Learn how to use the Unreal Engine with Speedtree to render natural scenes in real-time.
Unreal Engine 4: Complete Creation of Two Natural Scenes online course focuses on teaching students how to make their sceneries with advanced rendering, as well as how to build all vegetation models such as trees, ground vegetation, or more generic vegetation such as ferns or clovers. The course will also teach students how to use Unreal Engine 3's hidden features and how to build models in 3ds Max using the Megascans library textures.
Unreal Engine 4: Complete Creation of Two Natural Scenes online certification is created by Michael Gerard - Vegetation Artist & Instructor and presented by Eduonix, an ed-tech organization aimed at providing skill development courses. The course is designed for individuals who are interested in designing the in-game environment for video and other graphic projects.
Participants taking Unreal Engine 4: Complete Creation of Two Natural Scenes online training are expected to have a basic understanding of Unreal Engine 4, including item placement and camera movement. Participants are advised to have a personal computer running Windows 10 (64 bits) with installed software such as Unreal Engine 4 (version 4.22.3 or higher), Speedtree 8.4, Quixel Mixer, Bridge, Photoshop or equivalent, Winrar or 7zip to decompress resources, and optionally, a 3D modelling software (Blender / 3DS Max / Cinema 4D / Maya). Students who are interested in taking the course must purchase a subscription.
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After completing the Unreal Engine 4: Complete Creation of Two Natural Scenes certification course, learners will have a deep understanding of the fundamentals of Unreal Engine, Speedtree, and how they are utilized to create natural scenes and models in video games such as landscapes, vegetation, and assets. Candidates will be able to depict a scene while real-time rendering, adjust the lighting appearance, textures, and renders using Photoshop, build any foliage assets with Speedtree, textures with Quixel Mixer, and HDRIs with Nvidia Ansel.
Michael Gerard Instructor Udemy
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