Learn advanced sculpting and modelling techniques with Zbrush, Mari, Marvelous Designer, Maya, and Photoshop to create realistic female characters.
Female Character Portrait Creation - Complete Film Pipeline online course is a comprehensive course that will begin with the use of Zbrush to work on female faces and bodies. The course covers the major forms that candidates need to understand to create a realistic female character. They will be taught to add details like skin pores and tiny wrinkles to their character to bring it to life. They learn about various retopology methods, such as automatic and manual retopology with Wrap and Maya, as well as the UDIM workflow and creating their character's UV map.
Female Character Portrait Creation - Complete Film Pipeline online certification is developed by Victory3D LLC - Web & Game Developer, Designer & Instructor and is made available through Udemy, a US-based e-learning platform that assists beginners in learning new skills and techniques, as well as professionals in improving their competencies to advance their careers. Candidates who wish to enrol in the Female Character Portrait Creation - Complete Film Pipeline online training are required to have basic knowledge of Zbrush & Maya, Photoshop, Wrap, Marvelous Designer, and Mari. The course will walk the candidates through the steps of creating a stunning female character and getting them ready for films and animations.
Yes
Udemy
After completing the Female Character Portrait Creation - Complete Film Pipeline certification course, candidates will gain a detailed understanding of the fundamental process of creating female characters for computer games and animations. The candidates will be able to develop characters using game design software such as Zbrush, Mari, Marvelous Designer, Maya, and Adobe Photoshop. Candidates will be able to sculpt female characters from head to toe, including clothing, hair using Xgen, and realistic CGI eyes. Candidates will be able to use Marvelous Designer for Maya Retopology and UV creations, Arnold for lighting, rendering & texture, and UDIM workflow for the entire body.
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