- Downloading Blender 2.9
- Basic tools
- Setting up Blender
- Understanding the views
Ultimate character creation in Blender: From beginner to pro
Quick Facts
particular | details | |||
---|---|---|---|---|
Medium of instructions
English
|
Mode of learning
Self study
|
Mode of Delivery
Video and Text Based
|
Course overview
Monica Chavez Trochez - Professional 3D Artist designed the Ultimate character creation in Blender: From beginner to pro certification course, which is accessible on Udemy and is intended for individuals who want to improve their skills in character creation for video games and animated films. The Ultimate character creation in Blender: From beginner to the pro online course by Udemy promises to help individuals learn how to use Blender to create professional 3D characters.
Ultimate character creation in Blender: From beginner to pro online classes begin with an overview of the Blender interface's basic functions before moving on to topics such as animation, 3d modeling, polygon modeling, box modeling, painting texture, texturing, UV mapping, UV layout, PBR maps, 3d mesh, and more. Individuals will be able to distinguish between forward and inverse kinematics by the end of this training.
The highlights
- Certificate of completion
- Self-paced course
- 31 hours of pre-recorded video content
- 24 downloadable resources
Program offerings
- Online course
- Learning resources. 30-day money-back guarantee
- Unlimited access
- Accessible on mobile devices and tv
Course and certificate fees
Fees information
certificate availability
Yes
certificate providing authority
Udemy
Who it is for
What you will learn
After completing the Ultimate character creation in Blender: From beginner to pro online certification course, individuals will develop an in-depth understanding of the basics as well as sophisticated strategies and techniques involved with creating characters for games using Blender 3D. Individuals will examine the capabilities of Blender's numerous features, such as animation, texturing, 3d modeling, box modeling, polygon modeling, and texture painting. Individuals will learn about UV maps, PBR maps, UV layouts, and the shader editor's methods. Individuals will also learn how to use shape keys to modify the 3D mesh to provide the character facial expressions, as well as how to add bones and use drivers to vary the values of the shape keys and apply restrictions to the bone controllers.
The syllabus
Introduction
Blender basics
Introduction to modeling - Let's create a robot
- Robot: Reference images
- Robot: Basic head shape
- Robot: Head features
- Robot: Head details
- Robot: Body
- Robot: Legs
- Robot: Arms part 1
- Robot: Arms part 2
- Robot: Claws
- Robot: Board
- Robot: Final details
Organic modeling - Creating a mouse
- Mouse: Reference images
- Mouse: Basic head shape
- Mouse: Head part 2
- Mouse: Nose
- Mouse: Ears
- Mouse: Body
- Mouse: Closing body gap
- Mouse: Legs
- Mouse: Arms
- Mouse: Feet
- Mouse: Hands
- Mouse: Face
- Mouse: Hair
- Mouse: Shirt
- Mouse: Pants
- Mouse: Shoes
- Mouse: Tail
- Mouse: Applying modifiers
- Mouse: Scarf
- Mouse: Final details
Modeling a human character - Say hello to Mavis Maureen
- Mavis Maureen: Reference images
- Mavis Maureen: Basic head shape
- Mavis Maureen: Eye cavity
- Mavis Maureen: Eyes part 1
- Mavis Maureen: Eyes part 2
- Mavis Maureen: Jaw
- Mavis Maureen: Nose bridge and mouth loop
- Mavis Maureen: Nose
- Mavis Maureen: Nostrils
- Mavis Maureen: Mouth
- Mavis Maureen: Lips
- Mavis Maureen: Lip detail
- Mavis Maureen: Ear reference
- Mavis Maureen: Ear part 1
- Mavis Maureen: Ear part 2
- Mavis Maureen: Neck
- Mavis Maureen: Remaking the nose
- Mavis Maureen: Eyelids
- Mavis Maureen: Teeth part 1
- Mavis Maureen: Teeth part 2
- Mavis Maureen: Tongue
- Mavis Maureen: Inside of the mouth
- Mavis Maureen: Eyebrows
- Mavis Maureen: Eye detail
- Mavis Maureen: Back reference
- Mavis Maureen: Torso
- Mavis Maureen: Shoulders part 1
- Mavis Maureen: Shoulders part 2
- Mavis Maureen: Clavicle and spine
- Mavis Maureen: Crotch
- Mavis Maureen: Buttocks part 1
- Mavis Maureen: Buttocks part 2
- Mavis Maureen: Legs base
- Mavis Maureen: Breast part 1
- Mavis Maureen: Breast part 2
- Mavis Maureen: Breast part 3
- Mavis Maureen: Arms
- Mavis Maureen: Legs
- Mavis Maureen: Hands reference
- Mavis Maureen: Hands part 1
- Mavis Maureen: Hands part 2
- Mavis Maureen: Finger
- Mavis Maureen: Nail part 1
- Mavis Maureen: Nail part 2
- Mavis Maureen: Duplicating fingers
- Mavis Maureen: Thumb
- Mavis Maureen: Hand detail
- Mavis Maureen: Joining hand with body
- Mavis Maureen: Feet reference
- Mavis Maureen: Foot part 1
- Mavis Maureen: Foot part 2
- Mavis Maureen: Foot part 3
- Mavis Maureen: Toes part 1
- Mavis Maureen: Toes part 2
- Mavis Maureen: Toes part 3
- Mavis Maureen: Toes part 4
- Mavis Maureen: Joining toes to foot
- Mavis Maureen: Joining feet with body
- Mavis Maureen: Clothes reference
- Mavis Maureen: Shirt part 1
- Mavis Maureen: Shirt part 2
- Mavis Maureen: Pants part 1
- Mavis Maureen: Pants part 2
- Mavis Maureen: Boots part 1
- Mavis Maureen: Boots part 2
- Mavis Maureen: Boots part 3
- Mavis Maureen: Boots part 4
- Mavis Maureen: Boots part 5
- Mavis Maureen: Boots part 6
- Mavis Maureen: Shoelaces part 1
- Mavis Maureen: Shoelaces part 2
- Mavis Maureen: Shoelaces part 3
- Mavis Maureen: Shoelaces part 4
- Mavis Maureen: Scalp
- Mavis Maureen: Hair base part 1
- Mavis Maureen: Hair base part 2
- Mavis Maureen: Hair part 1
- Mavis Maureen: Hair part 2
- Mavis Maureen: Hair part 3
- Mavis Maureen: Hair part 4
- Mavis Maureen: Hair part 5
- Mavis Maureen: Hair part 6
- Mavis Maureen: Turning curves into mesh
- Mavis Maureen: Eyelashes
Shading - Making things look prettier
- Introduction to shading
- UVs: Shirt
- UVs: Pants, eyebrows and scalp
- UVs: Body
- UVs: Feet and hands
- UVs: Face
- UV Layout part 1
- UV Layout part 2
- UVs: Boots
- UVs: Teeth and tongue
- UVs: Eyes
- UVs: Hair
- Adding materials
- Shading: Shirt
- Shading: Pants
- Shading: Skin
- Shading: Hair
- Shading: Different materials, same object
- Shading: Boots
- Shading: Sole and shoelaces
- Shading: Eye part 1
- Shading: Eye part 2
- Shading: Eye part 3
- Shading: Eye part 4
- Shading: Tongue
- Shading: Teeth
Facial rig - Let's create some expressions
- Introduction to shape keys
- Shape keys: Jaw part 1
- Shape keys: Jaw part 2
- Shape keys: Mouth part 1
- Shape keys: Mouth part 2
- Shape keys: Mouth part 3
- Shape keys: Mouth part 4
- Shape keys: Tongue part 1
- Shape keys: Tongue part 2
- Shape keys: Nose
- Shape keys: Eyes
- Shape keys: Eyebrows part 1
- Shape keys: Eyebrows part 2
- Shape keys: Cheeks
- Introduction to drivers
- Parenting bones
- Drivers: Chin
- Constraints: Chin
- Drivers: Mouth part 1
- Constraints: Mouth part 1
- Drivers and constraints: Mouth part 2
- Drivers: Mouth part 3
- Constraints: Mouth part 3
- Drivers and constraints: Nose
- Drivers and constraints: Cheeks
- Drivers: Eyes
- Constraints: Eyes
- Drivers: Eyebrows
- Constraints: Eyebrows
- Deactivate deform property
- Stare
- Bone shapes part 1
- Bone shapes part 2
- Bone shapes part 3
- Bone shapes part 4
- Bone shapes part 5
- Tongue rig part 1
- Tongue rig part 2
Body rig - Time to move the body
- FK vs. IK
- Leg
- Foot
- Organizing in layers
- Duplicating leg
- Spine
- Spine master
- Arm
- Hand
- Fingers part 1
- Fingers part 2
- Head
- Hair
- Main controller
- Rig corrections
- Curves design
- Control curves part 1
- Control curves part 2
- Control curves part 3
- Control curves part 4
- Skinning: Automatic weights
- Skinning: Weight paint part 1
- Skinning: Weight paint part 2
- Skinning: Weight paint part 3
- Final pose