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Home
Simpliv Learning
Courses
Unity 3D Game Development Bootcamp Beginner to Advanced
Unity 3D Game development bootcamp – Beginner to Advanced
BY
Simpliv Learning
Brochure
Enquire
Online
48 Hours
Quick Facts
particular
details
Medium of instructions
English
Mode of learning
Self study, Virtual Classroom
Mode of Delivery
Video and Text Based
Frequency of Classes
Weekdays
Course and certificate fees
certificate availability
Yes
certificate providing authority
Simpliv Learning
The syllabus
Introduction to Unity
Getting to Know the Unity Editor
The Project Dialog
The Unity Interface
The Project View
The Hierarchy View
The Inspector View
The Scene View
The Game View
Honorable Mention: The Toolbar
Navigating the Unity Scene View
The Hand Tool
Flythrough Mode
Game Objects
Dimensions and Coordinate Systems
Putting the D in 3D
Using Coordinate Systems
World Versus Local Coordinates
Game Objects
Transforms
Translation
Rotation
Scaling
Hazards of Transformations
Transforms and Nested Objects
Models, Materials, and Textures
The Basics of Models
Built-In 3D Objects
Importing Models
Models and the Asset Store
Textures, Shaders, and Materials
Textures
Shaders
Materials
Shaders Revisited
3D Terrain
Terrain Generation
Adding Terrain to Your Project
Heightmap Sculpting
Unity Terrain Sculpting Tools
Terrain Textures
Importing Terrain Assets
Texturing Terrain
Environments
Generating Trees and Grass
Painting Trees
Painting Grass
Terrain Settings
Environment Effects
Skyboxes
Fog
Lens Flares
Water
Character Controllers
Adding a Character Controller
Fixing Your World
Lights and Cameras
Lights
Point Lights
Spotlights
Directional Lights
Creating Lights Out of Objects
Halos
Anatomy of a Camera
Multiple Cameras
Split Screen and Picture in Picture
Layers
Using Layers
Working with Layers
Game 1: Amazing Racer
Design
The Concept
The Rules
The Requirements
Creating the Game World
Sculpting the World
Adding the Environment
The Character Controller
Gamification
Adding Game Control Objects
Adding Scripts
Playtesting
Connecting the Scripts Together
Scripting—Part 1
Scripts
Creating Scripts
Attaching a Script
Anatomy of a Basic Script
The Using Section
The Class Declaration Section
The Class Contents
Variables
Creating Variables
Variable Scope
Public and Private
Operators
Arithmetic Operators
Assignment Operators
Equality Operators
Logical Operators
Conditionals
The if Statement
The if / else Statement
The if / else if Statement
Iteration
The while Loop
The for Loop
Scripting—Part 2
Methods
Anatomy of a Method
Writing Methods
Using Methods
Input
Input Basics
Input Scripting
Specific Key Input
Mouse Input
Accessing Local Components
Using GetComponent
The Transform
Accessing Other Objects
Finding Other Objects
Modifying Object Components
Collision
Hour 10. Collision
Rigidbodies
Collision
Colliders
Physics Materials
Physics Materials
Physics Materials
Physics Materials
Design
The Concept
The Rules
The Requirements
The Arena
Creating the Arena
Texturing
Super Bouncy Material
Finish the Arena
Game Entities
The Player
Chaos Balls
The Colored Balls
The Control Objects
The Goals
The Game Controller
Improving the Game
Prefabs
Prefabs
Prefab Terminology
Prefab Structure
Working with Prefabs
Adding a Prefab Instance to a Scene
Inheritance
Instantiating Prefabs Through Code
2D Games Tools
The Basics of 2D Games
The 2D Scene View
Orthographic Cameras
Adding Sprites
Importing Sprites
Sprite Mode
Imported Sprite Sizes
Draw Order
Sorting Layer
Order in Layer
2D Physics
Rigidbody 2D
2D Colliders
User Interfaces
User Interfaces
The Canvas
The Rect Transform
Anchors
Additional Canvas Components
UI Elements
Images
Text
Buttons
Canvas Render Modes
Screen-Space Overlay
Screen-Space Camera
World Space
Game 3: Captain Blaster
The Concept
The Rules
The Requirements
The World
The Camera
The Background
Game Entities
The Player
The Meteors
The Bullets
The Triggers
The UI
Controls
Game Control
The Meteor Script
The Meteor Spawn
The DestroyOnTrigger Script
The ShipControl Script
The Bullet Script
Improvements
Particle Systems
Particle Systems
Particles
Unity Particle Systems
Particle System Controls
Particle System Modules
Default Module
Emission Module
Shape Module
Velocity over Lifetime Module
Limit Velocity over Lifetime Module
Force over Lifetime Module
Color over Lifetime Module
Color by Speed Module
Size over Lifetime Module
Size by Speed Module
Rotation over Lifetime Module
Rotation by Speed Module
External Forces Module
Collision Module
Sub Emitter Module
Texture Sheet Module
Renderer Module
The Curve Editor
Animations
Animation Basics
The Rig
The Animation
Animation Types
2D Animations
Creating the Animation
Animation Tools
Animation Window
Creating a New Animation
Record Mode
The Curves Editor
Animators
Animator Basics
Rigging Revisited
Importing a Model
Configuring Your Assets
Rig Preparation
Animation Preparation
Creating an Animator
The Animator View
The Idle Animation
Parameters
States and Blend Trees
Transitions
Scripting Animators
Game 4: Gauntlet Runner
The Concept
The Rules
The Requirements
The World
The Scene
The Ground
Scrolling the Ground
The Entities
The Power Ups
The Obstacles
The Trigger Zone
The Player
The Controls
Trigger Zone Script
The Game Control Script
The Player Script
The Move Script
The Spawn Script
Putting It All Together
Room for Improvement
Audio
Audio Basics
Parts of Audio
2D and 3D Audio
Audio Sources
Importing Audio Clips
Testing Audio in the Scene View
3D Audio
2D Audio
Audio Scripting
Starting and Stopping Audio
Changing Audio Clips
Mobile Development
Preparing for Mobile
Setting Up Your Environment
The Unity Remote
Accelerometers
Designing for the Accelerometer
Using the Accelerometer
Multi-Touch Input
Game Revisions
Cross-Platform Input
Virtual Controls
Converting Projects to Mobile
Amazing Racer
Using Tilt Control
Using a Touch Joystick
Fixing the Disappearing Joystick
Chaos Ball
Captain Blaster
Gauntlet Runner
Polish and Deploy
Managing Scenes
Establishing Scene Order
Switching Scenes
Persisting Data and Objects
Keeping Objects
Saving Data
Unity Player Settings
Cross-Platform Settings
Per-Platform Settings
Building Your Game
Build Settings
Game Settings
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