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Quick Facts

Medium Of InstructionsMode Of LearningMode Of DeliveryFrequency Of Classes
EnglishSelf Study, Virtual ClassroomVideo and Text BasedWeekends

Courses and Certificate Fees

Certificate AvailabilityCertificate Providing Authority
yesBackstage Pass Institute of Gaming and Technology, Hyderabad

The Syllabus

  • Features of Object-Oriented programming, Classes, Objects
  • Strings, delegates, events, dynamic lang, Threading, Collections
  • File handling, Exception handling etc

  • Intro to Unity Game Engine, 2D Graphics, UI Components,
  • User Input, Mobile controls, Remote settings, and Unity
  • Analytics, 3D basics, 3D camera, 3D geometry, 3D
  • Interactions, Navigation, Art and audio pipeline, Terrain
  • Generator, Particle System, 3D colliders etc

  • Fundamentals, Use cases, Emerging Trends, Challenges, Best
  • Practices, Intro to VR development Tools, VR development
  • Workflow

  • Fundamentals, Use cases, Emerging Trends, Challenges, Best Practices, Intro to AR development Tools, AR development workflow

  • A AR Mini Capstone
  • A VR Mini Capstone
  • Presenting and showcasing of app development
  • Publishing of Applications
  • How to work in project professionally

  • 50 hours of Game Design live online sessions
  • Game design and production pipeline
  • Level Design for games
  • Monetization for games

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