The Beginner's Guide to Artificial Intelligence (Unity)

BY
Udemy

Mode

Online

Fees

₹ 599 4099

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course and certificate fees

Fees information
₹ 599  ₹4,099
certificate availability

Yes

certificate providing authority

Udemy

The syllabus

Introduction

  • Introduction
  • Join the H3D Student Community
  • FAQ's
  • Not so Scary Vector MAthematics
  • Vector Mathematic Basics Cheat Sheet
  • Test your vector mathematics knowledge
  • Important Note Regarding Unity Updates to FBX Model Importing

Moving

  • Vectors and Moving in a Straight Line
  • Traveling to a Goal Location
  • Pushing the Character Forward
  • Slerping
  • About Animation and Translation
  • Waypoints
  • Challenge

Cars

  • Unity's Waypoint System
  • Car Racing with Waypoints
  • Customising Car Behaviours
  • Unity's Vehicle System

Waypoints

  • Graph Theory and Pathfinding
  • Pathfinding through Waypoints
  • Pathfinding through Waypoints Part 2
  • Challenge
  • Waypoints in 2D

NavMesh

  • NavMesh Basics
  • From Waypoints to NavMesh
  • NavMesh Agents Part 1
  • NavMesh Agents Part 2
  • Following a Player on A NavMesh and Setting-Up Off Mesh Links
  • Fixing Mixamo Textures
  • Animating on a NavMesh
  • Syncing Animation Speed with NavMesh Agent Speed
  • Multiple NavMeshes for Different Agent Sizes
  • Challenge

Autonomously Moving Agents

  • Seek and Flee
  • Pursuit
  • Evade
  • Wander
  • Hide Part1
  • Hide Part 2
  • Complex Behaviours
  • Behaviour Challenge

Moving as One

  • Crowd Simulation
  • Creating a City Crowd Part 1
  • Creating a City Crowd Part 2
  • Fleeing
  • Flocking Part 1
  • Flocking Part 2
  • Flocking Part 3
  • Challenge 1
  • Challenge 2
  • Challenge 3

Let's Start Thinking

  • Line of Sight
  • Finite State Machines Part 1
  • Finite State Machines Part 2
  • Finite State Machines Part 3
  • Converting the FSM to Work on a Navmesh
  • Challenge

Behaviour Trees

  • Introduction to Behaviour Trees
  • Sequence Nodes Part 1
  • Sequence Nodes Part 2
  • Embedding Logic in Behaviour Trees
  • Selector Nodes
  • More Logic for Complex Behaviours
  • Putting Together a Complex Behaviour Tree
  • Challenge

Goal Oriented Action Planning

  • Introduction to GOAP
  • Getting Started with GOAP in Unity
  • Adding Actions to GOAP
  • Adding Multiple Plans to GOAP
  • Global States and Multiple Agents

End Words

  • Where To Now?

Instructors

Dr Penny de Byl

Dr Penny de Byl
Professor
Udemy

Other Bachelors, Ph.D

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