- Introduction
- Join the H3D Student Community
- FAQ's
- Not so Scary Vector MAthematics
- Vector Mathematic Basics Cheat Sheet
- Test your vector mathematics knowledge
- Important Note Regarding Unity Updates to FBX Model Importing
Quick Facts
particular | details | |||
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Medium of instructions
English
|
Mode of learning
Self study
|
Mode of Delivery
Video and Text Based
|
Course and certificate fees
Fees information
₹ 599 ₹4,099
certificate availability
Yes
certificate providing authority
Udemy
The syllabus
Introduction
Moving
- Vectors and Moving in a Straight Line
- Traveling to a Goal Location
- Pushing the Character Forward
- Slerping
- About Animation and Translation
- Waypoints
- Challenge
Cars
- Unity's Waypoint System
- Car Racing with Waypoints
- Customising Car Behaviours
- Unity's Vehicle System
Waypoints
- Graph Theory and Pathfinding
- Pathfinding through Waypoints
- Pathfinding through Waypoints Part 2
- Challenge
- Waypoints in 2D
NavMesh
- NavMesh Basics
- From Waypoints to NavMesh
- NavMesh Agents Part 1
- NavMesh Agents Part 2
- Following a Player on A NavMesh and Setting-Up Off Mesh Links
- Fixing Mixamo Textures
- Animating on a NavMesh
- Syncing Animation Speed with NavMesh Agent Speed
- Multiple NavMeshes for Different Agent Sizes
- Challenge
Autonomously Moving Agents
- Seek and Flee
- Pursuit
- Evade
- Wander
- Hide Part1
- Hide Part 2
- Complex Behaviours
- Behaviour Challenge
Moving as One
- Crowd Simulation
- Creating a City Crowd Part 1
- Creating a City Crowd Part 2
- Fleeing
- Flocking Part 1
- Flocking Part 2
- Flocking Part 3
- Challenge 1
- Challenge 2
- Challenge 3
Let's Start Thinking
- Line of Sight
- Finite State Machines Part 1
- Finite State Machines Part 2
- Finite State Machines Part 3
- Converting the FSM to Work on a Navmesh
- Challenge
Behaviour Trees
- Introduction to Behaviour Trees
- Sequence Nodes Part 1
- Sequence Nodes Part 2
- Embedding Logic in Behaviour Trees
- Selector Nodes
- More Logic for Complex Behaviours
- Putting Together a Complex Behaviour Tree
- Challenge
Goal Oriented Action Planning
- Introduction to GOAP
- Getting Started with GOAP in Unity
- Adding Actions to GOAP
- Adding Multiple Plans to GOAP
- Global States and Multiple Agents
End Words
- Where To Now?
Instructors
Articles
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