Blender 2.8 The complete guide from beginner to pro

BY
Udemy

Learn basic to advanced concepts of Blender for creating exceptional 3D models, sculptures, and animations.

Lavel

Beginner

Mode

Online

Fees

₹ 599 2999

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Blender 2.8 The complete guide from beginner to a pro online course is a comprehensive training programme for mastering the Blender 2.8 software. Blender 2.8 is a free and open-source 3D software. The course is organized into 15 sections that will enable students to study systematically and progressively. The majority of the sections are combined with activities that examine and implement the concepts discussed. The source files are also included in the course which enables the individuals to see their course progress.

Blender 2.8 The complete guide from beginner to pro certification course is created by Julien Deville - Freelance 3D designer & Blender Foundation certified trainer and offered by Udemy, an ed-tech corporation established in the United States that supports candidates in gaining and honing new skills. Blender 2.8 The complete guide from beginner to pro online training aims to teach the Blender's practical functionalities such as polygonal modeling, multiple rendering techniques, scene lighting, realistic material creation, texturing, digital sculpting, simulation, animation, and compositing in a hands-on manner. During the training, individuals will develop a robot from modeling to animation, allowing them to apply the Blender features taught in the course.

The highlights

  • Certificate of completion
  • Self-paced course
  • English videos with multi-language subtitles
  • 34 hours of pre-recorded video content
  • 58 downloadable resources
  • 30-day money-back guarantee 
  • Unlimited access
  • Accessible on mobile devices and TV

Program offerings

  • Certificate of completion
  • Self-paced course
  • English videos with multi-language subtitles
  • 34 hours of pre-recorded video content
  • 58 downloadable resources
  • 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 599  ₹2,999
certificate availability

Yes

certificate providing authority

Udemy

Who it is for

What you will learn

Animation skills

After completing Blender 2.8 The complete guide from beginner to pro online certification, individuals will gain knowledge of the basics of Blender 2.8 and its features. Individuals will obtain a thorough understanding of how to use Blender for developing 3D models, sculptures, and animations. Individuals will learn how to use the Blender interface as well as shortcut keys to improve productivity. Individuals will be able to render the models featuring lights, shades, and textures.

The syllabus

Getting Started with the Software

  • Introduction
  • Download, installation and minimum configuration
  • Discover the default interface
  • Customizing the interface
  • The 3d View: Navigation
  • The 3d View: Visualization and customization
  • Configuration: the properties editor
  • Configuration: User Preferences

Object Mode

  • The object mode menu
  • Presentation of the different mesh primitives
  • Other objects overview
  • Basic manipulation
  • The outliners and the collections
  • Objects relationships
  • The context menu and quick shortcuts
  • Objects constraints
  • The BoolTool addon
  • Simple modeling exercises from primitive

Edit Mode

  • Introducing vertice, edge, face
  • Selection tools
  • Extrusion and face creation
  • Modeling tools in edit mode
  • The proportional edition
  • The snapping
  • Looptool addon
  • Basic Modeling Exercises in Edit Mode 1-Cup
  • Basic Modeling Exercises in Edit Mode 2-Apple
  • Basic modeling exercises in edit mode 3-Shampoo bottle
  • Basic Modeling Exercises in Edit Mode 4-Headphones
  • Modeling a robot with reference image part 1
  • Modeling a robot with reference image part 2
  • Modeling a robot with reference image part 3
  • Modeling a robot with reference image part 4

Modifiers

  • Introducing modifiers system
  • Main modifiers overview - generate
  • Main modifiers overview - deform
  • Typical modeling with modifiers 1 The chain
  • Typical modeling with modifiers 2 The sofa
  • Typical modeling with modifications 3 The bottle
  • Typical modeling with modifiers 4 The plant

Beziers Curves

  • Curves overview in edit mode
  • Modeling based on curves with hooks - wire on headphones
  • The text object
  • Exercise - Creation of a 3D logo in vector from a 2D image

Render Engines in Blender

  • Rendering engines overview
  • Cycles Rendering Engine denoiser
  • Eevee rendering engine
  • Workbench rendering engine

Shaders and Node System

  • Node system and dedicated interface overview
  • The principled shader
  • The other shaders
  • Creating specific shaders
  • Applying Multiple Shaders on an Object
  • Node wrangler addon
  • Using textures
  • Exercise - Use on our robot and headphones

Lighting and shooting

  • Camera Settings
  • The world panel
  • Using HDRI maps
  • Different types of lamps
  • Exercise – Studio creation with three-points lighting
  • Easy HDRI Addon

UV mapping

  • Unwrapping techniques
  • Automatic projections
  • Multi-editing and islands edition
  • Exercise - Unwrapping the cup
  • Exercise - Unwrapping the robot

Texture Paint Mode

  • Texture paint mode - tools overview
  • Using an image texture as a painting tool
  • Using strokes and falloff
  • Exercise - Projecting a face in stencil mode

The sculpt mode

  • Sculpt mode overview and dedicated interface
  • Tools overview
  • The modifier multiresolution
  • The freedom of dynamic topology
  • Using textures
  • Exercise - add muscles to an arm
  • Exercise - aging a face
  • Retopology
  • Baking a Normal and Ambient Occlusion map

The Armatures

  • Overview of armatures
  • Bones management, layer system
  • Armatures in Edit Mode
  • The pose mode
  • The constraints
  • Parenting organic or mechanical object
  • Exercise: Rigging a humanoid
  • Exercise - Rigging our Robot

Animation in blender

  • Configuration and key insertion system
  • Dedicated interface to animation
  • Separate location rotation and scale keys - Animation of a ball
  • Animation of other parameters (materials, texture, brightness)
  • Exercise on object - creating a title animation
  • Exercise on armature - Creating a Walking Cycle

Simulations

  • Simulations system overview
  • Rigid bodies simulation
  • Smoke simulation
  • Fluids simulation
  • Cloth simulation
  • Dynamic particle system
  • Static particle system

Compositing

  • Overview of compositing and its interface
  • Introducing the main nodes
  • Exercise- creating a thumbnail, adding a watermark
  • Exercise - adding a glow effect, using pass
  • Exercise - Inlay of a 3d object on an image

Instructors

Mr Julien Deville
Designer
Freelancer

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