Math For Video Games: The Fastest Way To Get Smarter At Math

BY
Udemy

Learn the mathematical concepts and methods necessary to create video games from scratch.

Mode

Online

Fees

₹ 4099

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Every game has a mathematical foundation that is essential for everything to function as intended by the game's creators. Computer game design is based on various mathematical ideas, including transformations, geometry, vectors, and matrices. The Math For Video Games: The Fastest Way To Get Smarter At Math certification course was developed by GameDev.tv Team, Ben Tristem, the company's founder, businessman, and educator, and Gary Pettie, an independent game developer, offer it through Udemy.

Math For Video Games: The Fastest Way To Get Smarter At Math online training consists of more than 13.5 hours of digital lessons, is supported by two articles, and offers downloadable resources, which are intended for students who want to learn the mathematical concepts required for game design. Math For Video Games: The Fastest Way To Get Smarter At Math online classes revolve around trigonometry, linear equations, quadratic equations, algebra, circles, probability, angles, statistics, quaternions, vectors, combinatorics, matrices, permutation, and more.

The highlights

  • Certificate of completion
  • Self-paced course
  • 13.5 hours of pre-recorded video content
  • 2 articles
  • 1 downloadable resource
  • Quizzes

Program offerings

  • Online course
  • Learning resources
  • 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 4,099
certificate availability

Yes

certificate providing authority

Udemy

What you will learn

Mathematical skill

After completing the Math For Video Games: The Fastest Way To Get Smarter At Math online certification, students will gain a detailed understanding of the concepts of mathematics associated with video games. Students will explore the concepts involved with theories like Bayes’ theorem, Pythagorean theorem, and BODMAS as well as will acquire an understanding of the IEEE754 floating point standard. Students will learn about various mathematical concepts including number base manipulation, addition, subtraction, division, multiplication, permutation, linear equation, quadratic equation, vectors, matrices, statistics, probability, trigonometry, circle, angles, interpolation, rotation, combinatorics, quaternions, vector space, projectile motion, algebra, factorials, logarithms and more.

The syllabus

Introduction & Arithmetic

  • Welcome To The Course
  • Addition & Subtraction
  • Rounding
  • Multiplication & Number Blocks
  • Division
  • Remainders
  • BODMAS
  • Quiz
  • Squaring, Cubing & Powers
  • Sideways Calculators
  • Squaring Decimals
  • Reversing Powers
  • Quiz
  • Charts & Graphs 101
  • Area Under Chart 101
  • Measuring Gradient 101
  • Distance, Speed & Time
  • Quiz
  • Rates Of Change
  • The Magic of e
  • Logarithms 101
  • Logarithms - Changing Base
  • Factorials & Permutations
  • Number Bases
  • Scientific Notation
  • How To Pass Your First Math Checkpoint
  • Quiz
  • What Now?

Algebra and Equations

  • Introduction: Algebra & Equations
  • Algebra 101
  • Inequalities
  • Plotting Graphs
  • Gradient and Intercept
  • Linear Equations
  • Quiz
  • Graphing Simultaneous Equations
  • Simultaneous Equations (Substitution)
  • Simultaneous Equations (Elimination)
  • Parallel Lines
  • Quiz
  • Parabolas
  • The Quadratic Equation
  • Intercept Form
  • The FOIL Method
  • Vertex Form
  • Quiz
  • Completing The Square Part 1
  • Completing The Square Part 2
  • Factoring Quadratics
  • Less than Two Roots
  • Quiz
  • Section Wrap-Up

Introduction: Angles and Circles

  • Introduction: Angles and Circles
  • The Circle
  • What is Pi?
  • Degrees and Radians
  • Triangles
  • Quiz
  • Pythagorean Theorem
  • Sine, Cosine, and Tangent Part 1
  • Sine, Cosine, and Tangent Part 2
  • SOH CAH TOA
  • Quiz
  • The Sine Rule
  • The Cosine Rule
  • The Sine & Cosine Rules Explained
  • Solving Any Triangle
  • Quiz
  • Graphing Sine, Cosine, and Tangent
  • Manipulating Sine Waves
  • Combining Waves
  • Quiz
  • Section Wrap-up

Vectors and Matrices

  • Introduction: Vectors and Matrices
  • Reading and Writing Vectors
  • Magnitude vs Squared Magnitude
  • Coordinate Systems
  • Vector Addition
  • Scalar Multiplication
  • Quiz
  • Normalizing Vectors
  • Zero Vectors
  • Dot Product
  • Cross Product
  • Reflection
  • Project on a Plane
  • Quiz
  • What is a Matrix
  • Addition and Scalar Multiplication
  • Adjacency Matrix
  • Matrix Multiplication
  • Quiz
  • Identity Matrix
  • Determinant
  • Matrix Inverse
  • Quiz
  • Section Wrap-Up

Rotation & Interpolation

  • Introduction: Rotation and Interpolation
  • Vector Direction
  • Imaginary Numbers
  • Complex Numbers
  • Complex Multiplication
  • Quiz
  • Polar Coordinates
  • Rotation Matrix
  • Euler Rotation
  • Gimbal Lock
  • Quiz
  • What are Quaternions?
  • Quaternion Multiplication Part 1
  • Quaternion Multiplication Part 2
  • Quaternion Rotation Part 1
  • Quaternion Rotation Part 2
  • Quiz
  • LERP
  • SLERP
  • Easing Functions
  • Quiz
  • Section Wrap-Up

Probability & Statistics

  • Introduction: Probability and Statistics
  • Exploring Data
  • Percentages
  • Sigma Notation
  • Averages
  • Outliers
  • Quiz
  • Skewness
  • Interquartile Range
  • Standard Deviation
  • Correlation
  • Causation
  • Normalizing Data
  • Quiz
  • Probability 101
  • Consecutive Events
  • Complement Rule
  • Theoretical vs Experimental
  • Quiz
  • The Law of Averages
  • Bayes' Theorem
  • Cumulative Distribution Function
  • Elo Rating System
  • Quiz
  • Section Wrap-Up

Continuing Your GameDev Journey

  • That's All Folks
  • BONUS Lecture

Instructors

Mr Ben Tristem
Entrepreneur
Udemy

Diploma, Other Bachelors

Mr Gary Pettie
Indie Game Developer
Freelancer

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