Unreal Engine Game Environment design MasterClass

BY
Udemy

Gain a deep understanding of the strategies and techniques to utilize Unreal Engine 4 to construct AAA game environments.

Mode

Online

Fees

₹ 2899

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Nabil Kechiche - Technical Artist & Instructor developed the Unreal Engine Game Environment Design MasterClass online certification, which is available through Udemy and is aimed at people who want to create next-gen game environments as game designers, or level designers. The goal of the Unreal Engine Game Environment Design MasterClass online course by Udemy is to help individuals learn how to create a game environment using programs like Unreal Engine and Megascans.

Unreal Engine Game Environment design MasterClass online classes aim to assist individuals to create a sophisticated, next-gen game environment using cutting-edge technologies and resources. Individuals will receive 45 hours of extensive video-based lectures, as well as three downloadables, in this course, which cover topics and technologies such as shaders, 3d modeling, and game design. Individuals will have mastered these skills for creating roads, grounds, buildings, window shaders, lamps, grounds, brick walls, tunnel entrances, roofs, corners, and many other features of the game environment by the end of this course.

The highlights

  • Certificate of completion
  • Self-paced course
  • 45 hours of pre-recorded video content
  • 3 downloadable resources

Program offerings

  • Online course
  • Learning resources. 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 2,899
certificate availability

Yes

certificate providing authority

Udemy

What you will learn

Game designing skills

After completing the Unreal Engine Game Environment design MasterClass certification course, individuals will be introduced to the fundamentals of game design for 3d modeling and creating game environments using Unreal Engine 4 and Megascans. Individuals will learn how to use 3D modeling concepts to create video game environment designs. Individuals will learn about visual effects, shader techniques, and lighting to improve the appearance of the environment and make it more realistic. Individuals will learn how to make roads, curbs, ground, modular corners, street lamps, brick walls, pillars, tunnel entrances, modular roofs, window shaders, pipe networks, and other game environment elements.

The syllabus

Introduction

  • Introduction
  • required softwares & ressources
  • discuss the references & organize the project

Creating the road

  • Road Modeling
  • Adding Cobblestone Pieces to the road
  • SettingUp_TheRoad_inside_ue4
  • Road_Shader_PART01
  • Road Shader Part02
  • Road_Shader_PART03
  • Road Shader Part04
  • RoadSpline

Adding Curbs to our scene

  • Curbs_Spline
  • Adjusting_Curbs_Shader
  • Improving_Curbs Shader

Adding Road Side piece

  • Building Road Side Modular Piece
  • Setting up road side Shader
  • Improving Blending
  • roadSide_Spline

Adding different modular pieces & details

  • Building_WallModularPiece
  • Building_WallModular_BottomPiece
  • Building_ModularPillarPiece
  • Detailing Modular Pieces
  • Fixing_NormalsTextures
  • DetailingGrounds_&CreatingWallMasterShader
  • Detailing wall master shader part01
  • Detailing Wall Master Shader part02
  • Creating Modular Window Wall
  • WindowMask Substance Painter
  • Creating Modular Corners pieces
  • SettingUp Window Shader
  • SmallScene blockout part01
  • SmallScene blockout part02
  • Extend CurbsSpline
  • Create_BricksWall
  • Create_Bricks_PillarBottomPart
  • Create_BricksPillar
  • Placing_NewBricksPieces
  • Wall End Bricks piece
  • Creating_Destroyed_BricksWall
  • Detailing Scene using decals & Assets
  • Creating PipesNetwork part01
  • Creating PipesNetwork part02
  • decorate Scene Using Ivys
  • reusing assets & improving the scene
  • street_lamp
  • creating tunnel_entrance_part01
  • creating tunnel_entrance_part02
  • creating tunnel_entrance_part03
  • creating tunnel_entrance_part04
  • creating tunnel_entrance_part05
  • adding_more_details_01
  • adding_more_details_02
  • adding_more_details_03
  • finishing the tunnel piece
  • creating destroyed_wall_02
  • adding_details & tweaking raytrace settings
  • decorating the level02
  • creating modular_roof_part01
  • creating modular_roof_part02
  • Tweaking_transformations
  • reapplying_decals & some details
  • adding more scanned assets & small lightning
  • adding_trees

Lightning and advanced effects

  • add_fake_cloudsShadows
  • setup Lightning & postprocess fx
  • Lightning part01
  • overall_tweaking01
  • overall_tweaking02
  • overall_tweaking03
  • part58_add_godrays
  • add_dust&magical_particles
  • sequencer

Instructors

Mr Nabil Kechiche

Mr Nabil Kechiche
Technical Artist
Freelancer

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