Build 'The Legend Of Zenda' Game in Unity3D and Blender

BY
Eduonix

Learn how to develop "The Legend of Zenda" game from the ground up to gain game development skills using Unity 3D.

Mode

Online

Fees

₹ 199 995

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Build 'The Legend Of Zenda' Game in Unity3D and Blender certification course is intended to teach them how to create their own 3D game using Unity and Blender, where they will learn not only how to write the programs for the game but also how to generate the artwork from the ground up. This course is designed for individuals who always wanted to develop their games like Mario 3D or Ned For Speed but didn't know how to write coding and programmes.

Build 'The Legend Of Zenda' Game in Unity3D and Blender online certification is developed by John Bura - Game and Web Developer & Instructor and is made available by Eduonix, an online learning company aimed at providing skill development pedagogy to individuals. The course covers principles of developing, coding, and modelling a 3D game using Blender and Unity3D.

Build 'The Legend Of Zenda' Game in Unity3D and Blender online training teaches the individuals how to create genuine 3D models for the game as well as the game's art assets, such as the characters, weapons, cannon, dungeon, and temple and how to incorporate your Blender art into Unity. The course also aims to help individuals enhance their game designing skills to help them become professional game designers

The highlights

  • Self-paced course
  • English videos with subtitles
  • 28.5 hours of pre-recorded video content
  • 166 online lectures
  • 30-day money-back guarantee
  • Accessible on portable devices

Program offerings

  • Self-paced course
  • English videos with subtitles
  • Pre-recorded video content
  • 166 online lectures
  • 30-day money-back guarantee
  • Accessible on portable devices

Course and certificate fees

Fees information
₹ 199  ₹995
certificate availability

No

Who it is for

What you will learn

Game designing skills

After completing the Build 'The Legend Of Zenda' Game in Unity3D and Blender online course, individuals will learn about Unity, including the Editor, designing 2D objects, materials, lights, physics, code, and other fundamentals such as variables, methods, blocks, and so on. Individuals will learn about Prefabs, random angles, effects, and inputs like Key Presses, Moving Players, Jumping, and so on. Individuals will be able to design games, including game characters, their in-game actions, weaponry, terrains, game levels, and game interface generation. Individuals will also be able to use Blender to develop artwork for characters, weapons, terrains, and other in-game components.

The syllabus

Section 1 : T01 Introduction to Unity

  • Introduction
  • Unity Editor
  • Moving a Cube
  • Materials
  • Lights
  • Particle System
  • Applying Physics
  • Asset Store

Section 2 : Introduction to Coding

  • Introduction
  • Variables
  • Methods
  • If Blocks
  • Loops

Section 3 : Introduction to Inputs

  • Introduction
  • Key Presses
  • Moving a Player
  • Jumping
  • Moving Forward
  • Cycling Cameras

Section 4 : Introduction to Prefabs

  • Introduction
  • Introduction to Prefabs
  • Random Angles
  • Explosion Effect
  • Adding explosion effects

Section 5 : Player Movement

  • Creating a Project
  • Designing the Player
  • Moving the Player
  • Key Input
  • Activating Physics
  • Jumping
  • Double Jump Block
  • Velocity
  • Velocity Optimizations
  • Looking Around

Section 6 : Weapons

  • Designing a Sword
  • Swinging the Sword
  • Moving the Sword Back
  • Retreating the Sword
  • Designing a bomb
  • Bomb Script
  • Exploding the bomb
  • Throwing Bombs
  • Bow
  • Swapping Weapons

Section 7 : Enemies

  • Simple Enemies
  • Strong Enemy
  • Hit Area
  • Patrolling Logic
  • Shooting Enemy
  • Enemy Bullet
  • Damaging the Player

Section 8 : Camera and User Interface

  • Camera
  • Game Interface
  • Health Bar
  • Main Menu

Section 9 : Terrains

  • Terrain Basics
  • Painting the Terrain
  • Trees and Grass
  • Water
  • Flares and Camera Effects

Section 10 : Level Design

  • Level Terrain
  • Dungeon Entrance
  • Teleporting
  • Dungeon
  • Adding Shooting Enemies to the Dungeon
  • Adding Remaining Enemies
  • Remaining Enemies

Section 11 : Introduction to Blender

  • Introduction to Blender

Section 12 : Character Art

  • Headset Ref
  • Head Basic Shaping
  • Head Medium Shaping
  • Head Lips Shaping
  • Head Shape Fixing
  • Body Set Ref
  • Body Basic Blocking
  • Body Base Detailing
  • Body Torso Detailing
  • Body Hand Detailing
  • Body Head Attaching
  • Edge Flow Fixing
  • Body UV Unwrapping
  • Body Base Painting
  • Body Painting Base Cleaning Up
  • Body Painting Coloring
  • Body Painting Detailing Eyes
  • Body Painting Face
  • Body Painting Full-Body Detailing
  • Helmet Modeling
  • Helmet Unwrapping and Texturing
  • Rigging01
  • Rigging02
  • Rigging End Fix
  • Weight Painting and Exporting
  • Importing to Unity

Section 13 : Weapons Art

  • Super Basic Prop Modeling
  • Sword Basic Prop Modeling
  • Bomb Basic Prop Modeling
  • Shield Basic Prop Modeling
  • Bow Basic Prop Modeling
  • Arrow Basic Prop Modeling
  • Arrow Quiver Basic Modeling
  • Unity Weapon Toon Shading

Section 14 : Basic Enemy Art

  • Basic Enemy Head
  • Basic Enemy Body
  • Basic Enemy Body Fixing
  • Basic Enemy Body Rigging
  • Basic Enemy UV Unwrapping
  • Basic Enemy Texture Painting
  • Basic Enemy Unity Importing

Section 15 : Strong Enemy Art

  • Strong Enemy Basic Modeling
  • Strong Enemy Model Detailing
  • Strong Enemy Basic Coloring
  • Strong Enemy Rigging
  • Strong Enemy Weight Painting
  • Strong Enemy Toon Shading

Section 16 : Swivel Cannon Art

  • Swivel Cannon Modeling
  • Swivel Cannon Unity

Section 17 : Dungeon Art

  • Modular Dungeon 1
  • Modular Dungeon 2
  • Modular Dungeon 3
  • Modular Walls Unwrapping 1
  • Modular Walls Unwrapping 2
  • Modular Walls Exporting Uvs
  • Dungeon Texturing 1 Floors
  • Dungeon Texturing 2 Single Wall
  • Dungeon Texturing 3 Angled Walls
  • Dungeon Textures Wall Fixing
  • Corner Wall Texture Quick Fixing
  • Dungeon Ceiling 1
  • Dungeon Ceiling 2
  • Dungeon in Unity

Section 18 : Spawn Temple Art

  • Modeling Spawn Temple Basic
  • Spawn Temple UV Unwrapping
  • Spawn Texturing

Section 19 : Dungeon Entrance Temple Art

  • Modeling Temple Entrance Basics
  • Temple Entrance Detailing
  • Temple UV Unwrapping 1
  • Temple Mountain UV Unwrapping
  • Temple Entrance Texturing
  • Unity Dungeon Entrance Temple

Section 20 : Humanoid Models

  • Integrating Cannons
  • Humanoid and Animators
  • Player Animations
  • Player Walking
  • Enemy Humanoids
  • Patrolling Rotation

Section 21 : Beat the Dungeon

  • Bomb Art
  • Sword and Bow
  • Attaching Weapons
  • Sword Adjustment
  • Dungeon Enemies
  • Dungeon UI
  • Designing a Treasure
  • Collecting the Treasure
  • Clearing Dungeons

Section 22 : Effects and AI

  • Effect Manager
  • Navigation
  • Agents
  • Agent Animation
  • Enemy Chasing 1
  • Enemy Chasing 2
  • Challenge Time
  • New Player Orientation
  • Camera Rotation
  • Smooth Camera Rotation

Instructors

Mr John Bura
Instructor
Udemy

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