Learn the ART of Video Games

BY
Udemy

Learn the fundamentals of designing game environments in Substance Painter and create concept art, 3D models, and textures while developing in Unity.

Mode

Online

Fees

₹ 599 3099

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Creating environment graphics for video games might be a technical activity, but it is fundamentally an artistic endeavor. In today's competitive industry it is crucial to have essential creative skills if one wants to stand out from the crowd, generate their own art and demonstrate their abilities. Generating art is key to Learning the ART of the Video Games online course, but creating visuals is about more than just the art as it's about the ideas and design that inspire the art. 

Learn the ART of Video Games online certification is designed by Kevin Oxland - Game Developer, Creative Director, Writer & Instructor and is made available through Udemy, a US-based e-learning platform that enables individuals in acquiring new skills and techniques. Learn the ART of Video Games online training begins with the design process, extracting art-related data from a game design document and creating a map for the scenery, followed by a walkthrough of art principles and the asset production process, and finally applying the knowledge to create a visually stunning 3D gaming scene in Unity.

The highlights

  • Certificate of completion
  • Self-paced course
  • English videos with multi-language subtitles
  • 44 hours of pre-recorded video content
  • 3 articles
  • 20 downloadable resources
  • 30-day money-back guarantee 
  • Unlimited access
  • Accessible on mobile devices and TV

Program offerings

  • Certificate of completion
  • Self-paced course
  • English videos with multi-language subtitles
  • 44 hours of pre-recorded video content
  • 3 articles
  • 20 downloadable resources
  • 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 599  ₹3,099
certificate availability

Yes

certificate providing authority

Udemy

Who it is for

What you will learn

Game designing skills

After completing the Learn the ART of Video Games certification course, participants will gain an in-depth knowledge of Unity, Substance Painter and 3DS Max, as well as their functionalities. Participants will study the fundamentals of Art, the video game art pipeline, and how to transform photos into 3D models as well as create UV maps or level designs. Participants will learn how to design 3D environments, how to analyze designs to grey box the sceneries and develop them in unity, and how to add texture and light to them.

The syllabus

Start Here

  • Introduction

What to Expect

  • Course Structure
  • Software You Will Need
  • Hardware You Will Need
  • Join our Facebook Group
  • CREDITS

Visual Design

  • Visual Design Introduction
  • Visual Design Brief
  • The Game Map
  • Design Challenge
  • Design Conclusion

Art Fundamentals

  • Art Fundamentals Introduction
  • Composition and The Golden Ratio
  • Vision Field
  • Horizon Line
  • 1 Point Perspective
  • 2 Point Perspective
  • 3 Point Perspective
  • Vanishing Point Is Off The Page
  • Colour Terminology
  • Value and the Colour Wheel
  • Perspective Challenge
  • Fundamentals Conclusion
  • A Fundamental Quiz...

Creating Concept Art

  • Concept Art Introduction
  • Visual Style
  • Some Sketching Exercises.
  • Gather Reference Material
  • The Thumbnail Sketch
  • Your Next Assignment:
  • Blocking Out Initial value in the thumbnail
  • Going Big, and Blocking Out Shapes
  • Adjusting Shape, Composition, and Value
  • Progress Update
  • Adjusting Value and Adding Texture
  • Adding Detail and Colo
  • Create Supplement Drawings / Studies
  • Further Reading: ART Books
  • Concept Art Conclusion
  • Concept Art Quiz

3DS Max Overview

  • 3DS Max Introduction
  • Downloading and Installing 3DS Max
  • 3DS Max Viewport Layout
  • 3DS Max GUI
  • 3DS Max Control and Keyboard Shortcuts
  • 3DS Max Configuration Set Up
  • 3DS Max Overview Conclusion
  • A 3DS Max Quiz

Setting Up Unity

  • Setting Up Unity Introduction
  • Downloading and Installing Unity
  • Setting Up Your Project and Scale In Unity - Import Your First Model
  • Max to Unity Challenge
  • Setting Up Unity Conclusion

Modelling Basics

  • Modelling Basics Introduction
  • What is a Vertex and an Edge
  • Triangles, Quads and Topology
  • Backface Culling
  • Normals and Flipping Normals
  • Transforms: Move it, Rotate it and Scale it
  • Edge Loop and Extrude
  • Extrude Along a Curve
  • Primitives, Mesh and Poly Mode
  • Smoothing Groups
  • Xform - Everything Is Not As It Seems
  • Challenge: Create A Basic Model
  • Challenge Solution: Basic Model
  • Modelling Basics Conclusion
  • Modelling Basics Quiz

White Boxing

  • White Boxing Introduction
  • Unity Challenge Solved
  • Breaking Down the Concept
  • Build Simple, White Box Props: Part 1
  • Build Simple, White Box Props: Part 2
  • Gathering Reference Material
  • Build an Oak Tree: Use Soft Selection
  • Challenge: Build a Second White Box Oak Tree
  • Using Freeform on the Second White Box Oak Tree
  • Build Various White Box Trees: Using Curves
  • Hut Main Structure: Using Poly Cut: Part 1
  • Hut Main Structure: Using Poly Cut: Part 2
  • Hut Roof, Chimney: Using Isolation Mode
  • Hut Porch, Steps and Hand Rail
  • Hut Door: Pivot Positioning and Animation
  • Rocks: Flagstone Slabs (steps)
  • Rocks: Using FFD and Noise: Part 1
  • Rocks: Using FFD and Noise: Part 2 + Challenge
  • White Box Final Rocks
  • White Box Modelling Conclusion
  • White Box Modelling Quiz

Building White Box Scene in Unity

  • Building White Box Scene Introduction
  • A Quick Tour of Unity's Layout
  • Displaying the Map in Unity
  • Export From Max | Which format? (August 2018)
  • Bringing White Box Objects Into Unity
  • Create Terrain in Unity Part 1 (2019) | June 2019
  • Create Terrain in Unity Part 2 (2019) | June 2019
  • Create Terrain in Unity: Part 1 (2018)
  • Create Terrain in Unity: Part 2 (2018
  • Import Standard Assets: Let's Walk Around
  • Build Scene in Unity: Part 1
  • Build Scene in Unity: Part 2
  • Build Scene in Unity: Part 3
  • Add Collision to Your Scene
  • White Box Scene Conclusion
  • White Box Scene Quiz

Being Detail Geometry

  • High Detail Geometry Introduction
  • Steel Barrels From a Primitive: Using Insert
  • Axe: Using 2D Projection Reference
  • Flagstones: Using Turbo Smooth
  • Hut Introduction
  • Hut Door and Frame, Using 'Chamfer': Part 1
  • Hut Door and Frame: Using Chamfer: Part 2
  • Hut Walls: Part 1
  • Hut Walls: Using Cut: Part 2
  • Hut Walls: Part 3
  • Hut Porch: Using 'Group': Part 1
  • Hut Porch: Part 2
  • Hut Porch: Part 3
  • Hut Window, Using 'Bridge and Connect': Part 1
  • Hut Window, Using 'Bridge and Connect': Part 2
  • Hut Roof, Using Array.
  • Hut Chimney
  • Gathering Reference Material
  • Oak Tree: Using Splines: Part 1
  • Oak Tree: Part 2
  • Oak Tree: Part 3
  • Tree Review
  • Detailed Log Challenge
  • Detailed Geometry Conclusion
  • Detailed Geometry Quiz

Modelling Techniques

  • Spline Modelling | Part 1 (Feb 2019)
  • Spline Modelling | Part 2 (Feb 2019)
  • Spline Modelling | Part 3 (Feb 2019)

UVs, Materials and Textures

  • UVs, Materials and Textures Introduction
  • What are UVs?
  • What are Texture Maps and Materials?
  • What is a Multi-Sub Material / Object and Material IDs?
  • PBR in Unity: Introduction
  • PBR in Unity: Albedo
  • PBR in Unity: Metallic
  • PBR in Unity: Normal
  • UVs, Materials and Textures Conclusion
  • UV, Materials and Textures Quiz

B2M | Preparing and Applying Terrain Textures

  • YOU CHOOSE | MUST WATCH
  • Terrain Texturing Introduction
  • Sourcing Terrain Textures
  • Preparing Terrain Textures in Photoshop
  • Authoring Terrain Textures in B2M: Part 1
  • Authoring Terrain Textures in B2M: Part 2
  • Preparing The Smoothness Alpha Channel
  • Applying Textures to Unity Terrain
  • Terrain Textures Conclusion

Alchemist | Preparing and Applying Terrain Textures

  • Terrain Texture Introduction (Jan 2020)
  • Sourcing Terrain Textures (March 2020)
  • Preparing Terrain Textures in Photoshop (March 2020)
  • Authoring Terrain Textures in Alchemist: Part 1
  • Authoring Terrain Textures in B2M: Part 2
  • Preparing The Smoothness Alpha Channel
  • Applying Textures to Unity Terrain
  • Terrain Textures Conclusion

UV Unwrapping Different Types of Object

  • UV Unwrapping Introduction
  • UV Unwrapping Basics in 3DS Max
  • UV Unwrapping Flagstones: Merging Multiple Objects
  • UV Unwrapping a Metal Drum: Using Straighten (sort of)
  • UV Unwrapping an Axe: Creating a Multi-sub Material
  • UV Unwrapping an Oak Tree: A Complex Shape
  • UV Unwrapping the Hut Introduction
  • UV Unwrapping the Chimney
  • UV Unwrapping the Hut Roof: Part 1: Tiling
  • UV Unwrapping the Hut Roof: Part 2
  • UV Unwrapping the Hut Handrail
  • UV Unwrapping the Walls: Using Tiling - Part 1
  • UV Unwrapping the Walls: Using Tiling - Part 2
  • UV Unwrapping Hut Window: Using Flatten
  • UV Unwrapping Door: CHALLENGE
  • UV Unwrapping Conclusion
  • UV Unwrap Quiz

Creating Foliage

  • Foliage Introduction
  • Making Grass: Part 1
  • Making Grass: Part 2
  • Making Grass: Part 3
  • Finalising Your Grass: Part 4
  • Bringing Your Grass into Unity
  • Tree Leaves - Sourcing and Preparing
  • Making Small Tree Branches: Using Freeform Branch
  • Making Large Tree Branches: Using Object Paint
  • Rendering Large Tree Branch Textures
  • Rendering Tree Branch Normals in 3DS Max
  • Creating Large Tree Branches
  • First Tree In Unity
  • Building The Final Oak Tree
  • Vegetation Conclusion

Creating Textures and Materials

  • Textures and Materials Introduction
  • Substance Painter 2018 UPDATE (April 2018)
  • Substance Painter Overview
  • Painting the Barrel: Part 1
  • Painting Dirt onto the Barrel: Part 2
  • Painting Rust onto the Barrel: Part 3
  • Using Alphas on the Barrel: Part 4
  • Setting Up the Axe With ID Masks
  • Painting the Axe : Part 1 - CHALLENGE
  • Painting The Axe: Part 2 - CHALLENGE SOLUTION
  • Chimney: Combining B2M with Painter
  • Painting the Hut Chimney: Part 2
  • Painting the Hut Window Frame: Seperating and Importing to Substance
  • Painting the Hut Window Glass: Using Opacity in Substance
  • Just Add Rocks
  • Sourcing a Texture For the Hut Walls
  • Final Hut Modifications
  • Extracting Materials From Objects Inside Unity (May 2018)
  • Bringing Final Objects Into Unity: Part 1
  • Bringing Final Objects Into Unity: Part 2
  • Oak Tree Bark - Adjusting Texture Direction: Part 1
  • Oak Tree Bark - Adjusting Texture Direction: Part 2
  • Oak Tree - Placing it in Unity: Part 3
  • Mask Using Poly Select
  • Painting the Hut Door: CHALLENGE...continued
  • Painting the Hut Door: CHALLENGE SOLUTION
  • Textures and Materials Conclusion

Creating Your Final Scene

  • Final Scene Introduction
  • The Thing About Unity Trees
  • Replacing the White Box: Scene Population: Part 1
  • Replacing the White Box: Scene Population: Part 2
  • Environment Particles:Part 1
  • Environment Particles: Part 2
  • Using White Box models for High Detail Collision: Part 1
  • Using White Box models for High Detail Collision: Part 2
  • Scene and Mesh Preperation for Lighting
  • Lighting and Fog: Day into Night
  • Lighting and Post Processing: Part 1
  • Lighting and Post Processing: Part 2
  • Lighting and Post Processing: Part 3
  • Final Scene Conclusion and Next Steps...

Importing The Asset Package

  • How to Import the Asset Package

Optimisation

  • Optimisation Introduction
  • Creating LOD Models
  • Importing LODS into Unity

NEW: Using the Narrative In Your Art

  • Narrative Introduction (April 2018)
  • Character Bio (April 2018)
  • Loosely Sketch Your Ideas (May 2018)
  • Planning Your Models (May 2018)
  • Completed Models In Substance Painter (June 2018)
  • Final Scene (June 2018)

BONUS LECTURE

  • BONUS LECTURE

Instructors

Mr Kevin Oxland

Mr Kevin Oxland
Game Developer, Creative Director and Writer
Udemy

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