Beginner's Guide to Stylized Character Creation for Games

BY
Udemy

Acquire the skills to create a complete real-time customized game creature character from start to finish.

Mode

Online

Fees

₹ 499 2999

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Beginner's Guide to Stylized Character Creation for Games certification course is created by Nexttut Education Pvt. Ltd., a digital learning platform specialist in CG tutorials, and is made available by Udemy which is designed for complete beginners who want to learn how to create a real-time stylized game character. Beginner's Guide to Styled Character Creation for Games online course focuses on teaching how to construct an actual game character and covers everything including sculpting, retopology, and texturing of a game character, particularly stylized figures.

Beginner's Guide to Stylized Character Creation for Games online classes feature 33 hours of detailed video-based lectures along with articles and learning resources that cover a range of topics useful for creating game characters which include UV theory, rendering, modeling, sculpting, texturing, retopology, and more. With this course, students will also learn how to use game design software such as Maya, Zbrush, Photoshop, and Substance Painter.

The highlights

  • Certificate of completion
  • Self-paced course
  • 33 hours of pre-recorded video content
  • 1 article
  • Learning resources

Program offerings

  • Online course
  • Learning resources. 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 499  ₹2,999
certificate availability

Yes

certificate providing authority

Udemy

What you will learn

After completing the Beginner's Guide to Stylized Character Creation for Games online certification, students will be introduced to the basics of character creation for developing in-game characters using software like MayaZbrush, Substance Painter, and Photoshop. Students will practice with a variety of methodologies related to modeling, retopology, rendering, sculpting, and texturing. Students will also learn about UV theory and build abilities in creating high-poly characters for video games.

The syllabus

Introduction to Maya

  • Introduction
  • Project Overview
  • Maya UI and Projects
  • 3D Components
  • Maya Customization
  • Basic Modelling Tools
  • Modelling the First Prop
  • Complete Pipeline Overview
  • Modelling the Shovel
  • Modelling the Shovel Handle
  • Modelling the Shovel Head
  • Modelling the Shovel Connection
  • Modelling the Combat Knife
  • Modelling the Combat Knife Cover

Introduction to Zbrush

  • Introduction to Zbrush
  • Introduction to Sculpting
  • Sculpting a Stylized Skull
  • Detailing the Stylized Skull
  • Common Zbrush Errors
  • Zbrush Cutsom UI
  • Using a Base Mesh
  • Planes of the Face
  • Refining the Face
  • Maya and Zbrsuh Bridge
  • Modelling the Jacket
  • Modelling the Pants
  • Anatomy of the Folds
  • Refining the Jacket Part1
  • Refining the Jacket Part2
  • Refining the Pants Part1
  • Refining the Pants Part2
  • Refining the Face Topology
  • Modelling the Inside of the Mouth
  • Modelling the Ear
  • Block in of the Hair
  • Sculpting the Hair Part1
  • Sculpting the Hair Part2
  • Modelling the Hands
  • Refining the Hands
  • Scene Assembly

Prop Modelling

  • Modelling the Sleeping Bag Part1
  • Modelling the Sleeping Bag Part2
  • Modelling Belt Buckles
  • Refining Belt Buckles
  • Modelling the Backpacks
  • Refining Backpack a
  • Refining Backpack b
  • Refining Backpack c
  • Refining Backpack d
  • Organizing Our Assets
  • Modelling the Front Bag
  • Watertight Models
  • Modelling Magazine Bags
  • Modelling Secondary Magazine Bags
  • Modelling the Watch
  • Modelling the Chest Belt Part1
  • Modelling the Chest Belt Part2
  • Modelling the Chest Belt Part3
  • Adding Jacket Details
  • Modelling the Kneepad
  • Modelling the Boots Part1
  • Modelling the Boots Part2
  • Modelling the Boots Part3
  • Modelling the Scar Part1
  • Modelling the Scar Part2
  • Modelling the Scar Part3
  • Modelling the Scar Part4
  • Modelling the Scar Part5
  • Modelling the Scar Part6
  • Modelling the Pistol Part1
  • Modelling the Pistol Part2
  • Modelling the Pistol Holster
  • Preparing Objects for Final Polish
  • Final Details on the Pants
  • Final Details on the Bags
  • Preparing the High Polys

Retopology

  • Retopology of the Face part1
  • Retopology of the Face part2
  • Retopology of the Face part3
  • Retopology of the Neck
  • Retopology of the Shoulder
  • Retopology of the Arm
  • Retopology of the Forearm
  • Retopology of the Hands
  • Retopology of the Shoes
  • Retopology of the Lower Pants
  • Retopology of the Upper Leg
  • Retopology of the Leg Details Part1
  • Retopology of the Leg Details Part2
  • Retopology of the Back
  • Retopology of the Chest Part1
  • Retopology of the Chest Part2
  • Retopology of the Chest Part3
  • Retopology of the Hair
  • Retopology of the Bags
  • Retopology of the Sleeping Bags
  • Retopology of the Non Decimated Props Part1
  • Retopology of the Non Decimated Props Part2
  • Retopology of the Gun
  • Retopology of the Gun Holster Part1
  • Retopology of the Gun Holster Part2
  • Retopology of the Scar Part1
  • Retopology of the Scar Part2
  • Retopology of the Scar Part3
  • Retopology of the Scar Part4

UVs and Bakes

  • UV Theory
  • Baking Theory
  • Uving the Bags
  • Uving the Props
  • Uving the Character Part1
  • Uving the Character Part2
  • Uving the Guns
  • Preparing Files for Bakes

Texturing

  • Introduction to Substance Painter
  • Stylized Texturing
  • Texturing the Body Part1
  • Fixing the Rope
  • Texturing the Body Part2
  • Texturing the Body Part3
  • Texturing the Pants
  • Texturing the Boots
  • Texturing the Skin Part1
  • Texturing the Skin Part2
  • Texturing the Props Part1
  • Texturing the Props Part2
  • Texturing the Guns

Rendering

  • Exporting the Textures
  • Marmoset Basics
  • Basic Rig
  • Basic Skin
  • Placing the Props
  • Final Presentation
  • Bonus Lecture - What should I learn next


Instructors

Mr Nalini Kanta Jena

Mr Nalini Kanta Jena
3D Character Instructor
Udemy

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