Make a Ninja Survival game for mobile in Unity3d and Blender

BY
Eduonix

Understand the fundamental concepts necessary to develop ninja survival games in Unity3D and Blender.

Mode

Online

Fees

₹ 199 995

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Unity3D is among the most popular game development platforms. Unity is used to construct both 2D and 3D games. Since Unity is cross-platform, it is effortless to integrate with other technologies. Blender, alongside Unity, is a popular open-source development suite. A blender is a game-changing tool for developing digital 3D art and art assets for games. Make a Ninja Survival Game for mobile in Unity3d and Blender certification course is developed by John Bura - Game Developer & Instructor and offered by Eduonix, an e-learning platform for designing and providing advanced technology learning material.

With Make a Ninja Survival Game for mobile in Unity3d and Blender online training candidates will study how to construct a game by first coding in Unity, then designing art in Blender, and then exporting the art into Unity. Make a Ninja Survival Game for mobile in Unity3d and Blender online course offers 17 hours of prerecorded video resources in the form of 123 well-organized lectures covering topics such as introduction to Unity and Blender, their features, designing game assets, and a lot more.

The highlights

  • Self-paced course
  • English videos with subtitles
  • 17 hours of pre-recorded video content
  • 123 online lectures
  • 30-day money-back guarantee
  • Accessible on portable devices

Program offerings

  • Self-paced course
  • English videos with subtitles
  • Pre-recorded video content
  • Online lectures
  • 30-day money-back guarantee
  • Accessible on portable devices

Course and certificate fees

Fees information
₹ 199  ₹995
certificate availability

No

Who it is for

What you will learn

Game designing skills

After completing the Make a Ninja Survival Game for mobile in Unity3d and Blender online certification, students will develop a deep understanding of Unity and Blender, their features, and how to use its features in the game design process. Students will be able to code in Unity, develop 3d models in Blender, import Blender art assets into Unity to develop games like Ninja Survival.

The syllabus

Section 1 : Introduction

  • Gameplay

Section 2 : Introduction to Unity

  • Introduction
  • Unity Editor
  • Moving a Cube
  • Materials
  • Lights
  • Particle System
  • Applying Physics
  • Asset Store

Section 3 : Introduction to Coding

  • Introduction
  • Variables
  • Methods
  • If Blocks
  • Loops

Section 4 : Introduction to Inputs

  • Introduction
  • Key Presses
  • Moving a Player
  • Jumping
  • Moving Forward
  • Cycling Cameras

Section 5 : Introduction to Prefabs

  • Introduction
  • Introduction to Prefabs
  • Random Angles
  • Explosion Effect
  • Adding Explosion Effects

Section 6 : Jumpers

  • Setting up the Project
  • Building a Simple Scene
  • Percentage Coordinates
  • Clicking Variation
  • Player Movement
  • Orthographic Camera
  • Jumping Enemy
  • Jumping Enemy Movement
  • Killing the Player
  • Canvas
  • End Game Messages

Section 7 : Adding More Functionality

  • Reusability
  • Dynamically Adding the Enemy
  • Game Mode Switch
  • Setting up the Rolling Enemy
  • Rolling Enemy Movement
  • Enemy Positions
  • Killing the Player
  • Depth Range
  • Horizontal Range

Section 8 : Enemy Logic

  • Creating the Bouncing Enemy
  • Moving the Bouncing Enemy
  • Diagonal Movement
  • Movement Flip
  • Initial Angle
  • Enemy Collision
  • Multiple Bouncers
  • Depth Walls

Section 9 : Designing the Game

  • Designing the Crawlers
  • Crawling Enemy Movement
  • Jumping Force
  • Finishing the Jumping Logic
  • Spawning Crawlers

Section 10 : Turrets

  • Designing the Enemy Turret
  • Turret States
  • Turrent Movement
  • Smooth Aiming
  • Aiming

Section 11 : Game Logic

  • Preparing the Game Logic
  • Raycast
  • Shooting Weapons
  • Aiming Improvements
  • Targets
  • Shooting the Player
  • Destroying the Targets

Section 12 : Configuring the Player

  • Configuring the Player
  • Moving Up
  • Jetpack Thrusters
  • Designing the Enemy
  • Wave Patterns
  • Spawn Enemies

Section 13 : Endless Mode

  • Setting up Endless Mode
  • Highscores
  • Refactoring the Spawn Logic
  • Increasing the Difficulty
  • Bouncer Difficulty
  • Crawler Difficulty
  • Turrets Difficulty
  • Targets Difficulty
  • Jetpack Difficulty

Section 14 : Menu and Level Design

  • Building the Menu Scene
  • Level Selection
  • Level Picker
  • Losing the Game
  • Level Parameters
  • Setting Difficulties
  • Setting Endless Mode

Section 15 : Introduction to Blender

  • Introduction to Blender 3D

Section 16 : Background Art

  • Floors
  • Walls

Section 17 : Game Assets

  • Bouncing Enemy
  • Rolling Enemy
  • Double Rolling Enemies
  • Crawler Enemy
  • Turret Enemy 1
  • Turret Enemy 2
  • Player Ninja Character
  • Enemy Ninja Character
  • Ninja Stars
  • Flying Enemy
  • Jet Pack

Section 18 : Finalizing the Art

  • Assets Toon Shading
  • Background

Section 19 : Integrating the Art

  • Starting to Integrate Art
  • Integrating Jumper Art
  • Integrating Roller Art
  • Integrating Roller Art Continued
  • Integrating the Crawler
  • Integrating the Turret Model
  • Aiming the New Turret
  • Integrating the Target Enemies
  • Integrating the Flying Enemy Art
  • New Player Art
  • Integrating the Dojo
  • Adjusting the Interface
  • Challenge Time!

Section 20 : Source Code and Assets

  • Source Code and Assets

Instructors

Mr John Bura
Instructor
Udemy

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