- Gameplay
Make a Ninja Survival game for mobile in Unity3d and Blender
Quick Facts
particular | details | |||
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Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course overview
Unity3D is among the most popular game development platforms. Unity is used to construct both 2D and 3D games. Since Unity is cross-platform, it is effortless to integrate with other technologies. Blender, alongside Unity, is a popular open-source development suite. A blender is a game-changing tool for developing digital 3D art and art assets for games. Make a Ninja Survival Game for mobile in Unity3d and Blender certification course is developed by John Bura - Game Developer & Instructor and offered by Eduonix, an e-learning platform for designing and providing advanced technology learning material.
With Make a Ninja Survival Game for mobile in Unity3d and Blender online training candidates will study how to construct a game by first coding in Unity, then designing art in Blender, and then exporting the art into Unity. Make a Ninja Survival Game for mobile in Unity3d and Blender online course offers 17 hours of prerecorded video resources in the form of 123 well-organized lectures covering topics such as introduction to Unity and Blender, their features, designing game assets, and a lot more.
The highlights
- Self-paced course
- English videos with subtitles
- 17 hours of pre-recorded video content
- 123 online lectures
- 30-day money-back guarantee
- Accessible on portable devices
Program offerings
- Self-paced course
- English videos with subtitles
- Pre-recorded video content
- Online lectures
- 30-day money-back guarantee
- Accessible on portable devices.
Course and certificate fees
Fees information
The fees for the course Make a Ninja Survival game for mobile in Unity3d and Blender is -
Head | Amount in INR |
Original fees | Rs. 1,990 |
Discounted fees | Rs. 199 |
certificate availability
No
Who it is for
What you will learn
After completing the Make a Ninja Survival Game for mobile in Unity3d and Blender online certification, students will develop a deep understanding of Unity and Blender, their features, and how to use its features in the game design process. Students will be able to code in Unity, develop 3d models in Blender, import Blender art assets into Unity to develop games like Ninja Survival.
The syllabus
Section 1 : Introduction
Section 2 : Introduction to Unity
- Introduction
- Unity Editor
- Moving a Cube
- Materials
- Lights
- Particle System
- Applying Physics
- Asset Store
Section 3 : Introduction to Coding
- Introduction
- Variables
- Methods
- If Blocks
- Loops
Section 4 : Introduction to Inputs
- Introduction
- Key Presses
- Moving a Player
- Jumping
- Moving Forward
- Cycling Cameras
Section 5 : Introduction to Prefabs
- Introduction
- Introduction to Prefabs
- Random Angles
- Explosion Effect
- Adding Explosion Effects
Section 6 : Jumpers
- Setting up the Project
- Building a Simple Scene
- Percentage Coordinates
- Clicking Variation
- Player Movement
- Orthographic Camera
- Jumping Enemy
- Jumping Enemy Movement
- Killing the Player
- Canvas
- End Game Messages
Section 7 : Adding More Functionality
- Reusability
- Dynamically Adding the Enemy
- Game Mode Switch
- Setting up the Rolling Enemy
- Rolling Enemy Movement
- Enemy Positions
- Killing the Player
- Depth Range
- Horizontal Range
Section 8 : Enemy Logic
- Creating the Bouncing Enemy
- Moving the Bouncing Enemy
- Diagonal Movement
- Movement Flip
- Initial Angle
- Enemy Collision
- Multiple Bouncers
- Depth Walls
Section 9 : Designing the Game
- Designing the Crawlers
- Crawling Enemy Movement
- Jumping Force
- Finishing the Jumping Logic
- Spawning Crawlers
Section 10 : Turrets
- Designing the Enemy Turret
- Turret States
- Turrent Movement
- Smooth Aiming
- Aiming
Section 11 : Game Logic
- Preparing the Game Logic
- Raycast
- Shooting Weapons
- Aiming Improvements
- Targets
- Shooting the Player
- Destroying the Targets
Section 12 : Configuring the Player
- Configuring the Player
- Moving Up
- Jetpack Thrusters
- Designing the Enemy
- Wave Patterns
- Spawn Enemies
Section 13 : Endless Mode
- Setting up Endless Mode
- Highscores
- Refactoring the Spawn Logic
- Increasing the Difficulty
- Bouncer Difficulty
- Crawler Difficulty
- Turrets Difficulty
- Targets Difficulty
- Jetpack Difficulty
Section 14 : Menu and Level Design
- Building the Menu Scene
- Level Selection
- Level Picker
- Losing the Game
- Level Parameters
- Setting Difficulties
- Setting Endless Mode
Section 15 : Introduction to Blender
- Introduction to Blender 3D
Section 16 : Background Art
- Floors
- Walls
Section 17 : Game Assets
- Bouncing Enemy
- Rolling Enemy
- Double Rolling Enemies
- Crawler Enemy
- Turret Enemy 1
- Turret Enemy 2
- Player Ninja Character
- Enemy Ninja Character
- Ninja Stars
- Flying Enemy
- Jet Pack
Section 18 : Finalizing the Art
- Assets Toon Shading
- Background
Section 19 : Integrating the Art
- Starting to Integrate Art
- Integrating Jumper Art
- Integrating Roller Art
- Integrating Roller Art Continued
- Integrating the Crawler
- Integrating the Turret Model
- Aiming the New Turret
- Integrating the Target Enemies
- Integrating the Flying Enemy Art
- New Player Art
- Integrating the Dojo
- Adjusting the Interface
- Challenge Time!
Section 20 : Source Code and Assets
- Source Code and Assets