Hyper Realistic Character Likeness Portrait for Films

BY
Udemy

Gain a thorough understanding of the tools and techniques used to create in-game characters from the ground up.

Mode

Online

Fees

₹ 2499

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Hyper-Realistic Character Likeness Portrait for Films certification course was designed by Victory3D LLC, a virtual platform that delivers digital courses for artists, and is provided by Udemy, which is aimed at individuals who want to create characters for films and animated projects. The Hyper-Realistic Character Likeness Portrait for Films online course is designed to help individuals learn how to use the features of applications like Maya, Xgen, Mari, Arnold, Photoshop, and Zbrush to create realistic characters.

Hyper-Realistic Character Likeness Portrait for Films online classes incorporate 29 hours of digital lessons as well as four downloadable learning tools that will teach individuals how to sculpt a character model in Zbrush, texture in Mari, retopology in Maya, unwrap in Maya, render using Arnold, and ultimately complete submit work in Photoshop. Individuals will learn about techniques like styling, skin detailing, rendering, shading, texturing, lighting, and UV wrapping, as well as how to work with CGI, displacement maps, and topologies, as part of this course.

The highlights

  • Certificate of completion
  • Self-paced course
  • 29 hours of pre-recorded video content
  • 4 downloadable resources

Program offerings

  • Online course
  • Learning resources. 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 2,499
certificate availability

Yes

certificate providing authority

Udemy

What you will learn

After completing the Hyper-Realistic Character Likeness Portrait for Films online certification, individuals will be introduced to the fundamentals of character creation for films. Individuals will explore several steps and techniques used for modeling and sculpting characters using tools like Maya, Zbrush, and Xgen. Individuals will learn about methodologies involved with UV unwrapping, rendering, styling, retopology, lighting, shading, texturing, and skin detailing. Individuals will also learn how to deal with topologies and displacement maps, as well as how to use CGI to create eyes and model heads, hair, garments, jackets, and other objects.

The syllabus

Introduction

  • Going Over References

Sculpting Our Character Portrait

  • Basic Forms 1
  • Basic Forms 2
  • Primary Forms 1
  • Primary Forms 2
  • Primary Forms 3
  • Primary Forms 4
  • Zremesh Geometry
  • Secondary Forms 1
  • Secondary Forms 2
  • Secondary Forms 3
  • Secondary Forms 4
  • Secondary Forms 5

Retopo, Unwrapping, and Detailing

  • Setting Up For Retopo
  • Retopo in Wrap
  • Base Mesh Edits 1
  • Base Mesh Edits 2
  • Unwrap the Head
  • Jacket Forms
  • Inner Cloth
  • Retopo in Maya
  • Retopo Jacket
  • Retopo Inner Clothing
  • Unwrap Jacket & Inner Clothing
  • UDIM Workflow
  • Head Projection
  • Jacket & Inner Cloth Projection
  • Head Details
  • Clothing Details
  • Stitches
  • Surface Noise
  • Injured Eye and Eye Patch
  • Teeth, Tongue, Pose
  • Fixes & Eye Patch
  • Retopo Eye Patch
  • Retopo Strap
  • Unwrap Eye Patch
  • Eye Patch Stitches & Fixes
  • Eye Patch Leather

Texturing

  • Displacement Textures
  • Intro to Mari
  • Pores Projection
  • Export Channel Maps
  • Displacement in Zbrush
  • Neck & Head Pores
  • Extra Skin Details
  • Exporting Displacement Map
  • Color Map Creation 1
  • Color Map Creation 2
  • Color Map Creation 3
  • Color Map Creation 4
  • Specular Map Creation
  • SSS Map Creation

Lighting and Shading

  • Preparing the Meshes
  • Lighting Our Scene
  • Creating the Skin Shader
  • Skin Modifications
  • Eye Modeling
  • Unwrapping Our Eye
  • Iris Details
  • Iris Color Map
  • Cornea Color & Displacement Maps
  • Setting Up Maps & Transmission
  • Lighting the Cornea
  • Tear Duct
  • Caruncle
  • Eye Revision
  • Blind Eye (BONUS)
  • Face Touchup 1
  • New Displacements
  • Spec & Color Touchups

Creating Realistic Hair

  • Beard Hair 1
  • Beard Hair 2
  • Beard Hair 3
  • Beard Hair 4
  • Utilities Tab
  • Backup Files & XGen Issues
  • Eyebrows 1
  • Eyebrows 2
  • Eyebrows 3
  • Lashes 1
  • Lashes 2
  • Lashes 3
  • Peach Fuzz

Texturing Part II & Fabric Shaders

  • Leather Jacket
  • Leather Eye Patch
  • Fabric Material

Touch Ups

  • Touch Ups
  • No Eye Patch
  • (Bonus) Fixing N-Gons
  • Final Revision

Post Work

  • Enhancement

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