Post Graduate Program in CAD

BY
Skill Lync

Mode

Online

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course and certificate fees

The fees for the course Post Graduate Program in CAD is -

HeadAmount
Programme feesRs. 2,75,000
EMIRs. 14,375/month

 

certificate availability

Yes

certificate providing authority

Skill Lync

The syllabus

Course 1: Automotive Sheet Metal Design using Siemens NX CAD / CATIA V5

Vehicle development cycle
  • This is an introductory session where you will be introduced to the basics of automobiles along with different models of car bodies.
  • You will learn about the different stages of vehicle development that a car will go through before reaching the customer.
  • You will also learn about the three years of development activity that precedes the development of an automotive model.
Basics of Automotive Body in White
  • In this session, you will be introduced to the basics of automotive BIW.
  • You will be introduced to the basics of steel and its properties in detail as steel is an important component used in the construction of automobiles.
  • The steps that are followed in the selection of the material will be discussed as well.
  • You will be given an introduction to cross-functional teams that exist in an organization, and the need to coordinate with them along with examples of master sections and 3D components of the parts for easy and clear understanding.
Design Methodology of a Hood, Fender, Roof, Back Doors, and Side Doors
  • In this module, we will focus on the Hood, Fender, Roof, Side doors, and Back doors.
  • The design procedures for all the afore-mentioned parts can be summarized as follows,
    • Design Requirements
    • Functional Requirements
    • Regulations
    • Gap and Flushness Requirements
    • Safety Requirements
Case study - Converting - Backdoor/Tailgate Inner Panel
  • In this module, we will present a real-life scenario where the effect of converting an inner panel from aluminium cast to the steel deep draw part will be shown.
  • Here is a quick summary of this case. The following design parameters were identified as critical and hence were fully described:
    • The seal surface width was the same as the aluminium liftgate
    • Tailgate outer parting was maintained as the same
    • Liftgate thickness was modified
    • Gap and flushness were maintained
  • You will be able to clearly understand these design parameters and the decisions that were made.
  • In this case study, the design guidelines were set through a series of CAE simulations.
Design of key mechanism - Lock and Striker
  • In this module, you will study the anatomy of a Locker and Striker mechanism.
  • In order to be a successful product development engineer, it is very important to understand in detail the development process and design requirements for even the smallest component.
Case study Process and challenges with supplier manufactured parts
  • In this module, we will look at two case studies.
  • Both of these studies focus on supplier manufacturing practices.
  • We will discuss the design challenges faced by two Asian Automotive suppliers and then go over the solution methodologies

Course 2: Automotive Plastic Design using CATIA V5

Design Overview In Automotive Industry
  • Product Life Cycle
  • Design Life Cycle
Plastics in Automotive Industry
  • Types of plastics (Thermoset Plastics, Thermoplastic)
  • Engineering plastic Materials
  • Manufacturing Process
  • Injection Molding
Introduction to CATIA
  • Basic commands and operation
  • Save feature, pan feature, rotate feature, etc
Sketcher workbench
  • Commands
  • Rules to follow
  • Working in exercise
Part Design Workbench
  • Pad and pocket
  • Working on exercise
Advanced part design
  • Boolean operations
  • How to work on a Boolean exercise
  • How to work on After Tool Go modification on Automotive components. (OEM Working procedures)
2D Drawing creation
  • Create a PCB Bracket using Boolean operations
Basic Surface Design Workbench
  • Commands (Types of Sweep)
  • Working on exercise
  • Draft analysis
  • How to work on a surface exercise
Advanced Surface Design Workbench
  • Commands 
  • Creation of Closed body, Thickened body
  • A parting line and parting surface
Creation of Door Switch Bezel and adding thickness to it
  • How to create tooling direction and do the draft analysis to ensure the part can be taken out of the tool?
  • Adding the right thickness to the part and solving the issues.
  • Create the parting line for the bezel.
Tooling Feasibility
  • What is a mounting feature?
  • How to create a locator and dog house?
  • Integrating the mounting features to the base part with Boolean operations
Modeling Exercise
  • The Clip mounting feature is in Plastic design.
  • Design considerations for creating this feature
  • Tooling analysis for the clip feature
Drafting Workbench
  • Drafting workbench
  • Creation of detail drawing for the Components
  • Views creations (basic view & section views)
  • Application of GD&T in drawings
  • Template settings
Mold Design Considerations
  • Creation of Paring line
  • Creation of Tooling axis
  • What is undercut and how to solve it
Complex Mold Design Parameters
  • In this session, you will learn
    • Creation of simple mold for the Rear quarter trim Cupholder
    • What are core and cavity
    • Stripper, ejection, and system
    • Draft analysis  
  • Designing a mold gives a good working understanding of the molding aspects of a component

Course 3: Automotive Wiring Harness using CATIA V5

Basics of Vehicle Electrical Distribution System & Wiring Harness
  • Introduction to Vehicle Electrical Distribution System (EDS) 
  • Introduction to wiring harness assembly
  • Wiring harness design process for New Product Development (NPD)
  • Introduction to CATIA V5 electrical workbench
Introduction to CATIA V5 Electrical Workbench & Electrical Part Design
  • Customized settings for electrical environment
  • Wiring harness routing process for CATIA V5
  • CATIA V5 – electrical part design
Electrical Part Design
  • Clip/clamps/support part definition
  • Backshell definition
  • Protective covering definition
Harness Assembly & Installation – Part 1
  • Preparation of harness assembly
  • Creating the wire harness geometrical bundle
  • Inserting harness components into a geometrical bundle
  • Positioning your inserted electrical parts
  • Connecting & Disconnecting electrical components
  • Defining the wiring harness routing
Harness Assembly & Installation – Part 2
  • Wiring harness routing on external references 
  • Modifying the wire harness bundle segments
  • Wire harness protective coverings
  • Use of electrical splices
  • Bundle continuity check/analysis
  • Geometrical bundle warnings
  • 3D annotation
Harness Assembly & Installation – Part 3
  • Modifying the wire harness bundle segments
  • Modifying the branch point location
  • Deleting bundle segment
  • Bundle continuity check/analysis
  • Geometrical bundle warnings
  • 3D annotations
  • Important commands, tips, & techniques
Wiring Harness Flattening
  • Wiring harness flattening workbench
  • Flattening workbench settings
  • Flattening the 3D harness assembly
  • Modify flatten assembly
  • Saving the flatten files
  • Drawing, creation & contents
Component Specifications & Selection Guide
  • Wiring harness component specifications & selection parameters
  • Available suppliers in the market (India)
Wiring Harness Routing & Packaging Basics – Session 1
  • Definitions
  • Routing & packaging process
  • Design criteria (generic) for wiring harness 
  • Packaging rules & best practices
  • Guidelines for battery cables routing
Wiring Harness Routing & Packaging Basics – Session 2
  • Clearance management
  • Water ingress protection
  • Thermal protection management
  • Chaffing protection
  • Vibration protection
  • Routing on/near dynamic parts ( engine, wheel)
  • Harness bending rules (harness & battery cables)
  • Interconnection connector parking

Course 4: Automotive Sketching

Week 01 - Introduction
  • This is an introductory week, we will first look into what exactly is design and then try opening it up with its family tree & branches as Automobile Design is a categorized part of Industrial Design.
  • So, the entire process of it will be explained.
  • We will also be discussing what will be the job of a designer in this role.
  • We will also cover the historical perspective along with evolution in design.
  • Towards the end of the module, we will be looking into trends in Elements of Design.
  • Then we will move on to Shape & Form design & its differences.
    • What is Design?
    • Overview- Industrial Design & Introduction – Industrial Designer
    • Overview- Automotive Design & Introduction- Automobile Designer
    • Design Process-Introduction
    • The Basic Design Process 
    • Important roles in the Design Process
    • History of Automobiles
    • Historical perspective on Car Design
    • Evolution of Design
    • Trends in Automobile Design
    • Elements of Design
    • Shapes & Form in Design
    • Introduction to Shapes & Forms
    • What are Forms?
    • Difference Between shape and form
Week 02 - Shape transformation and translation
  • In this module, we will be having a recap of the content we learned last week.
  • We will give more emphasis to form design topics and will look into how form design is used to build forms, Shape Translation & Transformation.
  • The two important topics of this week are “Elements of Design” & “Principles of Design” teaching.
  • We are giving more importance to these topics as they help us understand the design philosophy.
    • Transformation
    • Form Design-Continuation
      • Deconstruction
      • Forms in Automotive
      • Speed forms
  • Elements of Design
  • Principles of Design
Week 03 - Introduction to car design
  • This week, we will be introducing you to how exactly the exterior body of a car is done.
  • Once this is done, we will move into the aspects that cover automotive design.
  • We will be looking into the entire exterior terminology.
  • This week will also help you understand the industry language for those parts.
  • We will be covering the engineering aspects later. You will finally be starting your practice to generate freehand sketching
    • Automotive Design- Body Styles, Layout, Proportions and Themes
    • Automotive Exterior Terminology
    • Engineering Aspects
    • Introduction to freehand sketching of simple geometries
Week 04 - Introduction to isometric and perspective
  • This week, we move on to a rather peculiar phenomenon or concept of drawing- perspective.
  • But first, we will be looking at how things work in isometric and then we will start with different types of perspectives.
  • Then once completed we will start sketching in perspective.
  • This will help us understand what are the different parameters one needs to keep in mind while drawing each and every sketch.
  • Moving to a car sketching block, while making one in perspective, it is vital that we understand how it affects the angle.
    • Isometric perspective - Working with Isometric grid
    • Types of perspectives
      • 1 point
      • 2 point
      • 3 point
      • Multipoint
    • Learning sketching in perspective: 1 point, 2-point & 3-point perspective.
    • Working with perspective Grid
    • Sketching car block in 1, 2 & 3-point perspectives freehand
    • Exterior and Interior Design
    • Understanding Exterior proportions
    • Sketching car side view proportion boxes- Sedan, SUV, Sports car, compact car & truck
Week 05 - Sketching of Car’s Front and Rear Views
  • After that this week will cover the technical side, and how to make a technical drawing.
  • Coming to the Artistic side we will understand the basics to make different shapes & forms to understand the surface.
    • Sketching car ¾ front view, ¾ rearview Box as per proportions
    • Automotive Aesthetics
    • Vehicle Ergonomics
    • Vehicle Packaging & Benchmarking
    • Technical Drawing
    • Understanding Surface Shapes & Form basics
Week 06- Shading & Basic Reflections
  • This week, we will start with the basics of shading & reflections.
  • Then after that will try a technique to render with different mediums.
  • Will learn how a project basis is formed by desk & market research.
  • Then coming to the user research, you will be learning how to make a design & mood board depending on your requirement and personality.
  • Once completed we will take inspiration and create forms.
  • We will then try to doodle and draw different shapes. And then finally we will see how a car is sketched by a step by step guide.
    • Basic Rendering Technique using a different medium
    • Desk Research & Market Research
    • User Research- Target User
    • Design & Mood Board- Inspiration Board
    • Inspirational Driven form
    • Doodle & Draw
    • How to draw Car side view- A step by step guide
Week 07 - Introduction to sketching as a communicating tool
  • This week, you will learn how to use sketching as a tool to communicate.
  • After that, we will go on to generate new forms and will look at techniques of how to do it.
  • We will also learn about building concept form and the classification of sketches.
  • We will then move on to a step by step guide to making cars in 3/4th perspective views while incorporating concept forms.
    • Form Generation Methods & Techniques
    • Sketches Classification & Basic – Ideation Sketches, Exploratory Sketches
    • Creating Concept forms
    • How to draw Car 3/4 views- A step by step guide
Week 08 - Understanding lights and materials
  • This week, you will try to make a photorealistic render.
  • Then we will move on to understanding how lights & materials work on surfaces.
  • We’ll try rendering techniques & implement all of the learning in the first design project.
    • Photorealistic Rendering
    • Reflection as on Car surfaces- Pencil Rendering & Marker Rendering
    • Design Project- 1
    • Design a Family Sedan
Week 09 - Introduction to Automotive Interior Design
  • This week, you will be introduced to the interiors of the car.
  • Here, you will learn about crucial ergonomics and interior occupant packaging.
  • We will also look into the design for the 95th percentile rule.
  • At last, we will have a brief look at the Panels & Consoles.
    • Car Interior Ergonomics
    • Design for 95th percentile
    • Vehicle Packaging & Benchmarking
    • Understanding the interiors-Occupant Packaging
    • Introduction to Interiors- Instrument panel & Consoles
Week 10 - Sketches Classification & Basic – Explanatory Sketches and Persuasive sketches
  • This week firstly will learn another classification of sketches and will start with the basics for the interior.
  • We will have a look at the interior elements to understand the principle behind each element.
  • After that, we will focus on sketching the interior as a whole.
  • A study of trend Analysis & forecasting will be covered to learn about the upcoming trends so it is easy to predict the future.
    • Understanding the Interior Elements
    • Back to Basics- Forms & Shapes
    • Interior Sketching- 1 Detailed Interior Components
    • Trend Analysis & Forecasting
Week 11 - Automotive Technologies
  • This week you will be learning about the relationship between automotive technologies and design.
  • We will then be moving to the interior as a whole, here, we will look into each element and discuss its role while experimenting it with different mediums.
  • We will also be having a lesson on sketching with a sketchbook.
  • So, you sketch directly onto your PC digitally.
    • Interior sketching
    • Different mediums for sketching - Explorations & its effects
    • Digital sketching - Sketchbook
Week 12 - Design Project
  • This week before introducing something new, you will be getting an assignment.
  • You will be making an interior of a car with all the elements.
  • Later on, we will move to digital data & See how to render a car in a sketchbook.
    • Design a Certain type of vehicle interior with all the requirements of Interior needs.
    • Effectiveness of Digital Work & Refinements
    • How to Render cars in sketchbook?
Week 13 - Nature and form, Biomimicry in transportation design
  • This week you will understand the influence of nature in form.
  • You will learn the use of biomimicry in design and will implement it in your design.
  • There will be a small project in which you will find and adapt to what nature has to offer.
    • Designing a vehicle while replicating a reptile or any mammal
    • Taking and breaking down its characteristics and using it in your own vehicle.
    • It can be a combination of 2 or a single project.
    • The characteristics of that reptile or mammal should be highlighted.
Week 14 - Products and brand management
  • Here, you have to understand Product & Brand management.
  • The main reason we are focussing on it is because it will help you to create a peculiar product for a potential customer.
  • Later on, we will move onto a new project in which we will redesign a certain car, with its brand intact.
    • Redesigning an existing vehicle (pre-existed or current)
    • Understand the brand what they offer or the reason why they made that particular Vehicle.
    • Propose your Ideas while keeping the form and design intact from that original vehicle.
    • When you look at both of them the resemblance should be there.
Week 15 - Transportation Design - Design of a minimised roadster with a complete interior and exterior
  • In previous weeks, you have covered several Projects in which a particular topic was only in play.
  • This week we will be doing another project which is bigger at play and has all that you have learned.
  • Start with a design process.
  • This particular week, we will decide the concept and ideation.
  • Later on, we will refine the design and finalize the exterior. 
    • Exterior Preliminary Sketches
      • Initial sketches for concept generation and ideation for exterior or have an idea in mind what you will propose.
    • Exterior Refinements & Finalization
      • Status updates on whatever changes or refinements suggested on the exterior design & finalize exterior design first.
Week 16 - Interior design
  • In this module, you will be focusing on the interior part of the car.
  • As the exterior of the car is finalized, design the interiors with the same process.
  • Start with preliminary concepts and then finalize the interiors.
Week 17 - Transportation design project 2
  • This week again, you will start with a new project.
  • The entire process of Research, Boards & Finalization will be followed.
  • More emphasis is given to projects as this is a subject which can only be learnt with hands-on practice and this way you learn and get used to things happening in the industry.
  • For this, we are actually going to design something for the year 2033, in which a lot will be depending on the research that you will do.
    • Mobility Design 2033- Decide your Concept 2033
    • Find a problem, build a solution, think of a concept, decide an action plan, propose proposals and presentations.
      • Design Research- Brand Identity, Target Customer, Concept
      • Sketch Presentation- Form Sketches, Proposal Sketches
      • Rendering- Selected Sketches, Final Rendering
    • Exterior Design
      • Exterior Preliminary Sketches Initial sketches for concept generation and ideation for exterior or have an idea in mind what you will propose.
      • Exterior Refinements & Finalization Status updates on whatever changes or refinements suggested on the exterior design & finalize exterior Design first
Week 18 - Interior design
  • Following last week, the exterior is completed and now we start with the interiors.
  • Firstly, try to focus on the elements, after that focus on the design part.
  • Get everything rendered in a sketchbook and submit it as a presentation.
    • Following are the checkpoints to be covered for the same:
      • Interior Preliminary Sketches
    • Initial sketches for concept generation and ideation for interior
      • Interior Refinements & Finalization
Week 19 - Introduction to transportation design (final project 1)
  • This week, we are going to start this project which will be completely your own.
  • You will make a brief of what you want to make, decide your users, and follow the entire process of design to take your idea to a final stage.
    • Make your own brief.
    • Design Research - Desk & Market Research.
    • User Research- Target Customer, Design/Mood & Inspiration Board.
    • Research the Automotive technologies.
    • Prepare a Trend Analysis & Forecasting Report.
    • Build for a brand- Product & Brand management Report.
Week 20 - Design Brief- sketching after Ideation, Inspiration and Exploration (Final Project 2)
  • This week, you will start with the conceptual phase by taking inspiration.
  • You will then provide the ideations for your design.
  • You have a lot of time to think and explore your ideas.
  • Try to solve/create something better or different from your design.
Week 21 - Exterior design finalisation (Final Project 3)
  • This week, our main focus is to finalize the exterior design, the refinements have to be implemented early so that we can make technical drawings of it.
  • Later on, we wish to start with the preliminary sketches of interior design if the entire exterior design is finalised
Week 22 - Interior design sketching (Final Project 4)
  • This week we start on the interior design aspect of your design.
  • First, try to think of your vehicle and then start experimenting with the things that you need for your interior.
  • Try to build a relation between interior & exterior and try to be more expressive by using different perspective views.
  • Focus on interior components, the looks and functions.
  • Do an ideation sketch so everything becomes clear.
Week 23 - Interior design finalisation
  • This week is totally focused on finalising the interior design.
  • The main focus is to finalise the direction of our ideation and purpose.
  • Later on, work on refinements and finalize the interior with detailed Interior elements sketches.
Week 24 - Final Renders
  • In this last week, you will do the rendering & produce your design within a presentation.
  • So the entire design process is clear to someone who will look at the presentation.
  • In the end, we will be having a session where we will be discussing techniques to better present your product.
  • We will also discuss techniques that we need to focus on while designing.

Course 5: Automotive Class A surfacing using ALIAS

Week 01 - Digital Design Foundation 1, Curves Introduction & Why Use Curves
  • Introduction to ALIAS
  • What is Design? About CAID/CAD Design
  • User interface and Navigation Tools
  • Basic Object Selection and viewing
  • Importing Sketches as images or canvases
  • Working with layers
  • Introduction to curve tools. Basics, U’s & V’s, spans.
  • Create Symmetrical Curves
  • Transform Curves, Creating Curve Fillets, Curve Sections and offset curves
Week 02 - Digital Design Foundation 2 & Building and Controlling Simple Geometry
  • Controlling Geometry, Mirroring, Grouping, and Duplicating Objects 
  • Object Lister, CV Sculpting, and Concept Sculpting
Week 03 - Digital Design Foundation 3, Surface Editing & Introduction to Different Continuities
  • Surface toolbar, edit and shade
  • Difference Between Surfaces and Solids
  • Surfaces from Boundaries
  • Bezier Surfaces 
  • Nurbs & Slab Modeling
  • What are Parent Surfaces?
    • Primary Surfaces
    • Secondary Surfaces
  • Sharp Surface Models
  • Primary Fillets and Blends
  • Secondary Fillets and Blends
  • Chord Fillet and Radius Fillet
  • Trimming, Creating Curves on Surfaces
  • Trimming Surfaces, Intersect Surfaces, Filleting Surfaces
  • Adding Variable Radius Fillets
  • G0 - Positional
  • G1 - Tangent
  • G-2 - Curvature
  • G-3 - Curvature
Week 04 - Workflow 1: Concept Modeling
  • Introduction to Concept Modelling 
  • Introduction to Construction Options
  • Dimensions 
  • Overlay Canvasses for Design and Presentation 
  • Building with Curves & Surface Tools 
  • Modelling Approaches and Surface Distribution 
  • Working Accurately
Week 05 - Workflow 2: Concept Modelling
  • Overlay Canvass for Design
  • Surface Understanding by Three-quarter Views
  • Building with Curves & Surface Patching 
  • Modelling Approaches and Surface Distribution
Week 06 - Workflow 3: Concept Modelling
  • Component design 
  • Hypothetical surfaces to create patch layout 
  • Work more on the Creative side: Imagine the surfaces
Week 07 - Workflow 4: Concept Modelling
  • Component design 
  • Hypothetical surfaces to create patch layout 
  • Work more on the Creative side: Imagine the surfaces
Week 08 - Workflow 5: Concept Modelling
  • Surfaces, patches, and layout 
  • The idea of how to divide surfaces 
  • Building techniques, and where to start 
  • Make your way up to the top 
  • Parent Patches- Foundation
Week 09 - Technical Surfacing (A- Class Knowledge)
  • Introduction to Technical Surfacing
  • Surface Evaluation - Reflection Lines
  • Surface Evaluation - Cross Sections & Comb Plots
  • Construction Tolerances between Surface Patches
  • Transform CV - Fine-Tuning Control Points
  • Working with Trimmed Edges - Fit Curve & Align Project
Week 10 - Class B Surfaces Modelling
  • A well-thought patch construction 
  • Patches with proper CV layout 
  • Proper passing of positional, tangent, and curvature surfaces 
  • Properly evaluated surfaces 
  • Making way up to Class-A Model
Week 11 - Reverse Engineering
  • Introduction to Reverse Engineering 
  • Working with Mesh Data 
  • Working with Sections 
  • Creating a Surface onto a Mesh 
  • Analyzing and Displaying Deviation 
  • Reference Manager for Handling Large Data Sets
Week 12 - Presenting Your Design
  • Rendering in ALIAS
  • Hardware Rendering, Shades, Lighting and Environments 
  • Creating Image Files

Course 6: Ultimate SOLIDWORKS Course

Week 01 - Creating your own Concept Sketches
  • You will learn to create professional mood boards and initial ideation sketches in Adobe Photoshop.
  • You will learn how to import & blend images, add watermarks and colour.
  • You will also learn how to design an American Chopper and how to render this design in Photoshop.
Week 02 - Introduction to SOLIDWORKS and Mastering SOLIDWORKS User Interface
  • You will be introduced to SOLIDWORKS and will learn how to customize the shortcuts.
  • You will learn solid modelling techniques in SOLIDWORKS while modelling the Transmission belt, Kickstand, and Fenders of an American Chopper.
  • You will also learn how to add appearance to the parts of the bike.
Week 03 - Advanced Sketching and Solid Modeling
  • In this module, you will learn how to create advanced sketches using curved driven patterns and patterns such as sketches, projected, and composite curves.
  • You will also learn how to create complex shapes while modelling the wheels, chassis, and engine.
Week 04 - Assembly Techniques
  • You will learn the use of mates to provide relationships between parts in an assembly.
  • You will also learn how and why advanced mates such as angle mates are provided to limit the rotation of parts.
Week 05 - Rendering
  • In this module, you will learn how to add decals, lights, and cameras as a pre-processing step before the final rendering.
  • You will be taken through the complete rendering process with PhotoView 360 and SOLIDWORKS Visualize using which you will be creating high-quality images during the final rendering.
Week 06 - Surface Modelling
  • In this module, you will learn about the surface modelling feature in SOLIDWORKS.
  • You will learn how to create a part using a reference surface.
  • You will be taught advanced surface modelling features while creating various parts of the Yacht such as the Hull, the Superstructure, and the Seats.
  • You will also learn how to add decals and appearance for the parts and assembly.

Course 7: SolidWorks Boeing 747 Design

Week 01 - Introduction to Solidworks Surface Modelling Interface
  • Sketching tools
  • Surface modelling tools
  • Types of tools to create the surfaces
  • Blueprint setup
Week 02 - Curve Generation
  • Spline
  • Spline vectors
  • Equal curvature for splines
  • Constraining the splines
  • Projected curve creation
  • Composite curve generation 
Week 03 - Surface Creation from Curves and Sketches
  • Types of Surfaces
  • Boundary surfaces
  • Lofted Surfaces
  • Filled Surfaces
  • Ruled Surfaces
  • Reference Planes
  • Surface Trims
  • Surface Knit
  • Move/Copy Surfaces
  • Mirror Surfaces
Week 04 - Application of Solid Modelling
  • Revolve Boss
  • Extrude cut
  • Linear & circular patterns
  • Fillets
  • Chamfers
  • Split Bodies
  • Creation of wheels
Week 05 - Introduction to Assembly Module
  • Inserting the parts
  • Mates in assembly
  • Subassembly creations
  • Difference between Float and fixed parts
  • Importing sub-assemblies to other assemblies
  • Application of Decals
  • Appearances adjustment

Course 8: Automotive Seating Design using CATIA V5

Introduction to Automotive Seating
  • In this section, we will have a brief Introduction to Automotive Structure, Seats & their Nomenclature.
Current Fashion/Trend
  • In this section, we will have a brief on types of Seats, how the seats are defined as per the number of rows in the Car and Number of Movement in the seat.
Component of Seats
  • This section contains information about the parts/component used to design/develop a seat as per the requirement from the customer. It will also have a basic mechanism used in a seat to provide the movements. It is defined in two segments:
    • Front Row Components 
    • Rear Row Components
Component Details : Foam
  • In this section, we will brief about the components of Foam.
  • The following points will be covered during the course with a hands-on CATIA model.
    • How many types of Foam are available
    • Design Standard for Foam
    • Methods of foam development/Manufacture
    • Defects in Foam
Component Details : Structure
  • In this section, we will brief about the components – Structure.
  • The following points will be covered during the course with a hands-on CATIA model.
    • Types of Structure
    • Component of Structure
    • Design guideline
    • The material used in manufacturing
    • Methods used to develop a structure
Component Details : Headrest
  • Types of Headrest used in automotive seats.
  • Components used in making headrest
  • Use of Headrest
Component Details : Trims
  • Types of Trims used in Automotive
  • The terminology used in Trims
  • Defects during the development of trim
  • Methods to assemble trims
Component Details : Plastics
  • Types of Plastic ( Material/Usage differentiation)
  • Nomenclature of plastic parts in the seat
  • Efficient ways to use plastic in a seat
  • Defects occur on plastic components
Component Details : Armrest
  • Types of Armrest
  • Mechanism of Armrest
  • Components of an Armrest
  • Manufacturing Defects of Armrest
Component Details : Mechanism
  • In this course we will brief about details of all the mechanisms used in Automotive passenger seats including types of Mechanism used and nomenclature:
    • Recliner – Work/Function and detail study
    • Track – Work/Function and detail study
    • Height Adjuster – Work/Function and detail study
Seat Testing
  • Safety-related Test
  • Regulatory related Test
Comfort and Innovation
  • Comfort mechanism
  • New Innovation Idea
  • Comfort layouts of Seats
Seat Related Issues
  • 8D
  • Fish Bone Diagram
  • 5D
  • Man-Machine Diagram
DFMEA and PFMEA
  • What are DFMEA and PFMEA
  • The process to prepare DFMEA and PFMEA
  • Different Review points of DFMEA and PFMEA
Geometric Dimensioning and Tolerances [GD&T]
  • Introduction to GD&T
  • Usage of GD&T in seats
  • Different examples to define GD&T with exercise to do
Program Life Cycle
  • Life Cycle of a program
  • Different stages a program goes
  • Milestones of Customers

Course 9: Automotive Lighting Design using CATIA V5

Basic of Lighting & Software Overview
  • Some Old school phenomena of Physics-related to lighting
  • How basic physics are used in real-time application
  • Basic name and application of Automobile lighting Eg., Headlight, tail light etc. 
  • The function of light, eg., Turn indication, High beam, Low Beam
  • CATIA basic model, workbench, some basic commands (in CATIA)
  • Some practice sessions on basic features, Like, boss, Locators (in CATIA)
Basic of Regulation & Start of Making Lamp
  • Information about regulations and their function
  • Start making Lamp (Class A analysis) (in CATIA)
  • B surface creation (all into separate parts in CATIA) 
  • Feature implementation (in CATIA)
  • More deep information for Regulation and How to Check into 3D
  • Draft analysis, Basic check for Model(in CATIA)
Advance Level of Regulation with 3D Model & Plastics Introduction
  • Basic Plastic, understanding while designing parts (in CATIA)
  • Making joining section (Glue, hot plate, Vibration etc)
  • Making all in single files (in CATIA)
  • Publish command in CATIA and join all parts together
  • Making mounting concept with 3,2,1 Principle surrounding check (in CATIA)
  • C regulation into 3D (in CATIA)
Basic Tooling Check & Drawing Making
  • Data as per tooling requirement(only basic) in CATIA
  • Start making a 2D drawing from 3D (in CATIA)
  • Tolerance and Dimension (in CATIA)
  • Complete revision (basic only)
  • Making small Lamp again as per regulation, plastic, and Tooling requirement
  • Understanding Industry requirements, Optics, thermal, RFQ, and other key elements to getting into this domain  

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