Game Design and AI Master Class Beginner to Expert

BY
Udemy

Learn Unity, 2d & 3D game design, coding, C#, game development, 3D animation, level design, and more to become professional game designers.

Mode

Online

Fees

₹ 699 4099

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Become a Game Designer the Complete Series Coding to Design online course is the most latest and comprehensive game design training available for individuals who want to become professional game designers. Whether one wants to work for a huge gaming development studio or design and launch their games, one thing is certain: they have to be well-versed in both programming and artwork.

Become a Game Designer the Complete Series Coding to Design certification course is created by the School of Game Design - Professional Game Design Instructor and is made available through Udemy. This course aims to help the candidates master skills ranging from beginner to expert level in 3D game development using Unity, digital animation, computer painting, and programming. 

Become a Game Designer the Complete Series Coding to Design online training will begin with Unity, a sophisticated game engine used by numerous studios and freelance developers across the world to create some outstanding games. Other than mastering the Unity interface, individuals will learn how to code in the c# programming language, allowing them to develop every type of application. Candidates will also acquire advanced training in software such as Unity, Maya, 3DS Max, Mudbox, and Photoshop for game development.

The highlights

  • Certificate of completion
  • Self-paced course
  • English videos with multi-language subtitles
  • 84 hours of pre-recorded video content
  • 12 articles
  • 18 downloadable resources
  • 30-day money-back guarantee 
  • Unlimited access
  • Accessible on mobile devices and TV

Program offerings

  • Certificate of completion
  • Self-paced course
  • English videos with multi-language subtitles
  • Pre-recorded video content
  • Articles
  • Downloadable resources
  • 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 699  ₹4,099
certificate availability

Yes

certificate providing authority

Udemy

Who it is for

What you will learn

Programming skills Animation skills Game designing skills

After completing Become a Game Designer the Complete Series Coding to Design online certification, candidates will master the principles of game design as well as game design software such as Unity, Maya, 3DS MAX, and Mudbox. Candidates will also learn about digital painting utilizing Adobe Photoshop, as well as designing 2D and 3D models for games. Candidates will be able to write code in the C# programming, develop their applications and games featuring 3D animations, and publish them on the Google Play store.

The syllabus

Introduction

  • Introduction to this training series
  • Course Project Files

Getting Started With Unity

  • What is Unity
  • Navigating Unity's updates and new features
  • What you will learn
  • Getting to know the Unity Ecosystem
  • overview of the Made With section of Unity3d.com
  • overview of the Forum section of Unity3d.com
  • overview of the Answers section of Unity3d.com
  • overview of the Documentation section of Unity3d.com
  • overview of the Asset Store on Unity's website
  • Creating a free user account with Unity
  • Downloading Unity Hub
  • Install Unity App versions and start new project
  • Link Visual Studio to Unity
  • Importing the 3D Game Kit
  • Creating assets | cube and sphere
  • Interface overview
  • Navigating around the workspace
  • Toolbar Tools
  • Toolbar Buttons
  • Project window
  • Scene view
  • Game view
  • Hierarchy window
  • Inspector window
  • Customizing your workspace
  • Wrap up

Learn C# With Unity

  • Your Resources
  • What you will learn
  • c# and .NET explained
  • IDE options
  • Setup / download Visual Studio
  • workspace layout and Visual Studio edits
  • Link Visual Studio to Unity + Project Setup
  • Importing the Adventure Sample Game and Folder setup
  • Importing the Corridor project
  • Folder Setup
  • Explore the Console Panel
  • Problem Solving in the console panel
  • Anatomy of a Script
  • Syntax basics
  • Debug and String
  • Variable Type
  • Array
  • List
  • Array and list Inspector
  • Enum (enumeration)
  • Variable Attributes | Part 1
  • Variable Attributes | Part 2
  • Code example scene setup
  • Arithmetic
  • Shorthand Arithmetic
  • Conditional - if else
  • Conditional - if else if
  • Conditional Ternary
  • Multi Conditional and Expression
  • Switch Case Basics
  • Switch Case Enum
  • Loop Basics
  • Nested Loop
  • While Loop
  • Random Class
  • Foreach
  • Method Structure
  • Method and Parameter
  • Method Overloading
  • Method Return Values
  • Wrap up what you learned

Unity Game Development Essentials

  • What you will learn
  • Your Resources
  • Project Setup
  • Importing the 3D Game Kit
  • Basic scene setup
  • Scene Setup continued
  • Add material to a cube
  • Keyboard input & moving the cube
  • Move Back & Forth, Left, Right, Up, Down
  • Finding the input on translate in the api
  • Find input in API
  • Rotating around with input
  • Move and rotate together
  • Collision & rigidbody
  • Collision & rigidbody continued
  • Scaling by input
  • Color change with input
  • Particle system basics
  • Impact particle script
  • Creating a lightswitch trigger event
  • Triggering multiple elements at once
  • Triggering multiple elements at once continued
  • Triggering an audio clip
  • Triggers explained
  • Spawner basics
  • Adding values to spawned objects
  • Applying force to spawned object
  • Target hit point refactor
  • Camera lookat
  • Smooth camera follow
  • Camera states
  • Camera trigger state events
  • Camera minimap setup
  • Camera minimap follow
  • Camera minimap rotate
  • Camera minimap fullscreen
  • Player gravity setup - rotate to object
  • Player gravity rotation attractor
  • Player gravity rotation body
  • On mouse events
  • Raycast setup
  • Raycast - ray and hit
  • Raycast - object placement
  • Raycast - all and hits
  • Raycast - move object
  • Move to click position
  • Follow mouse position
  • Animation setup
  • Animator script
  • Animator Condition
  • Creating a GameObject
  • Creating Mesh
  • Moving mesh vertices
  • Load from resources
  • Wrap up what we have learned

Unity 3D Game Kit (no code) Level Design

  • What you will learn
  • Resources
  • project download and install
  • scene setup in the 3D Game Kit
  • creating a blank scene for level 2
  • overview of the camera settings and Cinemachine
  • introduction to skyboxes
  • terrain generation with the 3D Game Kit
  • terrain setup with Unity Terrain Toolbox
  • terrain creation with Unity Terrain Toolbox
  • tree creation
  • tree leaves creation
  • interactables - acid moving pad
  • interactables - door and pressure pad
  • scene setup with prefabs - part 1
  • scene setup with prefabs - part 2
  • scene setup speed through
  • painting objects with the instance painter tool
  • creating an instance painter
  • simple translator for moving platform
  • create a collectable object with the ProBuilder
  • adding material texture to the shield
  • Shield Placement
  • equip the collectable shield
  • shield final adjustments
  • enemy detection radius setup
  • enemy NavMesh setup
  • enemy damageable max hit change
  • player max hit and checkpoint change
  • trigger door to next level
  • lighting and progressive lightmapping
  • basic GUI setup
  • basic setup and programming for player health UI
  • wrap up what you learned

Unity 2D Game Kit (no code) Level Design

  • What you will learn
  • Your Resources
  • Unity Project Setup
  • Project Download
  • UI Setup
  • Exploring the Project Package
  • Setting up your first scene
  • Building with tiles
  • Getting to know the moving platforms
  • Getting to know interactibles like doors and pressure pads
  • How to setup a door switch
  • Working with and setting up enemies
  • Create a pushable box and damageable items
  • Teleport positions and teleport to next scene
  • Setting up environment objects | acid and spikes
  • Player setup and downloading a replacement character
  • Swap your player character
  • Laying out a flat level map for reference while building
  • Prepping your new scene
  • Laying out the ground tiles with tile map
  • Setting up the Dropship
  • Destructibles, Teleports and pushers
  • setting up movers to interact with
  • setting up doors to interact with
  • Connecting keys to the doors
  • Scene cleanup and code edit
  • Level tile cleanup
  • Walkthrough gameplay check
  • Environment elements & enemy setup
  • Adding details to the scene setup
  • (speed-run-through) completing the details for the level
  • Adjusting the game lighting
  • Boss door trigger animation script 1
  • Boss door trigger animation script 2
  • Build out and wrap up elements
  • Gameplay full runthrough

Racing with Physics

  • What you will learn
  • Your Resources
  • Setting up the Unity Project
  • Download and Explore the Package
  • Demonstration of the Wheel Collider
  • Walkthrough of the Prefab Vehicles and Camera System
  • Laying out a Flat Rough Idea for the Racetrack
  • Building out the Track | Snapping Explained
  • Building out the Track | Continued Adjustments
  • Building out the Track | Final Details
  • Test Drive
  • Adding the Guardrails
  • Build the Terrain
  • Setup Track Option Number 2 - Scene 2
  • UI Speedometer Setup
  • Finishing the Speedometer
  • Setting up the UI Timer
  • Wrap up the timer and create the countdown UI
  • Cleanup project and setup scripts
  • Setting up the Countdown System
  • Timer and Manager
  • Setting up the Checkpoint Trigger
  • Creating The Track Manager Prefab
  • Implementing the Boost Pick Up Element
  • Implementing a Jump Pickup Element
  • Setting up the Track Jump Pad
  • Prefab Setup
  • Setting up the Minimap
  • Adding the Rearview Mirror Camera
  • Setting up the Lap Counter UI
  • Lap Counter Script Start
  • Lap Counter Script Finish
  • Laps Complete Script
  • Race Complete UI
  • Race Complete Buttons and Code
  • Scene Setups
  • Terrain Edits
  • Setting up Additional Vehicles
  • Main Menu UI Setup
  • Adding Images to the Main Menu UI
  • Main Menu UI Buttons and Saving the Game
  • Loading The Game | part 1
  • Loading The Game | part 2
  • Camera Updates and Additional Cleanups
  • Final Race Testing
  • wrap up
  • Build and Run

Character Controller and Animator System

  • Resources
  • What you will learn
  • Get to know Mixamo
  • Selecting your Mixamo character
  • Export Mixamo T-pose
  • Choose Idle, walk and run animations
  • Choose attack, heal and charge up animations
  • Unity scene setup
  • Import fantasy environment
  • Import Abe animations and T-pose
  • Extract Abe textures
  • Import 3rd person controller system
  • Humanoid setup on T-pose
  • FBX animation setup
  • Animation loop root
  • Character animator overview
  • Character animator controller setup
  • Animator idle behavior setup
  • Animator locomotion behavior setup
  • overview extend controller behaviors
  • Animator attack behavior setup
  • Attack behavior script core code
  • Attack script finish and apply animator behavior
  • Charge up/taunt animation setup
  • Charge up/taunt script core code
  • Heal animator behavior setup
  • Healing script core code
  • Healing object trigger box
  • Healing interaction trigger script
  • Cleanup character prefab creation
  • Animation direction root offset adjustments
  • Particle effect package setup
  • Particle scene setup
  • Create staff weapon proxy
  • Attack particle effect - part 1
  • Attack particle - part 2 - translate forward
  • Adjust offset for all animations
  • Particle attack - part 3
  • Particle attack - part 4 - animation timing
  • Particle attack - part 5 - hit effect
  • Particle attack - part 6 - shoot direction
  • ProBuilder Install
  • ProBuilder basics
  • ProBuilder staff - part 1 - extruding
  • ProBuilder staff - part 2 - finalized object modeling
  • ProBuilder staff - part 3 - uv texture mapping
  • ProBuilder staff - part 4 - smooth and connect to hand
  • Character prefab update and charge up effect
  • Character prefab charge up effect coded animation
  • Character prefab healing effect coded animation
  • Cleanup and finalize character prefab
  • Abe character prefab in new forest scene
  • Rock object particle explosion
  • Cleanup walk run controls
  • Final joystick controls
  • Game build

(Archived) | Mastering the Fundamentals

  • Unity3D The Fundamentals (Project Files)
  • Introduction
  • Project setup
  • Basic scene setup
  • Keyboard input
  • Directional movement
  • Finding the input from the api
  • Rotating around with input
  • Move and rotate together
  • Collision and rigidbody
  • Scaling by input
  • Updated script for the next lesson on "color change with input"
  • Color change with input
  • Lightswitch trigger event
  • Triggering multiple elements
  • Triggering an audio clip
  • Triggers explained
  • Spawner basics
  • Values to spawned objects
  • Force to spawned object
  • Particle system basics
  • Particle system - smoke stack
  • Camera LookAt
  • Smooth camera follow
  • Camera states
  • Camera trigger state events
  • Player gravity rotation setup
  • Camera minimap setup
  • Camera minimap code
  • On mouse events
  • Raycast setup
  • Raycast single ray
  • Raycast ray and hit
  • Raycast object placement
  • Raycast all and hits
  • Raycast all from a gameObject
  • Raycast move object
  • Move to click position
  • Follow mouse position
  • Animation setup
  • Animator script
  • Examples 13 and 14 level load
  • Gameobject Primitive
  • Gameobject and mesh
  • Moving mesh vertices
  • Load from resources
  • Wrap up

(Archived) | Build your first level

  • Unity3D Building your first level (Project Files)
  • Introduction
  • Project setup
  • Basic shapes
  • Select and delete
  • Material and texture
  • Basic level part 1
  • Basic level part 2
  • Texture websites
  • Apply textures and materials
  • Texturing part 1
  • Texturing part 2
  • Texturing part 3
  • Terrain setup
  • Terrain texturing
  • Terrain sculpt part 1
  • Terrain sculpt part 2
  • Skybox
  • Particle part 1
  • Particle part 2
  • Particle part 3
  • Particle part 4
  • Tree creator
  • Particle rain
  • Audio storm
  • Thunder strike code
  • Thunder strike audio
  • Finishing touches
  • Build the game
  • Sharing your game
  • Asset store level editor
  • Asset store terrain
  • Asset store textures / models

(Archived) | Create a boss battle

  • Unity3D Boss Battle (Project Files)
  • Introduction
  • Setup
  • Navigation
  • Project setup
  • Object setup
  • Hierarchy setup
  • Materials and saving
  • Getting audio clips
  • Setup scripts
  • MagicOrb and moving objects
  • MagicOrb triggerEvent
  • MagicOrb particle setup
  • Cannonball setup
  • Random force
  • TriggerEvent and particle
  • Creating prefabs
  • Player basic movement
  • Player Weapon and socket setup
  • Player Weapon shooting
  • Turret setup and follow
  • Turret weapon shooting
  • Player health
  • Turret health
  • Turret hit color change
  • Manager and gui setup
  • Gui framework
  • Gui updating
  • Building the project

(Archived) | Working with particles

  • Introduction
  • Particle setup
  • Particle dust example
  • Particle dust
  • Fire simple 1 fire
  • Fire simple 2 glow
  • Fire simple 3 smoke
  • Fire simple 4 cleanup
  • Fire complex 1 fire
  • Fire complex 2 flames
  • Fire complex 3 glow
  • Fire complex 4 dark smoke
  • Fire complex 5 white smoke
  • Fire complex 6 sparks falling
  • Fire complex 7 sparks rising
  • Fire stream 1
  • Fire stream 2
  • Fire stream 3
  • Fireball 1
  • Fireball 2
  • Fireball 3
  • Fireball 4
  • Flame 1
  • Flame 2
  • Leaves falling 1
  • Leaves falling 2
  • Magic effect 1 base
  • Magic effect 2 edge
  • Magic effect 3 glow
  • smoke 1
  • Smoke 1 different
  • Smoke 2
  • Smoke funnel 1 funnel
  • Smoke funnel 2 debris
  • Smoke funnel 3 interior
  • Smoke funnel 4 dust
  • Smoke funnel 5 scene check
  • Snow 1 light
  • Snow 2 heavy
  • Snow 3 storm
  • Snow test
  • Sunrays
  • Vapour steam
  • Water spray 1
  • Water spray 2
  • Water spray 3
  • Water spray 4

1 | 3D Modeling and Animation | Introduction to Maya

  • Maya Introduction (Project Files)
  • Introduction
  • Download
  • install & run
  • User Interface
  • Primitives and selection
  • Move, rotate, scale
  • Navigate viewport
  • Viewport views layout
  • Viewport shading lighting
  • Material editor basics
  • Material editor texture
  • Material editor workspace
  • Material Texture UVW
  • Render basics
  • Animation basics
  • Animation scene
  • Edit options vertex edge face
  • Mesh
  • Edit mesh
  • Mesh tools
  • Hut scene setup
  • Hut wall
  • Hut door
  • Hut miscellaneous pieces
  • Hut Roof
  • UVW texture wall
  • UVW texture roof
  • UVW texture surfboards
  • UVW texture miscellaneous items
  • UVW texture bamboo
  • UVW texture door
  • Scene layout
  • Render image
  • Render animation

2 | Polygon Modeling with Maya

  • Introduction
  • Setup Body
  • Material Layers
  • Model Front View
  • Model Top View
  • Model Side View
  • Body Perspective View
  • Model Head
  • Head Perspective View
  • Head to body
  • Model Armor A
  • Model Armor B
  • Model Armor Head C
  • Model Armor Head D
  • Model Armor Head E
  • Model Armor Head F
  • Model Face A
  • Model Face Fang B
  • Model Face Fang C
  • Model Face Fang D
  • Setup Leg
  • Model Leg A
  • Model Leg B
  • Model Leg C
  • Model Leg D
  • Model Leg E
  • Model Leg F
  • Model Leg G
  • Model Leg H
  • Model Leg I
  • Model Leg J
  • Model Leg K
  • Setup Leg Armor
  • Model Leg Armor A
  • Model Leg Armor B
  • Model Leg Armor C
  • Model Leg Armor D
  • Apply Material
  • Setup Spider
  • Render Spider
  • Prepare Spider Model
  • Leg bones
  • Leg Rig
  • Leg Skin
  • Leg Parenting
  • Leg Copy
  • Leg ik
  • Add bones to body
  • Skinning the body
  • Rigging the body
  • Spider Root
  • Create Idle animation
  • Walk animation
  • Walk animation 2
  • Walk animation 3
  • Walk animation 4
  • Spider model and animation outro

3 | Maya to Unity3D Workflow

  • Exporting Spider Model to Unity3D
  • Export Idle Animation
  • Export Walk Animation
  • Animation Setup
  • Script Controller

4 | Introduction to 3D Studio Max

  • Introduction
  • Downloading
  • Welcome screen
  • User Interface
  • Primitives
  • Move, rotate, scale
  • Navigation
  • Viewport layout
  • Viewport views
  • Shading and lighting
  • Material editor basics
  • Material editor texture
  • Material textures UVW
  • Render basics
  • Animation basics
  • Animation scene
  • Edit poly
  • Edit poly general
  • Edit vertex
  • Edit edges
  • Edit poly
  • Drone scene setup
  • Drone body
  • Drone motors
  • Drone legs
  • Drone underside
  • Drone camera
  • Drone animation
  • Drone render

5 | 3D Studio Max - Polygon Modeling

  • Introduction
  • Setup
  • Head setup
  • Head review
  • Body
  • Arm & Sholder
  • Upper Arm
  • Lower Arm
  • Leg to hip
  • Upper leg
  • Leg to Foot
  • Clean up
  • Unwrap review
  • Materials
  • Light material adjust
  • Lights and stage
  • Render
  • Rig
  • Skin
  • Pose
  • Animate

6 | 3D Studio Max to Unity3D Workflow

  • Export Robot Model to Unity3D
  • Export Idle Animation
  • Export Walk Animation
  • Animation Setup
  • Script Controller

[Digital Painting] - Beginner level Digital Painting

  • Line
  • Shapes
  • Intro to Values Part 1
  • Values Part 2
  • Values part 3
  • Color Theory
  • Color Theory cont.
  • Drawing Construction
  • Drawing Tumbnails
  • Drawing Clean Lines
  • Blending with Brush Tool
  • Perspective
  • Composition
  • Art Studies
  • Practice Tips
  • Landscape part 1
  • Landscape part 2
  • Landscape part 3
  • Landscape Conclusion

Intermediate level Digital Painting

  • Hard Surfaces intro
  • Soft Surfaces intro
  • Soft Surface example
  • Hard & Soft combo
  • Materials | Wood
  • Materials | Organic
  • Materials | Texture
  • Materials | Cloth
  • Materials | Metal
  • Using the Materials
  • Using the Materials cont.
  • Intro to Faces
  • Skulls & Skin
  • Construction workflow
  • Features
  • Features cont.
  • Concluding Example
  • Clothing and Drapery
  • Clothing and Drapery 2
  • Clothing and Drapery 3
  • Clothing and Drapery 4
  • Clothing and Drapery 5
  • Mechanical Objects
  • Mechanical Objects 2
  • Mechanical Objects 3
  • Mechanical Objects 4
  • Mechanical Objects 5
  • Mechanical Objects 6
  • Mechanical Objects 7
  • Mechanical Objects 8
  • Mechanical Objects 9
  • Mechanical Objects 10
  • Mechanical Objects 11

Advanced Character Painting

  • Character base sketch
  • Refining Sketch
  • color pallet
  • Painting
  • Painting 2
  • Painting 3
  • Painting details
  • Painting details 2
  • Painting details 3
  • Final touches

Advanced Environment Design

  • Sketch Comp
  • Refind Concept
  • Expand Comp
  • Shape & Tweak
  • Light Test
  • Focal Point
  • Texture 1
  • Texture 2
  • Texture 3
  • Light
  • Scale Clean up
  • Narrative & Balance
  • Finalizing
  • Last FX

Advanced Illustration start to finish

  • Thumbnail Ideation
  • Thumbnail Ideation cont.
  • Drawing for Direction
  • Drawing cont.
  • Painting Over
  • Painting Over cont.
  • Painting | Clean up 1
  • Painting | Clean up 2
  • Painting | Clean up 3
  • Painting | Clean up 4
  • Painting | Clean up 5
  • Painting | Clean up 6
  • Painting | Clean up 7
  • Detail & Refine 1
  • Detail & Refine 2
  • Detail & Refine 3
  • Detail & Refine 4
  • Detail & Refine 5
  • Final Effects

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