Make a horror survival game in Unity

BY
Udemy

Develop an understanding of the core fundamentals for developing horror games with Unity and C# programming.

Mode

Online

Fees

₹ 699 3699

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Make a horror survival game in Unity online certification is designed for the individuals who want to use Unity to make a professional-looking horror survival game and enjoy game design and seek to develop excellent games. Make a horror survival game in Unity online course is created by Pete Jepson - Professional Game Designer & Trainer and is made available through Udemy, an e-learning platform based in the U.S. that helps beginners acquire skills and professionals improve their existing ones.

Participants who wish to enroll in the Make a horror survival game in Unity online training are required to have a basic understanding of Unity and a powerful computer that meets the following minimum specifications which are as follows: PC or Mac with at least a 2.5GHz processor, 4GB RAM, 10GB available space on the hard drive and a graphics card with at least 2GB onboard RAM. The course will lead participants through the process of game development and writing code in C#, creating visuals to establish a nighttime scene with aesthetic quality, fog to the environment, and sound to offer a professional look.

The highlights

  • Certificate of completion
  • Self-paced course
  • English videos with multi-language subtitles
  • 58.5 hours of pre-recorded video content
  • 16 articles
  • 61 downloadable resources
  • Assignments 
  • 30-day money-back guarantee 
  • Unlimited access
  • Accessible on mobile devices and TV

Program offerings

  • Certificate of completion
  • Self-paced course
  • English videos with multi-language subtitles
  • 58.5 hours of pre-recorded video content
  • 16 articles
  • 61 downloadable resources
  • Assignments
  • 30-day money-back guarantee
  • Unlimited access

Course and certificate fees

Fees information
₹ 699  ₹3,699
certificate availability

Yes

certificate providing authority

Udemy

Who it is for

What you will learn

Designing skills Programming skills Animation skills

After completing the Make a horror survival game in a Unity certification course, participants will gain the knowledge of C# programming and Unity for game development. Participants will learn the post-processing method for designing graphics and applying artificial intelligence scripts for characters, stealth, and fighting mechanisms. Participants will be able to design horror games using Unity, including the main menu, options, and an interactive inventory menu. Participants will be able to create animations using Mecanim and Timeline.

The syllabus

Introduction

  • Introduction
  • Older original course
  • Notes
  • Download Unity
  • Unity Standard Assets
  • Download Assets
  • Saving Prefabs

Updated Content

  • Updated Content
  • Notes on course structure
  • Install Unity
  • Create a project
  • The Unity interface
  • Install main asset
  • Installing assets in latest versions of Unity
  • Updated scene

Post Processing

  • Post Processing
  • Real fog
  • Nightvision camera
  • Switching cameras
  • Flashlight
  • Flashlight task review
  • Fixing first person controller
  • Lighthouse light
  • Level adjustments
  • Baking lighting
  • Adding real fog
  • Occlusion culling

Sounds & Music

  • Downloading sound packs
  • Placing sounds
  • Sounds walkthrough
  • One shot sound
  • One shot prefab

User Interface (UI)

  • Player health text
  • Battery icon
  • Battery script
  • Inventory menu setup
  • Switching inventory on and off
  • Adding a pickup
  • Pickup script
  • Apple pickup
  • Update health
  • Battery pickup
  • Battery refill
  • Inventory button order
  • Apple bite sound
  • Pickup sounds
  • Download weapons
  • Weapon scale
  • Weapon message
  • Inventory weapons
  • Inventory assignment
  • Inventory assignment review
  • Saving final prefabs

First Person Player

  • Player arms
  • Adding player weapons
  • Idle animation
  • Weapon change script
  • Adding gun weapons
  • Changing animations
  • Player walk speed
  • Player flash light
  • Player arms
  • Switching weapons on and off
  • Weapon lights
  • Weapon walkthrough
  • Weapon ready animation part 1
  • Weapon ready animation part 2
  • Gun ready animation
  • Weapon Strike
  • Weapons Assignment
  • Assignment review
  • Night vision
  • Turn off player shadows
  • Animation quiz

Opening doors

  • Door animations
  • Door script
  • Left door animation
  • Adding door sounds
  • Door message
  • Door locked
  • Tree colliders

Enemies

  • Importing the enemy
  • Lighting the enemy
  • Flashlight for enemies
  • Enemy weapon
  • NavMesh
  • Enemy targets
  • Enemy pause
  • Improved stopping animation
  • Random targets
  • Enemies can open doors
  • Enemy runs to player part 1
  • Enemy runs to player part 2
  • Failed checks
  • Attack animation
  • Attack script
  • Multiple enemies

Attacking enemies

  • Player stamina
  • Player weapon attacks
  • Checking weapon attacks
  • Enemy gets damaged
  • Enemy damage adjust
  • Enemy death
  • Big hit reaction
  • Enemy damage
  • Weapon tags
  • Blood splat effect
  • Blood splat test

Shooting the gun

  • Aiming the gun
  • Gun damage
  • Muzzle flash
  • Gun UI
  • Bullets refill
  • Crossbow shooting
  • Crossbow UI
  • Crossbow damage
  • Arrow refill

Main Menu

  • Create the loading screen
  • Creating the main menu
  • Death panel
  • Resetting for new game
  • Menu final details

Options menu

  • Options menu layout
  • Visuals options layout
  • Sounds options layout
  • Other options layouts
  • Options buttons scripting
  • Switching options on and off
  • Scripting brightness and fog
  • Scripting anti aliasing
  • Scripting sound volume
  • Scripting back to menu

New Enemies

  • Importing new enemies
  • Enemy materials
  • Enemy components
  • Giving enemies weapons
  • Enemy weapon damage
  • Weapon animation
  • Scripting weapon animations
  • Checking enemy attacks
  • Death animations
  • Enemy avoidance
  • Getting enemies ready for spawning part 1
  • Getting enemies ready for spawning part 2
  • Checking enemy weapon damage
  • Enemy lighting changes
  • Spawning enemies
  • Limiting enemy spawns
  • Difficulty settings
  • Random enemy checks

Save system

  • Saving values
  • Saving bools
  • Loading game data
  • Load button for menu
  • Checking saved data
  • Saving pickups left
  • Saving ammo left
  • Saving other pickups
  • Saving weapon pickups
  • Saving how many enemies have died
  • Finishing the save system

Level design

  • Installing the project
  • Placing pickups
  • Pickup numbers
  • Checking pickups
  • Spawn cubes
  • Final fixes

Animated cut scene

  • Company name
  • Animated cut scene camera
  • Adding sounds
  • Animating enemy 1
  • Animating the boss
  • Adjustments
  • Dialogue
  • Getting closer to the characters
  • Subtitles
  • Linking scenes

Final boss scene

  • Player position
  • Setting up the boss
  • Boss script
  • Boss shoots
  • Gun script
  • Bullet damage
  • Boss damage
  • Boss death
  • Victory screen

Exporting the game

  • Final wrap up
  • Exporting the game

New Bonus Videos

  • Bonus - Nightvision pickup
  • Flare gun part 1
  • Flare gun part 2
  • Flare gun part 3
  • Bonus - Climbing ladders part 1
  • Bonus - Climbing ladders part 2
  • Bonus - Spawned enemies start walking
  • Bonus - Enemies see you when close by
  • Bonus - Silent Hill post processing
  • Bonus - Cut scene during gameplay

Creating horror style visuals

  • The main scene
  • Quality settings
  • Colour space
  • Screen capture videos
  • map Playthrough
  • Assignment 1
  • My idea
  • Modifying the scene
  • Sand texture
  • Main path
  • Boundary blocks
  • Post Processing night look
  • Changing the sky brightness
  • Night profile walkthrough
  • Nightvision profile
  • Nightvision walkthrough
  • Assignment 2
  • Post Processing quiz

Lighting

  • Lighthouse light
  • Animating the light rotation
  • Adding spot lights
  • Lighthouse walkthrough
  • Adding a player flashlight
  • Adding point lights
  • Assignment 3 
  • My lights walkthrough
  • My lighting setup
  • Adjusted lighting walkthrough
  • Lighting quiz

Sounds

  • Downloading Sounds
  • Checking Sounds
  • Adding an intro sound
  • 3D sounds
  • Sounds walkthrough
  • Sound assignment
  • One shot sound
  • Final sounds walkthrough
  • Custom rollof sounds

Atmosphere

  • Creating fog
  • Darken the scene
  • Exponential fog
  • Fog walkthrough
  • Fog colour
  • Increasing saturation
  • Occlusion culling
  • Adjusted lighting
  • Final atmosphere walkthrough

Enemy AI

  • Importing Enemies
  • Help with Setting up Prefabs
  • Setting up Enemy Prefabs (if they have not imported)
  • Enemy lighting and animations
  • Enemy walkthrough
  • Multiple animations
  • Creating a Navmesh
  • AI scripting
  • Enemy AI walkthrough
  • Multiple Targets
  • Waypoint walkthrough
  • Adjusting navmesh agent
  • Fluid animation walkthrough
  • Hiding targets
  • Adding a Pause
  • Pause walkthrough
  • Changing animations
  • Random targets
  • Random fix
  • Random target walkthrough
  • Target cubes assignment
  • Assignment review
  • Random target walkthrough
  • Checking collider name
  • Sorting enemies assignment
  • Assignment review
  • Downloading weapons
  • Assigning Weapons
  • Adding weapons assignment
  • Gun animations
  • AI walkthrough
  • Small changes
  • Additional information
  • Refined navmesh bake
  • Assignment checking the navmesh
  • AI Quiz

Inventory Menu

  • Importing inventory menu images
  • Inventory menu layout
  • Switching the inventory menu on and off
  • Adding health and batteries
  • Button assignment
  • Changing weapons
  • Changing weapons walkthrough
  • Putting weapon away
  • Blank slots
  • Inventory items check
  • UI Quiz

Pickups

  • Animating Pickup Items 
  • Other animations pick ups
  • Adding colliders
  • Pickup script
  • Pickup message
  • Pickups walkthrough
  • Press E to pickup
  • Pickup types
  • Pickups and inventory walkthrough
  • Health script
  • Apple pickup
  • Battery icon
  • Battery script
  • Battery power
  • Battery manager
  • Battery buttons
  • Menu Final Walkthrough 
  • Saving pickup prefabs
  • Controls screen assignment
  • Assignment review

Creating the Game

  • Game Loop 
  • Placing weapons
  • Pickups assignment
  • Changing startup values
  • Adding in game messages
  • Message script
  • Adding more messages
  • Message walkthrough

Stealth Mechanics

  • Player detection trigger
  • Enemy triggers
  • Enemy pursuit script
  • Pursuit walkthrough
  • Chase music
  • Music assignment
  • Assignment review
  • Stamina sounds
  • Stamina code
  • Stamina walkthrough
  • Water Fix
  • Trigger Quiz

Combat Mechanics

  • Enemies assignment
  • Refining animations
  • Chase speed
  • Attack animations
  • Attack walkthrough
  • Attack assignment
  • Assignment review
  • Blood UI
  • Weapon collider
  • Weapon damage script
  • Weapon damage walkthrough
  • Adding a soundfile
  • Assignment damage
  • Damage sound walkthrough
  • Fixing weapon damage
  • Importing gun animations
  • Triggering attack
  • Simpleshoot script
  • Bullet damage
  • Gun walkthrough
  • Gun shot sound
  • Fixing shoot script
  • Enemy hurt animations
  • Player bat animation
  • Bat damage
  • Enemy health script
  • Attack walkthrough
  • Enemy death fix
  • Assignment hit sound
  • Assignment review
  • Pickup enemy weapon
  • Enemy death and pickup walkthrough
  • Low health sound
  • Knife damage
  • Enemy damage update
  • Gun damage
  • Gun damage review
  • Enemy hit points
  • Weapon pickups assignment
  • Animation checks
  • Gun animations
  • Weapon sound triggers
  • Pickup weapons fix
  • Finishing the animations
  • Full attack walkthrough
  • Final fixes
  • Enemy Movement fix

Menu screen

  • Main menu
  • Customising load screen
  • Designing the main menu
  • Menu button actions
  • Menu walkthrough
  • Player death animation

Options Menu

  • Options menu assignment
  • Opening the options menu
  • Scripting options for lighting and fog
  • Scripting options for anti aliasing
  • Scripting options for volume control
  • Options screen walkthrough
  • Scripting options difficulty
  • Options reset

Save System

  • Save Zone Setup
  • Saving values part 1
  • Saving values part 2
  • Loading values
  • Resetting original values
  • Enemy Death Save
  • Load enemy status
  • Save starting location
  • Updating menu script
  • Menu button script
  • Save location fix
  • Save message
  • Save message script
  • Back to menu assignment
  • Assignment review

Export

  • Export the game
  • Export the game with options
  • Congratulations!

Bonus Content

  • Bonus Section Introduction
  • Stop enemies running through the Player
  • Text appearing on doors
  • Door script
  • Locked door
  • Pickup Note
  • Pickup Note script
  • DLC Packs
  • Camera Rotation Fix
  • Script reference file
  • Tree Colliders

My Project File

  • Downloadable project file
  • Project file part 2
  • Project file part 3
  • Opening the project

Latest Updates (April 2020)

  • Enemy movement updated
  • Enemy attack updated
  • Fix the sliding issue
  • Gun aiming using raycasting
  • Aim only with the gun
  • Final completed project

Instructors

Mr Pete Jepson

Mr Pete Jepson
Game Design Tutor
Freelancer

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