Master Certificate in Videogame Production

BY
EDGE Metaversity

Learn the different resources for designing a video game with the Master Certificate in Videogame Production course offered by EDGE Metaversity.

Mode

Full time

Duration

9 Months

Fees

₹ 297050

Quick Facts

particular details
Medium of instructions English
Mode of Delivery Video and Text Based

Course overview

The Master Certificate in Videogame Production is a professional certificate course for 9 months. This is solely the offering of EDGE that is operational under the institute of EDGE Metaversity. Not everyone gets the chance to pursue their hobbies along with securing the dream job in video game production. This course is exactly what a professional candidate would want to pursue.

The Master Certificate in Videogame Production training will help all the participating trainees to exploit, and use the resources that are required to build their own video game, and get ahead in the production game. This professional course will be helpful for both the artistic and creative development of a candidate thereby helping him or her to produce 3D designs of a game.

The highlights

  • 300 hours of training 
  • 9-month programme 
  • Scholarship available 
  • EDGE Metaversity offering
  • Offline course

Program offerings

  • Professional certification
  • Scholarship
  • In-person classes
  • Part time offering

Course and certificate fees

Fees information
₹ 297,050

This Master Certificate in Videogame Production fee is priced at Rs. 2,97,050. The fee has the GST charges in it already. One can even get some chances to pay in installments when the admission counselor is spoken to. 

Master Certificate in Videogame Production Fee Structure

Description

Amount in INR

Course Fee

Rs. 2,97,050 (including GST)

certificate availability

Yes

certificate providing authority

EDGE Metaversity

Who it is for

The Master Certificate in Videogame Production Classes is a course that can be taken up by the ones mentioned below: 

Eligibility criteria

Academic Qualifications

Basic knowledge of English and 15 years of age is enough to opt for the Master Certificate in Videogame Production course.

Certification Qualifying Details

The Master Certificate in Videogame Production by EDGE Metaversity, EDGE is offered when practical assignments and final projects are submitted.

What you will learn

After completion of the Master Certificate in VideoGame Production syllabus, the students shall be introduced to the use of creative software that is utilized by both large, and small companies. The students shall also become familiar with the advanced knowledge in Marmoset, Autodesk 3dsMax, Zbrush, Substance Painter, Unity, and Unreal Engine.

The syllabus

Autodesk 3Ds Max Basics

  • Scene Organization.
  • Modeling with 2D shapes.
  • Modeling with primitives and deformers.
  • Modeling with editable polygons.
  • Inorganic modeling principles, hard surfaces.
  • Creation of UVs, part 1.
  • Materials and basic maps.

Advanced Autodesk 3Ds Max

  • Modeling with Graphite.
  • Modeling for real time, modifiers chamfer and turbosmooth.
  • Principles of organic modeling.
  • Advanced UVs. Unwrapping.
  • Projections of textures.
  • Retopology.
  • Physical simulations.
  • Creation of modular scenarios for videogames.
  • Creation of texture atlases for videogames.
  • Hierarchies and bone creation.
  • Expressions, restrictions and controllers.
  • Application of a skeleton to a geometry.
  • Animation systems: Biped, CAT and own rigging.
  • Principles of animation.
  • Cycles of walking and running.
  • Libraries and use of MoCap motion capture files.
  • Motion Mixer (editing and mixing for animation
    characters with MoCap files).
  • Correction and cleaning of Mocap files.
  • Export for real-time engines of MoCap animated characters.

Substance Painter

  • Work pipeline.
  • Baking of maps within Substance.
  • Creating material groups and Workflow with masks.
  • Creating layers.
  • Creating Materials and Smart Materials.
  • Editing Materials.
  • Export maps to different applications.

Substance Designer

  • Substance Files (.sbsar).
  • Tileable textures.
  • Materials.

Marmoset

  • Importing and creating scenes in Marmoset.
  • Materials, environments, and lights in Marmoset.
  • Export for Artstation and creation from a real-time Viewer.

Zbrush

  • Interface and navigation.
  • Scene organisation, Tools and subtools.
  • Primitives.
  • Import and export of models.
  • Masks.
  • Layers.
  • Clip, Trim and Slice tools.
  • ZSpheres.
  • Shadowbox and Dynamesh.
  • ZRemesher and retopology.
  • Projections.
  • Live Booleans.
  • Creation of brushes, alphas and paths.
  • Alphas3D (VDM) IMM.
  • Brush multialpha.
  • Surface Noise and distribution of surface patterns.
  • Distribution of geometries by surfaces, Nanomesh.
  • Micromesh and Fibermesh.
  • Painting objects, Polypaint.
  • Creating UVs, UV Master.
  • Extraction of maps, texture map, normal
    map, displacement map, cavity map.
  • Character posing, Transpose.
  • Rendering with Keyshot.
  • Video creation from ZBrush.

Unity

  • Navigation and interface.
  • Project organization.
  • Game objects.
  • Importation.
  • Components and physical simulations.
  • Animation.
  • Effects.
  • Illumination.
  • Materials.
  • Prefabs.
  • Game preferences.
  • Creating the executable.
  • Virtual Reality. Viewing the projects in Oculus Rift and HTC Vive.

Unreal Engine

  • Basic Unreal Engine.
  • Navigation in UE4.
  • Creating environments by means of BSP geometries.
  • Static geometries.
  • Types of lights and properties.
  • Basic materials.
  • Physical simulations
  • Game types.
  • Creating a kit for modular scenarios.
  • Advanced Unreal Engine.
  • Animated geometries.
  • Scripting system, Blueprints.
  • Animating objects and cameras, Matinee.
  • Particle systems.
  • Visual effects.
  • Advanced materials, editable instances
    of materials. Vertex paint.
  • Real-time post-processing.
  • Executable generation.
  • Virtual reality. Viewing of projects in Oculus Rift and HTC Vive.

Admission details

Step 1: Browse the official URL 

https://www.pearledge.com/course/master-in-videogame-production.

Step 2: Choosing the ‘Apply Now’ option is next.

Step 3: The chosen action will open the registration portal up where details have to be filled by the students, and then wait for the admission process to be taken ahead by the authorities.


Filling the form

The registration portal has a specially designed application form that wants the very basic details for programme enrolment. The different fields that are necessary to write by the applicants are name, address, nationality, selection of campus, gender, and email address.

Scholarship Details

EDGE Metaversityhas an offering of 100% scholarship to whoever is enrolled, and eligible for pursuing the Master Certificate in Videogame Production which is a 9 monthly course.

How it helps

The Master Certificate in Videogame Production benefits by proving great training in video game production of the enrolled applicants. This in turn generates dream career opportunities for these applicants.

FAQs

Is there any age prerequisite for the Master Certificate in Videogame Production offline course?

Yes, the preferred age to opt is 15 years.

Which kind of software will have to be installed in the machines?

The software list shall be shared by the faculty.

Is a loan offered for the Master Certificate in Videogame Production programme?

The student counselors shall be assisting so that students receive loan grants at a nominal rate from the NBFC partners.

Exactly in which city is this offline course conducted?

In the Bangalore campus, this offline course is conducted.

Are extra charges required for purchasing the student course material?

The study materials shall either be available online or shared by the academy without any extra charges.

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