush

ZBrush_Garment_Refine

  • ZBrush_Custom_UI
  • Refine_Jacket_Shape_and_Seams
  • Add_Zipper_to_Pockets
  • Add_Zipper_to_the_middle_part
  • Add_Zipper_to_the_middle_part_continued
  • Add_Zipper_to_the_Sleeve
  • Refine_Bra_Shape
  • Belt_Thinkness_and_holes
  • Belt_buckle
  • Belt_metal_holes
  • Add_Thickness_to_Pants

Create Boots

  • Create_Socks
  • Boots_Basic_Shape
  • Boots_Bottom_Piece
  • Boots_Toe_Patch
  • Boots_Side_and_Base_Pieces
  • Boots_inside_Piece
  • Boots_shoe_lace_holes
  • Boot_Detailing_Metal_Hole_and_Zipper
  • Boot_Detailing_Tweek_Big_Shape_And_Add_Lace
  • Boot_Laces_fast_forward
  • Boot_Tie_Laces
  • Boot_Convert_ZSphere_to_Geometry
  • Boot_Back_Patch

Extra Modeling and Detailing

  • Block_Gloves
  • Add_Fishnet
  • Add_Shoulder_Patch
  • Add_Small_Foldings
  • Fold_Sculpting_Fast_Forward
  • Modeling_Bullet_01
  • Modeling_Bullet_02
  • Create_and_use_the_bullet_brush
  • Create_Threading_Holes_for_the_bra
  • Bra_Lace_Fast_Forward
  • Create_Lace_Holde

Waist Pack and Utilities

  • Waist_pack_01_belt
  • Waist_pack_02_pack_base
  • Waist_pack_Create_Main_Shape
  • waist_pack_Create_Small_Pocket
  • waist_pack_Refine_and_add_detail_01
  • waist_pack_Refine_and_add_detail_02
  • waist_pack_Back_To_ZBrush
  • waist_pack_belt_holder_01
  • waist_pack_belt_holder_02
  • waist_pack_belt_holder_03
  • waist_pack_belt_holder_04
  • waist_pack_belt_holder_05
  • waist_pack_belt_holder_Fast_Forward_x4
  • waist_pack_base_detailing
  • waist_pack_body_detailing_01_cap
  • waist_pack_body_detailing_02_zipper
  • waist_pack_body_detailing_03_Buckle
  • Model_other_Belt_01
  • Model_other_Belt_02
  • Model_other_Belt_03_blades
  • Warping_up_belts

Extra Zbrush Detailing techniques

  • Detailing_Pants_01
  • Detailing_Pants_02
  • Creating_Edge_Woble_brush
  • Trying_Out_Other_Brushes
  • Refine_the_Pants_With_New_Brushes
  • Refine_the_Shape_of_the_Boots
  • Adding_Folds_to_the_Boots
  • Adding_Teeth_to_the_Boots
  • Extra_Detail
  • Inperfections_01
  • 3D_Alphas_01
  • 3D_Alphas_02
  • 3D_Alphas_03
  • Use_3D_Alphas_to_Add_Detail
  • Use_3D_Alphas_to_Add_Detail_Fast_Forward
  • Finger_nail

Skin Detailing Techniques with Mari and ZBrush

  • Introducing_Mari
  • Mari_Painting_Process
  • Texturing_XYZ_And_Projection
  • Mari_Layer_and_Mask_Technique
  • Mari_To_ZBrush_Displacement
  • Blend_Displacement_Maps
  • Use_Alpha_and_sculpting_to_refine_detail
  • adding_and_refining_extra_detail
  • Adding_Detail_To_Hands
  • Refine_Hand_Details

Garment Retopology

  • Preparing_Jacket_For_Retopo
  • Retopo_jacket_middle_part
  • Retopo_Sleeve
  • Retopo_collar_inside
  • Retopo_collar_outside
  • Finsh_Thickness
  • Test_Normal_Map
  • Bring_Zippers_In
  • Bring_in_Body_and_Hair
  • Retopo_Pants_01_belt_holder
  • Retopo_Pants_02_main_body
  • Retopo_Pants_03_Pocket_and_thickness
  • bake_normal_for_pants
  • pants_belts
  • torsol_belt
  • leg_belt
  • leng_belt_holders
  • more_retopo
  • get_pack_out
  • Rotopo_pack_base
  • Pack_Retopo_16x
  • UV_pack
  • pack_uving_fast_forward_x4
  • Belt_UV
  • Belt_UV_Fast_Forward_8x
  • get_boots_out
  • Retopo_boots
  • Retopo_boots_02
  • boots_body_fast_forward_8x
  • Retopo_boots_03
  • Retopo_boots_04_fill_the_bottom
  • Retopo_boots_05_add_thickness
  • boots_uv
  • Other_Parts_Retopology_16x
  • Zipper_uv_01
  • Zipper_uv_02
  • Zipper_uv_03
  • Zipper_uv_04
  • Zipper_uv_05
  • Orgnize_with_material_type
  • combine_pieces_and_orgnizing_uv_01
  • Combine_Pieces_and_Orgnizing_uv_02

Baking High-res detail to low-res

  • Baking_Jacket_and_Pants
  • export_other_highres_models
  • Bake_the_rest
  • Bring_Maps_to_maya_viewport
  • Garment_Final_Touch

Make Hair Cards

  • Generate_Hair_Cards
  • Refine_hair_Card_Resolution
  • Prepare_Hair_Cards_For_Texturing
  • Substance_Designer_Basic_Setup_for_Hair
  • Create_a_Hair_Generator
  • Create_first_Hair_Clump
  • Create_second_hair_clump
  • Create_the_rest_of_the_Hair_Clumps
  • Export_and_Apply_Hair_Texture_In_Maya
  • Tweaking_Hair_Cards
  • Tweaking_the_Rest_of_the_Hair_Cards_x4
  • Finalize_Hair

Model eyeball and final touches

  • Model_Eyeball
  • Eye_Material
  • add_eyebrow_and_tweek_eye_shapes
  • Final_Touch
  • Wrap_up

Instructors

Mr Ambience Lee
Professor
Freelancer

Other Bachelors, Other Masters

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