Master Hard Surface Modeling in Maya

BY
Udemy

Learn how to use Maya's advanced modeling techniques and how to model hard surfaces like an expert.

Mode

Online

Fees

₹ 449 799

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Master Hard Surface Modeling in Maya 2020 online certification was developed by Digital Saucer Studios, a digital agency specializing in product design, website, brand strategy, and application development services, and is presented by Udemy for learners interested in learning the concepts required for hard surface modeling. The Master Hard Surface Modeling in Maya 2020 online course is a project-based training program that will guide learners through the modeling process by assisting them in designing R2-D2, the renowned Star Wars robot.

Learners will gain confidence in their ability to create their 3D models in Maya by attending the Master Hard Surface Modeling in Maya 2020 online classes that present them with a lot of tips, tricks, and techniques. Learners will receive more than 36.5 hours of thorough video-based lectures, as well as 12 downloadable study resources, covering topics such as 3d modeling, blocking, rendering, and much more.

The highlights

  • Certificate of completion
  • Self-paced course
  • 36.5 hours of pre-recorded video content
  • 12 downloadable resources

Program offerings

  • Online course
  • Learning resources. 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 449  ₹799
certificate availability

Yes

certificate providing authority

Udemy

What you will learn

After completing the Master Hard Surface Modeling in Maya 2020 certification course, learners will develop an in-depth understanding of the functionalities of Maya for game design. Learners will discover the fundamental principles of hard surface modeling. Learners will master professional techniques and tools such as the bevel tool, mirror tool, extrude tool, bridge tool, slide tool, boolean tool, insert edge loop tool, and more while studying aspects such as 3d modeling, blocking, and rendering. Learners will also be able to model holoprojectors, power couplers, radar eyes, dome panels, coin vents, coin return, front vents, octagon port, head, legs, body, lightsaber, and other components.

The syllabus

Introduction

Modeling the Robot Character R2-D2

  • Setting Up a New Project
  • Quick Tour of the Interface
  • Setting Up the Image Planes
  • Resizing the Image Planes
  • Blocking Out the Head and Body
  • Blocking Out the Leg
  • Blocking Out the Head Details Part 1
  • Blocking Out the Head Details Part 2
  • Blocking Out the Front Eye
  • Blocking Out the Head Details Part 3
  • Blocking Out Head Details Part 4
  • Blocking Out the Head Details Part 5
  • Blocking Out the Head Details Part 6
  • Blocking Out the Head Details Part 7
  • Blocking Out the Body Details Part 1
  • Blocking Out the Body Details Part 2
  • Blocking Out the Body Details Part 3
  • Blocking Out the Body Details Part 4
  • Blocking Out the Body Details Part 5
  • Blocking Out the Body Details Part 6
  • Blocking Out the Body Details Part 7
  • Blocking Out the Body Details Part 8
  • Blocking Out the Bottom
  • Blocking Out the Feet Part 1
  • Blocking Out the Feet Part 2
  • Blocking Out the Feet Part 3
  • Blocking Out the Feet Part 4
  • Blocking Out the Foot Part 5
  • Adding Details to the Head Part 1
  • Adding Details to the Head Part 2
  • Finishing the Pie Panels
  • Creating the Periscope Part 1
  • Creating the Periscope Part 2
  • Creating the Periscope Part 3
  • Creating the Periscope Part 4
  • Blocking Out the Lightsaber
  • Finishing the Lightsaber
  • Creating the Top Holoprojector
  • Creating the Radar Eye Part 1
  • Creating the Radar Eye Part 2
  • Finishing the Dome Panels Part 1
  • Finishing the Dome Panels Part 2
  • Finishing the Dome Panels Part 3
  • Creating the Back Holoprojector
  • Finishing the Dome Panels Part 4
  • Finishing the Dome Panels Part 5
  • Creating the Processor State Indicator
  • Finishing the Dome Panels Part 6
  • Finishing the Front Holoprojector
  • Creating the Large Data Port
  • Creating the Utility Arms
  • Creating the Body Panels Part 1
  • Creating the Body Panels Part 2
  • Creating the Body Panels Part 3
  • Creating the Body Panels Part 4
  • Creating the Coin Slots
  • Creating the Front Vents
  • Making Changes to Some of the Panels
  • Creating the Coin Return
  • Creating the Polarity Sink Part 1
  • Creating the Polarity Sink Part 2
  • Creating the Power Coupler
  • Creating the Octagon Port Part 1
  • Creating the Octagon Port Part 2
  • Creating the Side Panels
  • Cleaning Up the Geometry
  • Finishing the Back Panels Part 1
  • Finishing the Back Panels Part 2
  • Finishing the Back Panels Part 3
  • Finishing the Back Panels Part 4
  • Finishing the Back Panels Part 5
  • Finishing the Back Panels Part 6
  • Finishing the Back Panels Part 7
  • Finishing the Legs Part 1
  • Finishing the Legs Part 2
  • Finishing the Legs Part 3
  • Finishing the Legs Part 4
  • Finishing the Legs Part 5
  • Finishing the Legs Part 6
  • Finishing the Legs Part 7
  • Finishing the Legs Part 8
  • Finishing the Legs Part 9
  • Finishing the Legs Part 10
  • Finishing the Legs Part 11
  • Finishing the Legs Part 12
  • Finishing the Legs Part 13
  • Finishing the Legs Part 14
  • Finishing the Legs Part 15
  • Finishing the Legs Part 16
  • Finishing the Legs Part 17
  • Finishing the Legs Part 18
  • Finishing the Legs Part 19
  • Finishing the Legs Part 20
  • Finishing the Legs Part 21
  • Finishing the Legs Part 22
  • Finishing the Legs Part 23
  • Finishing the Legs Part 24
  • Finishing the Legs Part 25
  • Finishing the Legs Part 26
  • Finishing the Legs Part 27
  • Finishing the Legs Part 28
  • Finishing the Legs Part 29
  • Finishing the Legs Part 30
  • Finishing the Legs Part 31
  • Finishing the Legs Part 32
  • Finishing the Legs Part 33
  • Finishing the Legs Part 34
  • Finishing the Feet Part 1
  • Finishing the Feet Part 2
  • Finishing the Feet Part 3
  • Finishing the Feet Part 4
  • Finishing the Feet Part 5
  • Finishing the Feet Part 6
  • Finishing the Feet Part 7
  • Finishing the Feet Part 8
  • Finishing the Feet Part 9
  • Finishing the Feet Part 10
  • Finishing the Feet Part 11
  • Finishing the Feet Part 12
  • Finishing the Feet Part 13
  • Finishing the Feet Part 14
  • Finishing the Feet Part 15
  • Finishing the Feet Part 16
  • Finishing the Feet Part 17
  • Finishing the Feet Part 18
  • Finishing the Feet Part 19
  • Finishing the Feet Part 20
  • Finishing the Feet Part 21
  • Finishing the Feet Part 22
  • Finishing the Bottom Part 1
  • Finishing the Bottom Part 2
  • Finishing the Main Body Part 1
  • Finishing the Main Body Part 2
  • Finishing the Main Body Part 3
  • Finishing the Main Body Part 4
  • Finishing the Main Body Part 5
  • Finishing the Main Body Part 6
  • Cleaning Up the Scene
  • Finishing the Chest Pieces Part 1
  • Finishing the Chest Pieces Part 2
  • Finishing the Chest Pieces Part 3
  • Finishing the Head
  • Posing the Model
  • Rendering

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