- Introduction
Unreal Engine - VFX for Games - Beginner to Intermediate
Quick Facts
particular | details | |||
---|---|---|---|---|
Medium of instructions
English
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Mode of learning
Self study
|
Mode of Delivery
Video and Text Based
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Course and certificate fees
Fees information
certificate availability
Yes
certificate providing authority
Udemy
The syllabus
Introduction
VFX Fundamentals
- First, let's enable 1080p!
- Type of Effects
- Recap of the Type of Effects
- Principles of VFX | 1 - Gameplay
- Principles of VFX | 2 - Timing
- Principles of VFX | 3 - Shape
- Principles of VFX | 4 - Contrast
- Principles of VFX | 5 - Color
- Recap of the Principles of VFX
Pre-Production
- Pre-Production Overview
- Recap of the Pre-Production
Setting Up UE4 - Your Workspace
- Download & Install Unreal Engine 4
- Creating Your VFX Project
- Quick Unreal Engine 4 Overview
- Cascade VS Niagara
- Activating Niagara
- Recap of Cascade vs Niagara
Sparks - Getting Familiar With Niagara
- Niagara Overview
- Niagara Emitter
- Niagara System
- Recap of the Niagara basics
- Your First Texture
- Create another Beam texture
- Additive Material
- Sparks Impact and Improvements
- Gravity and Collisions
- Sparks Loop and Niagara Simple Tricks
- Recap of the Sparks chapter
Area of Effect Attack
- References
- Sketching
- AoE Project - Importing and Overview
- Starting the AoE Attack
- Creating a Cylinder Mesh
- Creating a Fire Texture
- Create another Texture for the Cylinder
- Starting the Anticipation
- Starting the Climax
- Fire Impact Texture
- Create another Impact Texture
- Distortion and Dissolve Material
- Adding Color
- Area of Effect Blueprint
- Easy Scale Control
- Easy Color Control
- Shockwaves
- Ground Crack
- Create a different Crack Texture
- Alpha Blended Material
- Adding a Spiral
- Final Touches
Projectiles / Spells
- References
- Sketching
- Starting the Projectile, Muzzle and Impact
- Projectile Mesh
- Projectile Trail
- Projectile Texture
- Trail Texture
- Particles
- Easy Color and Scale
- Impact
- Muzzle
- Electric Version Part 1 - Lightning Flipbook
- Electric Version Part 2 - Trail Texture
- Electric Version Part 3 - Projectile Texture
- Electric Version Part 4 - Projectile Mesh
- Electric Version Part 5 - Projectile Capsule Setup
- Electric Version Part 6- Projectile Trail Setup
- Electric Version Part 7 - Final Touches
- Electric Version Part 8 - Impact
- Electric Version Part 9 - Muzzle & Final Touches
Conclusion
- A Few Last Words
Articles
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