Beginner's Guide to Creature Creation for Games

BY
Udemy

Learn the core skills to construct a completely textured game character using Unreal Engine 4.

Mode

Online

Fees

₹ 599 3299

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Beginner's Guide to Creature Creation for Games online certification is developed by Nexttut Education Pvt. Ltd., an online learning specialist in CG tutorials, and is offered by Udemy, which is aimed at participants and artists who want to learn the entire pipeline that is used to create creature characters for games. The Beginner's Guide to Creature Creation for Games online course by Udemy seeks to teach participants how to use Unreal Engine 4 to construct the anatomy, accessories, animation-ready topologies, UVs, textures, and necessary items for a completed professional look.

Beginner's Guide to Creature Creation for Games online classes begin with the fundamentals of Zbrush and Maya and progresses to concepts where participants will learn how to make a high poly character as well as all of the props and weaponry. This course includes topics like game design, character creation, sculpting, modeling, retopology, PBR texturing, UV mapping, cinematic lighting, and rendering.

The highlights

  • Certificate of completion
  • Self-paced course
  • 32 hours of pre-recorded video content
  • Downloadable resources

Program offerings

  • Online course
  • Learning resources. 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 599  ₹3,299
certificate availability

Yes

certificate providing authority

Udemy

What you will learn

Game designing skills

After completing the Beginner's Guide to Creature Creation for Games certification course, participants will acquire a comprehensive understanding of the basic as well as advanced principles involved with character creation for games using the fundamentals of game design. Participants will learn about sculpting, retopology, PBR texturing, 3d modeling, UV unwrapping, lighting, and rendering while building game creature characters. Participants will also gain a practical understanding of in-game creature development technologies such as Blender, Zbrush, Photoshop, and Unreal Engine.

The syllabus

Introduction

  • Intro to the Project
  • Introduction to Maya
  • Modelling Basics Part 1
  • Modelling Basics Part 2
  • 04 Modelling Basics Part 3

Introduction to Zbrush

  • Introduction To Zbrush
  • Sculpting Basics Part 1
  • Sculpting Basics Part 2
  • Sculpting Basics Part 3
  • Modeling And Sculpting Workflow

Starting our Project

  • Project Description
  • Understanding Proportions
  • Zspheres Base Mesh
  • Working With The Base Mesh

Sculpting Anatomy

  • Block In Of The Chest Muscles
  • Block In Of The Back Muscles
  • Anatomy Of The Arm
  • Sculpting Of The Arm
  • Anatomy Of The Legs
  • Sculpting Of The Legs
  • Creation Of Feet And Horns
  • Block In Of The Face
  • Creation Of The Wings
  • Subdivision Method

Refining the Sculpture

  • Sculpting Of The Face Part 1
  • Creation Of The Teeth
  • Sculpting Of The Face Part 2
  • Sculpting Of The Horns Part 1
  • Sculpting Of The Horns Part 2
  • Refining Chest And Neck
  • Proportion Fixes
  • Sculpting The Spikes
  • Refining The Arms
  • Refining The Forearms
  • Sculpting The Hands Part 1
  • Sculpting The Hands Part 2
  • Refining The Legs
  • Refining The Lower Leg
  • Creating The Plating
  • Refining The Wings

Modelling the Props and Weapons

  • Modelling The Skirt Part 1
  • Modelling The Skirt Part 2
  • Modelling The Skirt Part 3
  • Modelling The Skirt Part 4
  • Modelling The Skirt Part 5
  • Modelling The Skirt Part 6
  • Modelling The Bracer Part 1
  • Modelling The Bracer Part 2
  • Posing The Bracer
  • Finishing The Skirt
  • Modelling The Dagger
  • Modelling The Staff
  • Creating The Wing Membranes
  • Exporting To Zbrush

Detailing of the High Polys

  • Sculpting The Dagger
  • Sculpting The Staff Part 1
  • Sculpting The Staff Part 2
  • Sculpting The Staff Part 3
  • Sculpting The Staff Part 4
  • Sculpting The Staff Part 5 1
  • Sculpting The Skirt
  • Sculpting The Bracer
  • Sculpting The Bandages
  • Sculpting The Mouth
  • Detailing The Horns
  • Detailing The Skin
  • Detailing The Hands
  • Detailing The Plating

Retopology

  • Preparing The Objects For Retopology
  • Understanding Retopology
  • Retopology Of The Dagger
  • Organizing The Main Character
  • Retopology Of The Face Part 1
  • Retopology Of The Face Part 2
  • Retopology Of The Face Part 3
  • Retopology Of The Face Part 4
  • Retopology Of The Chest Part 1
  • Retopology Of The Chest Part 2
  • Retopology Of The Arm
  • Retopology Of The Hand
  • Retopology Of The Leg Part 1
  • Retopology Of The Leg Part 2
  • Retopology Of The Leg Part 3
  • Retopology Of The Foot Part 1
  • Retopology Of The Wings Part 1
  • Retopology Of The Wings Part 2
  • Finalizing The Demon Retopology
  • Retopology Of The Staff Part 1
  • Retopology Of The Staff Part 2
  • Retopology Of The Staff Part 3
  • Retopology Of The Staff Part 4
  • Retopology Of The Staff Part 5
  • Retopology Of The Bracer
  • Retopology Of The Skirt Part 1
  • Retopology Of The Skirt Part 2
  • Retopology Of The Skirt Part 3
  • Retopology Of The Wings
  • Retopology Of Tongue And Teeths

UV Mapping

  • Understanding Uvs
  • Dagger Uvs
  • Staff Uvs Part 1
  • Staff Uvs Part 2
  • Main Character Uvs
  • Understanding Texels And Uv Organization

PBR Texturing

  • Introduction To Substance and Materials
  • Understanding Bakes And Maps
  • Texturing The Dagger
  • Texturing The Staff Part 1
  • Texturing The Staff Part 2
  • Preparing The Props For Bakes
  • Texturing The Props Part 1
  • Texturing The Props Part 2
  • Preparing The Body For Bakes
  • Body Base Layers
  • Texturing The Skin Part 1
  • Texturing The Skin Part 2
  • Texturing The Skin Part 3
  • Texturing The Mouth
  • Texturing The Horns
  • Texturing The Wings
  • Exporting The Textures

Unreal Engine 4, Materials, Lights and Post Production

  • Intro To Marmoset Toolbag
  • Creating The Eyes
  • Introduction To Unreal Engine 4
  • Downloading Assets From The Marketplace
  • Creating Our Scene In Unreal Engine 4
  • Lights And Cameras In UE4
  • Posing Our Character In Zbrush
  • Finalizing The Scene In UE4
  • Photoshop Post Processing
  • Bonus Fixing Issues In The Pipeline
  • Bonus Opacity In UE4

Conclusion

  • Project End

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