- Finding Reference Image
Realistic Character Modeling For Game In Maya and Zbrush
A Comprehensive Course for Beginners to Intermediate Levels Professionals in Modeling and Sculpting Realistic Human ...Read more
Online
₹ 199 1990
Quick Facts
particular | details | |||
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Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course overview
Learning realistic character modelling is a key step toward becoming a game and film character modeller. Character modelling artist is a well-paid and demanding profession in the film and video game industries. Realistic Character Modeling For Game In Maya and Zbrush certification course is created by Nalini Kanta Jena - Game Modelling Artist & Instructor and offered by Eduonix, a learning and skills development organisation founded to provide the best content and learning practices.
Realistic Character Modeling For Game In Maya and Zbrush online course focus on students since it teaches them how to build a professional-grade character model in a step-by-step manner which they can play along with. Realistic Character Modeling For Game In Maya and Zbrush online training is going to be a wonderful program with in-depth character development from the beginning. The course covers the majority of the characters and accessories in the game design process, as well as anatomy reference photos and textures. It's among the greatest character creation tutorials for Maya and Z-Brush. The course offers 21 hours of video content to teach students step-by-step how to design and sculpt realistic human characters from zero.
The highlights
- Self-paced course
- English videos with subtitles
- 20.97 hours of pre-recorded video content
- 164 online lectures
- 30-day money-back guarantee
- Lifetime access
- Accessible on portable devices
Program offerings
- Self-paced course
- English videos with subtitles
- 164 online lectures
- 30-day money-back guarantee
- Lifetime access
- Accessible on portable devices
- 20.97 hours of pre-recorded video content.
Course and certificate fees
Fees information
The fees for the course Realistic Character Modeling For Game In Maya and Zbrush is -
Head | Amount |
Original fees | Rs. 1,990 |
Discounted fees | Rs. 199 |
certificate availability
No
Who it is for
What you will learn
After completing the Realistic Character Modeling For Game In Maya and Zbrush certification course, students will be able to learn about the basics of Maya and Zbrush and develop the skills required to become character modelling artists and game designers. Candidates will be able to model and sculpt realistic human characters. Candidates will be skilled to perform tasks like skin detailing, model and sculpt character base, hair, jacket, pant, hat, shoes, gun, and gun holsters.
The syllabus
Section 1 : Introduction
Section 2 : Maya Basics for Beginners
- Interface Overview
- Interface In Detail
- View port Navigation
- View Port Display Modes
- Creating Objects & Adjusting Inputs
- Using Select, Lasoo & Paint Select Tool
- Using Move, Rotate & Scale Tool
Section 3 : Character Body Modeling in Maya
- Creating Project Folder
- Importing Reference Image
- Modeling The Torso
- Completing The Torso
- Modeling The Arm
- Defining The Torso
- Modeling The Leg
- Modeling The Palm
- Defining The Palm
- Blocking The Foot
- Eye Modeling
- Defining The Eye
- Modeling The Nose
- Modeling The Lip
- Modeling The Jaw Area
- Modeling The Skull
- Modeling The Ear
- Refining The Ear
- Finishing The Ear
Section 4 : Jacket, Pant and Hat Modeling
- Finishing The Character Body
- Modeling Inner Shirt
- Modeling The Jacket Base
- Defining The Jacket Base
- Shoulder Pad Modeling
- Shoulder Strap & Buckles
- Completing Strap Base
- Back Panel Design Base
- Pant Base Mesh
- Making Hat Base Mesh
Section 5 : Gloves and Accessories Modeling
- Gloves Base Mesh Modeling
- Strap Buckle Modeling
- Strap Modeling
- Finishing The Strap
- Modeling The Pauch
- Modeling The Second Pauch
- Wine Bottle Modeling
- Modeling Bullets
- Modeling Boms
- Modeling The Second Strap
- Modeling Gun Holder
- Modeling Thigh Straps
Section 6 : Gun Modeling in Maya
- Gun Modeling - Body Blocking
- Gun Modeling - Secondary Shapes
- Gun Modeling - Secondary Shapes part 02
- Gun Modeling - Defining The Shapes
- Gun Modeling - Refining Details part 01
- Gun Modeling - Refining Details part 02
- Gun Modeling - Detailing Trigger
- Gun Modeling - Detailing The Back
- Gun Modeling - Side Bar Detailing
- Gun Modeling - Body Detailing
- Gun Modeling - Grip Pattern Detailing
- Gun Modeling - Grip Detailing Backside
- Finishing The Gun and Wrap up
- Importing The Gun into Character Scene
- Final clean up for Export
- Exporting In OBJ
Section 7 : Zbrush Basics For Beginners
- Few Words About Zbrush
- Zbrush Interface Overview
- Navigating The Canvas
- Sculpting Basics
- Masking For Sculpting
- Show and Hide Polygons
Section 8 : Character Body Sculpting
- Importing Objects Into Zbrush
- Customizing Zbrush for Efficiency
- Setting Up Reference Image
- Human Proportion With Head
- Correcting The Proportion
- Adjusting Proportions of Facial Features
- Facial Anatomy Study
- Using PureRef to View Reference Images
- Primery Shapes of Face
- Sculpting Primery Forms of Face
- Sculpting the Primery Forms of Lip
- Sculpting the Primary Forms of Eye lid
- Sculpting the Primary Forms of Ear
- Sculpting the Primary Forms of Neck
- Sculpting the Primary Forms of Arm
- Sculpting the Primary Forms of Palm
- Finger Sculpting
- Sculpting Secondary Details of Palm
- Sculpting Secondary Details of Arm
- Sculpting Secondary Details of Face
- Sculpting Secondary Details of Face 02
Section 9 : Skin Detailing
- Observing Skin Details of Face
- Where to Find Alpha for Skin Detailing
- Detailing the Lip
- Detailing the Face Part 01
- Detailing the Face Part 02
- Detailing the Hand Part 01
- Detailing the Hand Part 02
Section 10 : Sculpting Hair with Fibermesh
- Creating Hair Using Fiber Mesh
- Styling the Hair
- Creating Beard with Fiber Mesh
- Creating Eyebrows and Eye lashes
- Creating Face Fur
- Creating Hand Fur
Section 11 : Detailing the Jacket
- Blocking the Jacket
- Jacket Primary Shapes Sculpting
- Jacket Piping Detail
- Creating the Torn Shirt
- Adding Cloth Texture
- Detailing Inner Jacket
- Detailing Jacket Waist Pattern
- Adding Back Details
- Creating Costume Alpha
- Adding Back Panels
- Adding Line Works to the Back Panel
- Adding Secondary Forms to the Jacket
- Adding Wear and Tear
- Adding Details to the Jacket
- Straps Detailing
Section 12 : Pant Sculpting
- Different Types of Folds on Clothes
- Choosing Folds Type for the Pant
- Blocking Big Folds for Shilloute
- Adding Seam Lines
- Creating Knee Ropes
- Defining the Primary Folds
- Adding Secondary Wrinkles
- Unwrapping Pant UV in Maya
- Adding Pant Texture Details
- Sculpting Worn Pant Bottom
- Adding Stitching and Memory Folds
Section 13 : Shoes Sculpting with Zmodeler in Zbrush
- Reference Image Setup in Zbrush
- Sole Blocking
- Using Crease Option
- Making Sole Tread Pattern
- Defining Sole Tread Pattern
- Bending the Sole
- Modeling the Top Shape
- Extracting Patches
- Extracting Patches Part 02
- Modeling the Tongue and Cuff
- Adding Secondary Forms
- Modeling Lace Grommet Insert Mesh Brush
- Placing Grommet with Insert Mesh
- Making Shoe Lace Curve Brush
- Blocking the Shoe Lace
- Detailing the Shoe Lace
- Preparing for Alpha Details
- Adding Leather Surface Details
- Fine Tuning Alpha Details
- Adding Stitches
- Importing the Shoe Into Character File
- Making the Fur Patch
- Sole Wear and Tear
- Sole Stitching Details
- Final Touch to the Shoe
- Mirroring the Shoe and Wrap up
Section 14 : Gun Holster Detailing
- UV Unwrapping of Straps
- Strap Detailing
- Big Strap Detailing
- Gun Strap Detailing
- Bullet Straps Detailing
Section 15 : Final Touch
- Asymmetrical Adjustment on the Face
Section 16 : Conclusion & Wrap up
- Thank you & Goodbye