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Compare Quick Facts
Medium Of Instructions | Mode Of Learning | Mode Of Delivery | Frequency Of Classes |
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English | Self Study, Virtual Classroom | Video and Text Based | Weekends |
Courses and Certificate Fees
The Syllabus
- Features of Object-Oriented programming, Classes, Objects
- Strings, delegates, events, dynamic lang, Threading, Collections
- File handling, Exception handling etc
- Intro to Unity Game Engine, 2D Graphics, UI Components,
- User Input, Mobile controls, Remote settings, and Unity
- Analytics, 3D basics, 3D camera, 3D geometry, 3D
- Interactions, Navigation, Art and audio pipeline, Terrain
- Generator, Particle System, 3D colliders etc
- Fundamentals, Use cases, Emerging Trends, Challenges, Best
- Practices, Intro to VR development Tools, VR development
- Workflow
- Fundamentals, Use cases, Emerging Trends, Challenges, Best Practices, Intro to AR development Tools, AR development workflow
- A AR Mini Capstone
- A VR Mini Capstone
- Presenting and showcasing of app development
- Publishing of Applications
- How to work in project professionally
- 50 hours of Game Design live online sessions
- Game design and production pipeline
- Level Design for games
- Monetization for games
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