Blender Character Rigging For Beginners HD

BY
Udemy

Obtain a deep knowledge of the fundamentals required for rigging 3D human characters in Blender.

Lavel

Beginner

Mode

Online

Fees

₹ 599 2699

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Blender Character Rigging For Beginners HD online course will educate the art students through the process of rigging a high standard 3D human character from the ground up using Blender's complex rigging tools. This course is part 2 of "Blender Character Modeling for Beginners HD," thus students should first master that course before enrolling in this one.

Blender Character Rigging For Beginners HD certification course is created by Riven Phoenix - 3D Artist & Art Instructor and is made available through Udemy, an e-learning platform headquartered in the United States that supports amateurs in learning new skills and techniques, as well as professionals in upgrading their competences to grow in their careers.

Blender Character Rigging For Beginners HD online training begins with the placement of the appropriate bones onto a realistic human figure model, followed by lessons on how to build it into an advanced rigging system. The course intends to teach students about all aspects of rigging, as well as how to understand and enhance their knowledge of Blender's internal rigging system for human character motion. Learners will be shown how to use Blender's complex rigging system to create 3D characters.

The highlights

  • Certificate of completion
  • Self-paced course
  • English videos with multi-language subtitles
  • 33.5 hours of pre-recorded video content
  • 2 articles
  • 30-day money-back guarantee 
  • Unlimited access
  • Accessible on mobile devices and TV

Program offerings

  • Certificate of completion
  • Self-paced course
  • English videos with multi-language subtitles
  • 33.5 hours of pre-recorded video content
  • 2 articles
  • 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 599  ₹2,699
certificate availability

Yes

certificate providing authority

Udemy

Who it is for

What you will learn

Animation skills

After completing the Blender Character Rigging For Beginners HD online certification, learners will have a deep knowledge of Blender, including rigging features, weight tools, and blender coordinate systems. Learners will develop an understanding of developing 3d models and using Axis Angles, Euler Angles, and Quaternion Rotations, as well as how to rig 3D human characters for animations and video games using Blender. Learners will be able to use world, local, posture, and local with parent space to work with bones and comprehend how bones function in the blender for comprehensive rigging.

The syllabus

Introduction to Rigging in Blender

  • Introduction to Rigging Course    
  • Introduction to Blender Rigging - Part 1
  • Introduction to Blender Rigging - Part 2
  • Downloading and Setting up your File for Rigging
  • Intro to Bones and Placing your First Bones - Part 1
  • Intro to Bones and Placing your First Bones - Part 2
  • Intro to Bones and Placing your First Bones - Part 3
  • Intro to Bones and Placing your First Bones - Part 4
  • Naming your Bones
  • Mirroring your Bones

General Overview of Rigging Concepts

  • General Overview of Bones in Edit Mode - Part 1
  • General Overview of Bones in Edit Mode - Part 2
  • Intro to Armature Modifier & Vertex Groups - Part 1
  • Intro to Armature Modifier & Vertex Groups - Part 2
  • Intro to Automatic Weights & Vertex Group
  • Intro to Bone Envelopes & Bendy Bones
  • Intro to Parent-Child Relationships - Part 1
  • Intro to Parent-Child Relationships - Part 2
  • Intro to Parent-Child Relationships - Part 3
  • Intro to Parent-Child Relationships - Part 4

Intro to Vertex Groups, Weights Concepts

  • Switching Modes on Objects & Bones
  • Intro to Vertex Groups & Panel Options - Part 1
  • Intro to Vertex Groups & Panel Options - Part 2
  • Intro to Vertex Groups & Panel Options - Part 3
  • Intro to Vertex Groups & Panel Options - Part 4
  • Intro to Vertex Groups with Weights & Bones - Part 1
  • Intro to Vertex Groups with Weights & Bones - Part 2
  • Intro to Vertex Groups with Weights & Bones - Part 3
  • Intro to Vertex Weights Tools
  • Intro to Weight Paint Tools - Part 1
  • Intro to Weight Paint Tools - Part 2
  • Intro to Weight Paint Tools - Part 3
  • Intro to Weight Paint Tools - Part 4
  • Intro to Weight Paint Tools - Part 5
  • Intro to Bone Rolls - Part 1
  • Intro to Bone Rolls - Part 2

Start Rigging Process - Stage 1

  • Setting Bone Rolls - Part 1
  • Setting Bone Rolls - Part 2
  • Setting Bone Rolls - Part 3
  • Adjusting Finger Bones
  • Take Inventory of Deforms
  • Adjusting Bone Deforms - Part 1
  • Adjusting Bone Deforms - Part 2
  • Adjusting Bone Deforms - Part 3
  • Adjusting Bone Deforms - Part 4
  • Adjusting Bone Deforms - Part 5
  • Testing with Unity
  • Fine Tune Deforms after Unity
  • Locking Bones

Parent Child Relationship Concepts

  • Intro to World Coordinate System
  • Parent Child World & Local Space
  • Intro to Constraints
  • Objects with Constraints - Part 1
  • Objects with Constraints - Part 2
  • Objects with Constraints - Part 3
  • Objects with Constraints - Part 4
  • Objects with Constraints - Part 5
  • Objects with Constraints - Part 6
  • Bones with Constraints - Part 1
  • Bones with Constraints - Part 2
  • Bones with Constraints - Part 3
  • Bones with Constraints - Part 4
  • Bones with Constraints - Part 5
  • Bones with Constraints - Part 6
  • Bones with Constraints - Part 7
  • Bones with Constraints - Part 8
  • Bones with Constraints - Part 9
  • Bones with Constraints - Part 10

Bone Roll, Quaternion, Axis Angle, Euler Angle

  • Bone Roll Explained - Part 1
  • Bone Roll Explained - Part 2
  • Coordinates & Constraints Working Together - Part 1
  • Coordinates & Constraints Working Together - Part 2
  • Intro to Rotations - Part 1
  • Intro to Rotations - Part 2
  • Intro to Euler Angle Rotations - Part 1
  • Intro to Euler Angle Rotations - Part 2
  • Intro to Euler Angle Rotations - Part 3
  • Intro to Euler Angle Rotations - Part 4
  • Intro to Euler Angle Rotations - Part 5
  • Intro to Euler Angle Rotations - Part 6
  • Intro to Euler Angle Rotations - Part 7
  • Intro to Axis Angle Rotations w, x, y, z
  • Intro to Quaternion Rotations w, x, y, z

Rigging Head & Neck

  • Build Head & Neck Rig - Part 1
  • Build Head & Neck Rig - Part 2
  • Build Head & Neck Rig - Part 3

Rigging Eyes, Tongue, Jaw

  • Build Eye Rig - Part 1
  • Build Eye Rig - Part 2
  • Build Eye Rig - Part 38.4 
  • Build Tongue Rig
  • Build Jaw Rig

Rigging Chest & Hips

  • Build Chest & Hips Rig - Part 1
  • Build Chest & Hips Rig - Part 2
  • Build Chest & Hips Rig - Part 3
  • Build Chest & Hips Rig - Part 4

Rigging Legs & Feet

  • Build Leg Rig - Part 1
  • Build Leg Rig - Part 2
  • Build Leg Rig - Part 3
  • Build Leg Rig - Part 4
  • Build Foot Roll Rig - Part 1
  • Build Foot Roll Rig - Part 2
  • Build Foot Roll Rig - Part 3
  • Build Foot Roll Rig - Part 4

Rigging Shoulder and Arms

  • Build Shoulder Rig
  • Build Arm Rig - Part 1
  • Build Arm Rig - Part 2
  • Build Arm Rig - Part 3
  • Build Arm Rig - Part 4
  • Build Arm Rig - Part 5
  • Build Arm Rig - Part 6
  • Build Arm Rig - Part 7

Rigging Hand and Fingers

  • Build Hand Rig
  • Build Fingers Rig - Part 1
  • Build Fingers Rig - Part 2
  • Build Fingers Rig - Part 3
  • Build Fingers Rig - Part 4
  • Build Fingers Rig - Part 5
  • Build Fingers Rig - Part 6
  • Build Fingers Rig - Part 7
  • Build Fingers Rig - Part 8

Root Bone and Conclusion

  • Setup Root Bone Shape
  • Adding an extra IK feature
  • Finalizing the Rigging System - Part 1
  • Finalizing the Rigging System - Part 2
  • Conclusion

Instructors

Mr Riven Phoenix
Instructor
Freelancer

Articles

Popular Articles

Latest Articles

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