Japanese Alley 3D Game Environment Creation

BY
Udemy

Learn how to model, texture, and illuminate a game environment using 3ds Max, Substance, and the Unreal game engine.

Mode

Online

Fees

₹ 2799

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Victory3D LLC, a learning platform dedicated to transforming the way artists create through their courses, created the Japanese Alley 3D Game Environment Creation certification course, which is available on Udemy and is aimed at learners who want to develop skills for creating Japanese alley game environments. Learners interested in enrolling in the Japanese Alley 3D Game Environment Creation online course should be familiar with 3ds Max, Unreal Engine, Substance Designer, and Photoshop.

Japanese Alley 3D Game Environment Creation online classes begin with a blackout of the setting to get a proper feeling of scale before moving on to modeling the building in Blockout. Learners will receive over 32.5 hours of lectures in this course, which will cover the fundamentals of texturing, unwrapping, game design, environment design, and UV mapping, as well as how to use various tools to make the Japanese alley game environment look more realistic.

The highlights

  • Certificate of completion
  • Self-paced course
  • 32.5 hours of pre-recorded video content
  • 5 downloadable resources

Program offerings

  • Online course
  • Learning resources. 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 2,799
certificate availability

Yes

certificate providing authority

Udemy

What you will learn

Game designing skills

After completing the Japanese Alley 3D Game Environment Creation online certification, learners will acquire a detailed knowledge of the fundamentals associated with game design. Learners will explore the principles and techniques of game environment design for creating Japanese alley. Learners will study how to build up the game engine for 3D modeling, texturing, and UV map unwrapping. Learners will also acquire the methods for creating the building, block out, tarmac texture, rollup door texture, metal panels, air conditioning units, neon signs, utility pole, and fencing. In addition, learners will learn how to balance lights and textures using various techniques.

The syllabus

Introduction

  • Introduction

Blockout, Modeling, Preparing Textures

  • Going Over Reference
  • Creating the Blockout Part 1
  • Creating the Blockout Part 2
  • Creating the Blockout Part 3
  • Creating the Blockout Part 4
  • Setting up Blockout in Unreal Part 1
  • Setting up Blockout in Unreal Part 2
  • Creating the Buildings Part 1
  • Creating the Buildings Part 2
  • Creating the Buildings Part 3
  • Creating the Buildings Part 4
  • Creating the Buildings Part 5
  • Creating the Buildings Part 6
  • Creating the Buildings Part 7
  • Creating the Buildings Part 8
  • Creating the Buildings Part 9
  • Finish Creating the Buildings
  • Creating the Tarmac Texture Part 1
  • Creating the Tarmac Texture Part 2
  • Creating the Tarmac Texture Part 3
  • Creating the Tarmac Texture Part 4
  • Creating the Tarmac Texture Part 5
  • Creating the Rollup Door Texture Part 1
  • Creating the Rollup Door Texture Part 2
  • Creating the Rollup Door Texture Part 3
  • Finish Creating Rollup Door Texture
  • Creating the Metal Panels Part 1
  • Creating the Metal Panels Part 2
  • Creating the Stone Tiles Part 1
  • Creating the Stone Tiles Part 2

Unwrapping, Texturing, and Game Engine Setup

  • Creating the Aircon Unit Part 1
  • Creating the Aircon Unit Part 2
  • Creating the Aircon Unit Part 3
  • Unwrapping Our Aircon Unit
  • Baking our Aircon Unit Part 1
  • Baking our Aircon Unit Part 2
  • Texturing the Aircon Unit Part 1
  • Texturing the Aircon Unit Part 2
  • Creating the Neon Signs Part 1
  • Creating the Neon Signs Part 2
  • Creating the Neon Signs Part 3
  • Creating the Neon Signs Part 4
  • Finish Creating the Neon Signs
  • Creating the Utility Pole Part 1
  • Creating the Utility Pole Part 2
  • Creating the Utility Pole Part 3
  • Creating the Rollup Door Part 1
  • Creating the Rollup Door Part 2
  • Creating the Rollup Door Part 3
  • Creating the Painted Metal Texture
  • Unwrapping Our Scene
  • Unwrapping the Windows
  • Unwrapping the Windows Part 2
  • Unwrapping the Windows Part 3
  • Adding the Utility Poles and Wires Part 1
  • Adding the Utility Poles and Wires Part 2
  • Creating Any Fencing
  • Exporting our Objects
  • Placing all Final Rollup Doors Part 1
  • Placing all Final Rollup Doors Part 2
  • Importing our Assets and Setting Up Materials Part1
  • Importing our Assets and Setting Up Materials Part 2
  • Placing our Neon Lights Part 1
  • Placing our Neon Lights Part 2
  • Balancing the Lights and Textures Part 1
  • Balancing the Lights and Textures Part 2
  • Setting Up Post Processing Part 1
  • Setting Up Post Processing Part 2
  • Balancing our Scene
  • Creating our Window Textures
  • Adding Wetness to our Materials
  • Placing our Final Props Part 1
  • Placing our Final Props Part 2

Polishing the Environment

  • Polishing the Lighting
  • Improving our Tarmac Texture Part 1
  • Improving our Tarmac Texture Part 2
  • Improving our Tarmac Texture Part 3
  • Improving our Tarmac Texture Part 4
  • Improving our Tarmac Texture Part 5
  • Improving our Tarmac Texture Part 5.2
  • Improving our Tarmac Texture Part 6
  • Improving our Tarmac Texture Part 6.2
  • Improving our Tarmac Texture Part 7
  • Creating More Decals
  • Placing Decals and Balancing
  • Creating the Standup Advert Signs Part 1
  • Creating the Standup Advert Signs Part 2
  • Creating the Standup Advert Signs Part 3
  • Making Tiles Dirty and Adding More Decals
  • Making Standup Signs Emmissive
  • Adding One More Sign Advert
  • Making the Glass Decals Part 1
  • Making the Glass Decals Part 2
  • Outro

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