Make a Mega Dude Action Shooter Game in Unity with Pixel Art

BY
Eduonix

Acquire the skills to build 2D and 3D games in Unity using Pixel art in Magica Voxel and Adobe Photoshop.

Lavel

Beginner

Mode

Online

Fees

₹ 199 995

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Make a Mega Dude Action Shooter Game in Unity with Pixel Art online course is designed to help the candidates construct a full-featured game from the ground up. The course will teach them how to create all of the game's code and art in a straightforward manner and organize their artwork and code in a disciplined manner. Make a Mega Dude Action Shooter Game in Unity with Pixel Art online certification is developed by John Bura - Game and Web Developer & Instructor and presented by Eduonix, an ed-tech organization focused on providing skill development learning to individuals around the country.

Make a Mega Dude Action Shooter Game in Unity with Pixel Art online training aims to provide a practical approach for learning where candidates will learn at their own pace by creating a game in Unity from the ground up and generating all of the aesthetic pieces required to finish the game. The course also includes segments in MagicaVoxel and Adobe Photoshop to create unique artwork for the game. Interested candidates need to enroll themselves in the course to take advantage of the content provided in the course.

The highlights

  • Self-paced course
  • English videos with subtitles
  • 19 hours of pre-recorded video content
  • 109 online lectures
  • 30-day money-back guarantee
  • Accessible on portable devices

Program offerings

  • Self-paced course
  • English videos with subtitles
  • Pre-recorded video content
  • 109 online lectures
  • 30-day money-back guarantee
  • Accessible on portable devices

Course and certificate fees

Fees information
₹ 199  ₹995
certificate availability

No

Who it is for

What you will learn

Game designing skills

After completing the Make a Mega Dude Action Shooter Game in Unity with Pixel Art certification course, candidates will learn about Unity and its features such as the toolkit, functions, and so on. Candidates will also learn how to use MagicaVoxel to make pixel art and how to design 3D game assets, players, opponents, and movements. Candidates will be able to design game cameras, bullets, and effects. Candidates will be competent to design games and their assets, cityscapes, color and lighting, and a bunch of other stuff. Candidates will also learn about Adobe Photoshop, its features, and how to use it for the game development process.

The syllabus

Section 1 : Introduction to Unity

  • Introduction to the Course
  • Intro + Downloading Unity
  • 3D Elements
  • Building a Player
  • Input
  • Horizontal Movement
  • Jumping

Section 2 : Shooting (Unity Projects)

  • Game Camera
  • Shooting Bullets
  • Particle Effects
  • Multiple Bullets
  • Charging Bullets 

Section 3 : Enemies - Part 1 (Unity Projects)

  • Base Enemy Class
  • Hurt Animation
  • Killing Effect
  • Destroying Particle System
  • Walking Enemy
  • Knockback Effect
  • Physics Materials
  • Collision Improvements

Section 4 : Enemies - Part 2 (Unity Projects)

  • FlameThrower Enemy
  • Flames
  • Shooter Enemy
  • Enemy Bullet
  • Spawn Enemy Bullets
  • Burst Fire
  • Shooter Enemy Adjustment
  • Turrets

Section 5 : Doors and Buttons (Unity Projects)

  • Doors
  • Button
  • Trigger Elements
  • Timed Button

Section 6 : Platforms and Teleport (UNITY)

  • Moving Platforms
  • Teleporter
  • Teleporter Loop
  • Triggering Teleporters
  • Triggering Platforms

Section 7 : Cutscenes and PowerUp (Unity Projects)

  • Cutscene Trigger
  • Input Lock
  • Powerups
  • Powerup Routine
  • Super Charge Powerup
  • Invicibilty Powerup

Section 8 : Interface 1 (Unity Projects)

  • Canvas
  • Health and Time texts
  • Designing the Powerup bar
  • Events
  • Animating the Power up Bar

Section 9 : Interface 2 (Unity Projects)

  • Custscene Animations
  • Pausing the Game
  • Scene Navigation

Section 10 : MagicaVoxel Quick Crash Course

  • Introduction
  • MagicaVoxel Tools Crash Course

Section 11 : Megadude Assets (MagicaVoxel Projects)

  • Floor
  • Platform
  • Rock Block
  • Button
  • Teleporter
  • Gate

Section 12 : City Scape (MAGICA VOXEL)

  • Background
  • Background Painting
  • City Layering
  • Sky Colouring
  • Background Colours

Section 13 : Asset Colouring (MAGICA VOXEL)

  • Floor Paint
  • Moving Platform Paint
  • Button Paint
  • Destructible Cube Paint
  • Teleporter Paint
  • Gate Paint

Section 14 : Magica Voxel Export (MAGICA VOXEL)

  • Exporting
  • OBJ to FBX

Section 15 : Pixel Art Setup (PHOTOSHOP)

  • Photoshop Setup

Section 16 : Enemies (PHOTOSHOP)

  • Walking Enemy Idle
  • Walking Enemy Leg Frames
  • Walking Enemy Animation
  • Flamethrower Enemy
  • Shooting Enemy Tank
  • Turret Enemy
  • Turret Animation

Section 17 : Megadude (PHOTOSHOP)

  • Megadude Silhouette
  • Megadude Walking (Part 1)
  • Megadude Walking (Part 2)
  • Megadude Walking (Part 3)
  • Megadude Animation
  • Megadude Jump (Part 1)
  • Megadude Jump (Part 2)
  • Megadude Jump (Part 3)
  • Megadude Walking with Weapon
  • Megadude Weapon Charge
  • Megadude Weapon Shoot
  • Megadude Photoshop Export

Section 18 : Animations (Unity Projects)

  • Importing Assets
  • Looking Left and Right
  • Animator and Transition
  • Jumping Animation
  • Charging Animation
  • Walking Enemy Animations
  • Shooter Enemy Animation
  • Flamethrower Enemy Animation
  • Turret Enemy

Section 19 : 3D Elements (UNITY)

  • New Button
  • Moving Platform
  • Teleporter
  • Gate
  • Blocks
  • Background Elements
  • Layer Copies
  • Object Repositioning
  • Removing False Jumps
  • Sound FX

Instructors

Mr John Bura
Instructor
Udemy

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