3D Game Environment Cathedral Creation

BY
Udemy

Acquire an understanding of 3ds Max, Substance Painter, Substance Designer, and Unreal Engine for 3d modeling cathedral game environments.

Mode

Online

Fees

₹ 449 2499

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Victory3D LLC, an e-learning platform dedicated to improving the way artists create, developed the 3D Game Environment Cathedral Creation online certification, which is offered by Udemy and is meant for applicants who wish to create a 3D cathedral environment for games. 3D Game Environment Cathedral Creation online course by Udemy will take applicants through the stages of creating an environment which includes modeling, texturing, material creation, environment design, lighting, and post effects.

3D Game Environment Cathedral Creation online classes include 52 hours of detailed video-based lectures along with 6 downloadable learning resources which include the fundamentals of game environment design, lighting, 3d modeling, material creation, unwrapping, and game design. By the end of this training program, applicants will get the abilities to construct detailed modular objects, clean tileable textures, and the expertise to work within Unreal Engine 4 to bring a level to completion, including level art, lighting, and post effects.

The highlights

  • Certificate of completion
  • Self-paced course
  • 52 hours of pre-recorded video content
  • 6 downloadable resources

Program offerings

  • Online course
  • Learning resources. 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 449  ₹2,499
certificate availability

Yes

certificate providing authority

Udemy

What you will learn

Game designing skills

After completing the 3D Game Environment Cathedral Creation certification course, applicants will gain an understanding of game design and game environment design fundamentals using technologies such as 3ds Max, Unreal Engine, Substance Painter, and Substance Designer. Applicants will learn the fundamentals of 3d modeling to create a cathedral game environment. Applicants will learn procedures for unwrapping and creating materials such as the floor, trim sheets, windows, chandeliers, glass texture, and bench, as well as how to use lighting tricks and techniques to create both night and day scenes.

The syllabus

Introduction

  • Going Over Our Reference

Modeling The Cathedral

  • Creating Our Blockout Part 1
  • Creating Our Blockout Part 2
  • Creating Our Blockout Part 3
  • Creating Our Blockout Part 4
  • Creating Our Blockout Part 5
  • Creating Our Blockout Part 6
  • Creating Our Blockout Part 7
  • Creating Our Blockout Part 8
  • Creating Our Blockout Part 9
  • Creating Our Blockout Part 10
  • Start Creating the Base Pillar
  • Finish Creating the Base Pillar
  • Creating Our Main Archway Part 1
  • Creating Our Main Archway Part 2
  • Creating Our Main Archway Part 3
  • Creating Our Main Archway Part 4
  • Creating Our Main Archway Part 5
  • Creating Our Back Wall Part 1
  • Creating Our Back Wall Part 2
  • Creating Our Back Wall Part 3
  • Creating Our Back Wall Part 4
  • Creating Our Back Wall Part 5
  • Creating Our Back Wall Part 6
  • Creating the Ground Floor Ceiling Part 1
  • Creating the Ground Floor Ceiling Part 2
  • Creating the Ground Floor Ceiling Part 3
  • Creating the Ground Floor Ceiling Part 4
  • Creating the Ground Floor Ceiling Part 5
  • Creating the Center Walkway
  • Creating the Top Window Part 1
  • Creating the Top Window Part 2
  • Creating the Top Window Part 3
  • Creating the Main Ceiling Part 1
  • Creating the Main Ceiling Part 2
  • Start Optimization on Our Modular Pieces
  • Finish Optimization on Our Modular Pieces
  • Creating the Back of the Cathedral Part 1
  • Creating the Back of the Cathedral Part 2
  • Creating the Back of the Cathedral Part 3
  • Creating the Back of the Cathedral Part 4
  • Creating the Back of the Cathedral Part 5
  • Creating the Back of the Cathedral Part 6
  • Creating the Back of the Cathedral Part 7
  • Creating the Back of the Cathedral Part 8
  • Creating the Back of the Cathedral Part 9
  • Creating the Entrance of the Cathedral Part 1
  • Creating the Entrance of the Cathedral Part 2
  • Creating the Entrance of the Cathedral Part 3

Material Creation & Unwrapping

  • Creating Our Brick Material Height Map Part 1
  • Creating Our Brick Material Height Map Part 2
  • Creating Our Brick Material Height Map Part 3
  • Creating Our Brick Material Normal Map
  • Creating Our Brick Material Base Color Part 1
  • Creating Our Brick Material Base Color Part 2
  • Creating Our Brick Material Base Color Part 3
  • Creating Our Brick Material Base Color Part 4
  • Exposing the Values on Our Brick Material
  • Final Polish on Our Brick Material
  • Creating Our Plaster Material
  • Creating Our Floor Material Part 1
  • Creating Our Floor Material Part 2
  • Unwrapping Our Modular Pieces Part 1
  • Unwrapping Our Modular Pieces Part 2
  • Unwrapping Our Modular Pieces Part 3
  • Unwrapping Our Modular Pieces Part 4
  • Unwrapping Our Modular Pieces Part 5
  • Unwrapping Our Modular Pieces Part 6
  • Unwrapping Our Modular Pieces Part 7
  • Unwrapping Our Modular Pieces Part 8
  • Unwrapping Our Modular Pieces Part 9
  • Unwrapping Our Modular Pieces Part 10
  • Start Importing Our Arch into Unreal Engine
  • Creating Our Master Material in Unreal Engine Part 1
  • Creating Our Master Material in Unreal Engine Part 2
  • Creating Our Master Material in Unreal Engine Part 3
  • Creating Our Master Material in Unreal Engine Part 4
  • Setting Up Our Materials in Unreal Engine
  • Start Creating Our Trim Sheet Material Part 1
  • Start Creating Our Trim Sheet Material Part 2
  • Start Creating Our Glass Windows Part 1
  • Start Creating Our Glass Windows Part 2

Setup in Unreal, Lighting & Post Effects

  • Preparing All Our Objects for Export to Unreal Engine Part 1
  • Preparing All Our Objects for Export to Unreal Engine Part 2
  • Preparing All Our Objects for Export to Unreal Engine Part 3
  • Preparing All Our Objects for Export to Unreal Engine Part 4
  • Start Painting Our Masks Part 1
  • Start Painting Our Masks Part 2
  • Start Setting Up Our Objects in Unreal Part 1
  • Start Setting Up Our Objects in Unreal Part 2
  • Fixing Our Lightingmap and Material Problems
  • Creating Our Windows and Building Our Scene Part 1
  • Creating Our Windows and Building Our Scene Part 2
  • Creating Our Tileable Glass Texture
  • Placing Our New Glass Material
  • Fixing Some Lighting and UV Problems
  • Setting Up Some Basic Lighting
  • Balancing Our Materials Part 1
  • Balancing Our Materials Part 2
  • Fixing Our Glass Material
  • Doing Our First Post Effect Pass
  • Doing Our Second Lighting Pass Part 1
  • Doing Our Second Lighting Pass Part 2
  • Creating Our Bench Part 1
  • Creating Our Bench Part 2
  • Creating Our Chandelier Part 1
  • Creating Our Chandelier Part2
  • Creating Our Chandelier Part 3
  • Creating Our Chandelier Part 4
  • Creating Our Chandelier Part 5
  • Setting Up Our Night Scene Part 1
  • Setting Up Our Night Scene Part 2
  • Setting Up Our Night Scene Part 3
  • Final Polish of Our Scene

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