The joy of unity, creating forests

BY
Udemy

Gather the deep knowledge of the basic and advanced concepts and methodologies involved with game environment design to create forest scenes.

Mode

Online

Fees

₹ 499 799

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

The joy of unity, creating forests online certification was designed by Ross Carruthers, CEO of rosspctraining.co.uk, and is presented by Udemy which is aimed at candidates who wish to learn basic and advanced concepts and technology for developing forest environments for video games. The Joy of Unity, Creating Forests online course by Udemy focuses on helping candidates discover how to design a streamlined set of blocks that will drastically accelerate prototyping and forest creation.

The joy of unity, creating forests online classes comprises 38 hours of extensive video-based lectures, as well as articles, 88 downloadable materials, and assignments on themes such as environmental design, landscape design, and GUI design, among others. Candidates will obtain a comprehension of the essential features of Unity assets, namely Book of the Dead, and how to set these assets up in a normal Unity workflow, as well as an in-depth understanding of the terrain manager in Unity, after completing this course.

The highlights

  • Certificate of completion
  • Self-paced course
  • 38 hours of pre-recorded video content
  • 1 article
  • 88 downloadable resources
  • Assignments

Program offerings

  • Online course
  • Learning resources. 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 499  ₹799
certificate availability

Yes

certificate providing authority

Udemy

What you will learn

After completing The joy of unity, creating forests certification course, candidates will be introduced to the foundational principles and functionalities of Unity and Blender for landscape designing. Candidates will learn advanced concepts in the game environment design to create forest settings. Candidates will learn how to make forest floors, fractals, rivers, trees, skyboxes, butterflies, waterfalls, volumetric frogs, mountains, Viking village, blacksmith environment, atmospheric shattering, sound, and Hookshot grappling gun, helicopter, and dragons, among other things. Candidates will also acquire knowledge of the methodologies associated with the book of the dead and investor assets.

The syllabus

Introduction

  • overview of course
  • Introduction
  • Pitfall 1.... choose your path.... latest greatest or 2017 lts
  • Spring sale 2020! half price on some amazing forest assets!
  • Objectives of this section
  • Grab the free assets whilst you can!!! right now! tomorrow they might be gone.
  • special mention to laxer and his "mountain creek" waterfall! grab this !
  • demo of laxer "mountain creek" free asset
  • Splines! grab spline mesh versus RAM water.
  • Demonstration of using splines to make a river and save it as a mesh
  • A look at public commons images of forests.
  • A quick note about Art history and composition.
  • Viking village! Blacksmith! Book of the dead! demos!
  • What do I / you think of flowscape to prototype and sketch ideas?
  • Nature renderer asset. A bit pricey. Look out for sales.
  • Rainbow folders! Rainbow Hierarchy.
  • Unity learn, 3D Game Kit Lite, 3D Beginner: Complete Project

setting up unity 2020 lts, simple timer and escape key

  • setting up unity 2020 lts
  • setting up unity 2020 lts in more detail
  • setting up atom to work with unity instead of microsoft student developer
  • creating a new project simpletimer1
  • simpletimer1 script with escape functionality
  • how to use and import resources / packages in unity
  • September 2021 grabbing book of the dead assets from asset store
  • Some insights into book of the dead and purple shaders of doom

Works in progress. WIP

  • i7100kbushes test
  • 10 thousand to 100 thousand bushes with physics and hinges! on i5

Getting started with unity

  • using long term releases of 2017 or 2018
  • May 2020 workflow 2 summary
  • workflow 2 looking at envirospawn, quick overview
  • May 2020 new workflow! invector lite and envirospawn
  • critical update march 2020
  • critical update march 2020 pt2 grass
  • critical update march 2020 pt3 water!
  • getting started with unity basics part 1 feb 2020
  • Critical update for 2019 unity, standard assets. finding first person.
  • Accessibility settings. Increasing text sizes in unity editor
  • windows key and plus minus to zoom in and out
  • getting started with unity basics 1 2018 outdated
  • fixing the problem of import packages. IMPORTANT
  • getting started with unity basics 2
  • Using terrain toolkit for fast free procedural terrains and textures.
  • 2019 introducing terrain tools from unity :D
  • 2019 Using unity terrain tools with terrain toolkit 2017
  • 2019 setting up the basic diorama 1000 by 1000 size
  • Quickstart adding and using viking resources
  • adding a new skybox to the scene
  • toms terrain tools ... adding a path with an image.
  • using terrain tools, and laxer mountain creek to add waterfalls.
  • adding invector third person controller and pavels free footstep system
  • invector, envirospawn and 3d game kit to make bushes / rocks with collisions!
  • invector, envirospawn and 3d game kit to make bushes with extra wiggle!
  • Shader Forge, adding a vegetation shader material, bush6a
  • fixing envirospawn bubble effect! :D

Creating forest floor textures

  • adding some forest floor textures
  • Texturing unity terrains lesson 1
  • darker grass
  • Substance designer and why you should probably get it on steam
  • Substance Designer 2021 some thoughts

Fractals and rivers

  • River systems, fractals
  • Fractal rivers into unity!
  • adding freesound to the water

Creating Trees by hand

  • making a tree with unity tree maker

Skyboxes

  • creating skyboxes
  • pink skybox 1

Creating butterflies!

  • grabbing the butterfly asset!
  • grabbing sprite sheet creator!
  • butterfly particle systems
  • creating a buttefly sprite sheet part 1 (advanced)
  • creating a buttefly sprite sheet part 2 (advanced)
  • creating an orange butterfly
  • creating an orange butterfly movie to put into stills
  • creating an orange butterfly contact sheet
  • higher quality orange butterflies
  • many coloured butterflies
  • many coloured butterflies part 2
  • dust particles and turning fireflies in butteflies
  • slomo fluttery buttefly

The book of the dead

  • importing book of the dead. IMPORTANT!
  • adding a negative y offset to tree prefabs to avoid floating tress
  • importing book of the dead. IMPORTANT! part 2 fixing shaders, creating prefabs
  • creating prefabs from book of the dead trees, bushes, rocks
  • new project book of the dead exporting art
  • fixing lods (level of detail) on the trees
  • adding more prefabs from book of the dead
  • adding placeable trees
  • adding colliders to your trees
  • Rocks, choosing the most compatible for procedural use.

Chasing waterfalls. how to make waterfalls.

  • waterfalls 2020, particle effects
  • waterfalls 2020, integrating laxer creek with waterfall asset.
  • creating waterfalls in 2019... water fx depreacated.
  • particles pack from unity
  • Chasing waterfalls. Save the terrain with a different name!

Entering the world of VR! with oculus quest 2

  • getting started fast with oculus quest 2

Refrence waterfalls deprecated after 2018 skip if needed,

  • fixing waterfall mk7 with better terrain
  • integrating waterfallmk8a pt1
  • integrating waterfallmk8a pt2
  • fixing waterfalls 1, autodestruct ticked

Aura and volumetric fog

  • Installing "aura" volumetric fog

Building mountains

  • 2019 october streamlined setup for mountains
  • free terrain toolkit!
  • Importing real life satellite image data for realistic looking mountains
  • building mountains pt1
  • eroding mountains pt 2
  • using real world terrain data in unity
  • real world ish ben nevis ish terrain
  • Aircraft simulation controller in 5 minutes to explore the map

Details part 1

  • making your first bush! unity tree creator
  • making a palm bush mk1
  • introduction to materials, the asset shop, budgets
  • water occlusion fix, fps counter. escape to exit functionality
  • improving fps counter with toggle f
  • Fixing white lines in trees. Anti-aliasing. Post processing stack 1
  • lens flares part 1
  • sunshafts, god rays,
  • Gaia quick demo

Using existing assets. Viking village, Blacksmith environment, Book of the dead

  • importing viking and fixing viking for 2018
  • Viking mud and rocks.
  • Loading up blacksmith, the horror.
  • setting up a testbed starting scene
  • adding terrain toolkit 2017 to blacksmith project
  • backing away from sectr for now. New waterfallmk8a, benchmark test1
  • tiling two 65k terrains together. set height zero on borders.
  • adding 1024 by 1024 terrain to the scene.
  • testing progress and new prefabs
  • adding more bushes

Details part 2 ground cover and general fixes to trees

  • Introducing AURA volumetric fog!
  • Ground cover details and gpu instancer.
  • shrinking the world with sectr
  • shrinking the world to 100 by 100
  • Adding water to mini world 100 by 100
  • adding lens flare and sunshafts to new scene
  • fog and clouds using particles part 1
  • fog and clouds using particles part 2
  • fixing distant black bushes popping
  • Optimising bushes aggressive lod acceleration

Adding sounds

  • adding wind to this scene
  • wind sound pt1
  • Wind zones and sound pt2
  • adding forest footsteps and sorting dark forest lighting
  • Birdsong and robins
  • adding music to the scene part 1
  • adding birdsong track to scene

Hookshot Grapple Gun and invector

  • a hook shot grapple gun for unity
  • how to import hook shot mk5 into project
  • how to switch off invector to travel by hookshot

Atmospheric Scattering

  • alternative to 4 gig blacksmith, blacksmith atmospheric scattering 550 mb
  • atmospheric scattering part 1

Using 3d Game kit lite to add gameplay!

  • setting up 3d game kit lite and fixing errors
  • adding moving platforms

Bringing it all together

  • preparing a new project importing procedure
  • bringing it all together example test 4
  • Basic UI building 1
  • Basic UI building 2 adding a Main Options scene
  • easy loading screen

Optimisation !!!

  • Occlusion baking

Flying! Helicopters and Dragons

  • basic helicopter simulator in 20 minutes

Graphical User Interface Design. GUI. UI. Template.

  • workflow 2 GUI design part 1
  • workflow 2 GUI design part 2
  • workflow 2 GUI design part 3

Getting started with blender

  • Setting up blender to be more like unity

Showcase

  • Lets see what you can do. Make a forest with free assets only!

Refrence. fixing problems, paid assets and outdated stuff

  • quick look at sectr vis
  • adding sectr core to split up huge maps pt 2
  • slicing up terrain with SECTR update 2020 no longer free
  • creating prefabs from book of the dead
  • reference video for making bushes
  • fixing pink shaders of doom pt 1
  • Fixing shiny bark trees!
  • fixing waterfalls 2, waterbigbottom fix, importing waterfall into new project

Special offers as they turn up

  • april 2020
  • Landscape auto material first impressions

Instructors

Mr Ross Carruthers

Mr Ross Carruthers
Instructor
Freelancer

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