Blender 2.79: Complete training from beginner to pro

BY
Udemy

Learn modelling, animation, sculpting, rigging, texturing, and simulation with the most recent version of Blender.

Mode

Online

Fees

₹ 549 2499

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video Based

Course overview

The Blender is an essential tool for professional graphic designers required for constant evolution. Blender 2.79: Complete training from beginner to pro online course is intended for all individuals who want to learn how to use Blender and its advanced developing features and get acquainted with the software, as well as professionals who want to broaden their knowledge. 

Blender 2.79: Complete training from beginner to pro online certification is created by Julien Deville - Freelance 3D Designer & Blender Foundation certified Trainer and presented by Udemy, a US-based ed-tech company that provides online programs that teach students the best and most up-to-date techniques. Blender 2.79: Complete training from beginner to pro syllabus offers more than 34 hours of in-depth video content which begins with the topics such as fundamentals of polygon modelling, animation, rendering, and application's detailed functionalities such as compositing, digital sculpture, 3D printing, and game design. After completing this course individuals will be able to comprehend the Blender interface and learn keyboard shortcuts for better workflow management.

The highlights

  • Certificate of completion
  • Self-paced course
  • English videos with multi-language subtitles
  • 34.5 hours of pre-recorded video content
  • 53 downloadable resources
  • 30-day money-back guarantee 
  • Unlimited access
  • Accessible on mobile devices and TV

Program offerings

  • Certificate of completion
  • Self-paced course
  • English videos with multi-language subtitles
  • 34.5 hours of pre-recorded video content
  • 53 downloadable resources
  • 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 549  ₹2,499
certificate availability

Yes

certificate providing authority

Udemy

Who it is for

What you will learn

Animation skills

After completing the Blender 2.79: Complete training from beginner to the pro certification course, candidates will develop a working knowledge of Blender and its features. Candidates will study advanced Blender features for composting, digital sculpting, 3D modeling, and video game resource development. Candidates will also learn how to use Blender for polygon modeling, rendering, and animation. Candidates should be skilled to use the Blender interface and shortcut keys to increase efficiency and productivity.

The syllabus

Discovering Blender

  • Introduction
  • Interface presentation
  • Interface customization
  • 3D view navigation
  • Blender Configuration

Object Mode

  • The object mode menu bar
  • Mesh primitives presentation
  • Other objects presentation
  • Basic manipulations
  • Objects relations
  • Use of constraints
  • The BoolTool and boolean operations
  • Simple modeling exercises from primitive cup, lamp, desk, usb key

Edit Mode

  • Presentation, the notion of vertice, edge, face
  • Selection tools
  • The extrusion
  • Modeling tools in edit mode
  • The proportional editing
  • The snapping
  • The loop tool addon
  • Basic modeling exercises in edit mode-Cup
  • Basic modeling exercises in edit mode-Shampoo bottle
  • Basic Modeling exercise in edit mode-Headphones
  • Model a robot with reference image part1
  • Model a robot with reference image part2
  • Model a robot with reference image part3
  • Model a robot with reference image part4

Modifier

  • Introducing non-destructive modifiers
  • Presentation and use of the main modifiers
  • Presentation and use of the main modifiers 2
  • Examples of typical modelizations with modifiers_chain
  • Examples of typical modelizations with modifiers_sofa
  • Examples of typical modelizations with modifiers _bottle
  • Examples of typical modelizations with modifiers _plant

Bezier Curves

  • General overview
  • Curves in Edit mode
  • Specific features of Curves
  • Modelling with curves and hooks
  • Import .svg from other softwares
  • The text object
  • Exercise: Creation of a 3D logo from a 2D image

Cycles Render Engine

  • Render engine introduction
  • General Settings
  • Node system, addon node wrangler
  • Shaders presentation
  • Specific shaders creation
  • Camera settings
  • The PBR shaders Addon
  • Use on our robot

World and Lighting

  • The world panel
  • Using HDRI maps
  • Lighting and different types of lamps
  • Exercise-Studio-creation
  • Tips with HDRI maps-Easyhdri-Filmic

UV Mapping Texture Paint and Baking

  • Unwrap Techniques
  • Edition of islands
  • Unwrap the mug
  • Unwrap the robot
  • Texture paint mode, tools presentation
  • Using an image texture as brush
  • Image projection in stencil mode
  • Using Line and Curve Strokes
  • Baking in cycles, use with the robot

The sculpt mode

  • Sculpt mode presentation and interface configuration
  • Tools presentation
  • Multiresolution Modifier
  • Basic sculpture techniques
  • The liberty of dynamic topology
  • Timelapse Sculpture of a werewolf bust
  • Using textures for details
  • Retopology tools in Blender
  • Retopology of werewolf bust timelapse

The Armatures

  • Armature presentation and visualization
  • Bones management, layer system
  • Armatures in Edit Mode
  • The pose mode
  • Parenting, organic or mechanical object
  • Bone constraints
  • Exercise: Rigging an humanoid
  • Exercise: Rigging our Robot

Animation in Blender

  • Configuration and principles of key insertion
  • Dedicated interface
  • Shapekeys
  • Separate location scale and rotation keys-Animation of a ball
  • Everything is animatable
  • Exercise-Creation of a turnaround system
  • Exercise-creation of a title animation
  • Exercise-Creating a walking cycle

Simulations

  • Introduction to simulations
  • Rigid bodies simulations
  • Smoke simulation
  • Cloth simulation
  • Fluid simulations
  • Dynamic particle system
  • Static particles

Compositing

  • Presentation of compositing-Node system concept
  • Main nodes presentation
  • Exercise - creating a vignette- adding a watermark
  • Exercise - use of passes-add a glow effect
  • Exercise- Integrate a 3d object into an photography

Instructors

Mr Julien Deville
Designer
Freelancer

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