Maya LT for Games: Create Stylized Low-Poly vehicle

BY
Udemy

Acquire practical knowledge of the methods like modeling, texturing, and UV layout for creating low ploy vehicle models.

Mode

Online

Fees

₹ 2499

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

Maya LT for Games: Create Stylized Low-Poly vehicle online certification is created by Dmitry Baklanov Certified Instructor at Mastermaya. pro which is delivered by Udemy and is aimed at students who have a passion for studying and generating 3d models and want to become professional game artists in the future. Maya LT for Games: Create Stylized Low-Poly Vehicle online course by Udemy will teach students how to comprehend the game-ready assets preparation process most quickly and efficiently possible.

Maya LT for Games: Create Stylized Low-Poly vehicle online classes begins with the fundamental concepts of Maya LT and progresses sections where students will explore the Maya interface and tools. This course includes over 45.5 hours of video-based learning materials, as well as 75 downloadable resources covering topics such as game design, low poly geometry, 3d modeling, texturing, UV unwrapping, UV layout, and LODs, and more.

The highlights

  • Certificate of completion
  • Self-paced course
  • 45.5 hours of pre-recorded video content
  • 75 downloadable resources

Program offerings

  • Online course
  • Learning resources. 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 2,499
certificate availability

Yes

certificate providing authority

Udemy

What you will learn

Game designing skills

After completing the Maya LT for Games: Create Stylized Low-Poly vehicle certification course, students will develop an in-depth understanding of the core concepts and principles of Maya LT for game design activities like creating low poly models of vehicles. Students will discuss the concepts associated with low poly geometry for low poly modeling. Students will learn about 3D modeling, texturing, UV unwrapping, and other aspects of game asset creation. Students will also learn how to work with UV layout and LODs for the vehicle's interior and exterior.

The syllabus

Course and Maya LT Introduction

  • Introduction
  • Maya LT - Interface and Hotkeys

Modeling Basics

  • Understanding Polygonal Objects, Shelf Editor
  • Commands for modeling, PART 1
  • Commands for modeling, PART 2
  • Secondary Commands and Hypershade Window

Theory: Low-Poly or Game-Ready model

  • What is Low-Poly model?
  • Low Poly / Game Ready models - my examples
  • Find, load and arrange references

Practice: Modeling Low Poly Vehicle

  • Modeling Engine Cover
  • Modeling Front Wheel Section
  • Modeling front Bumper, PART1
  • Modeling front Bumper, PART2
  • Modeling Radiator Net
  • Modeling Front Lamp
  • Modeling the Roof
  • Modeling Roof Connector
  • Modeling Silver Line
  • Modeling Front Door
  • Modeling Handle and Mirror
  • Modeling Front Door - Interior part
  • Modeling Back side Vehicle Part
  • Modeling Baggage Section
  • Modeling Rear Bumper
  • Modeling Rear Lamp
  • Modeling Back Pillow
  • Modeling Back Door
  • Modeling Back Door - Interior shape
  • Modeling Front Glass
  • Modeling Passenger Seat
  • Modeling Driver Seat
  • Modeling Wipers
  • Small fixes and additions
  • Modeling Baggage interior
  • Modeling Vehicle Interior, PART1
  • Modeling Vehicle Interior, PART2
  • Modeling Vehicle Interior, PART3
  • Modeling Vehicle Interior, PART4
  • Modeling Vehicle Interior, PART5
  • Modeling Vehicle Interior, PART6
  • Modeling Vehicle Interior, PART7
  • Modeling Vehicle Interior, PART8
  • Modeling Steering Wheel and Mirror
  • Modeling the Wheel
  • Mirroring the Vehicle
  • Cleaning Polygonal Mesh
  • Modeling Undercarriage
  • Modeling Engine Interior
  • Preparations to Stylize
  • Stylize Original Model, PART1
  • Stylize Original Model, PART2

Proper UV Layout before texturing

  • Understanding UV, PART1
  • Understanding UV, PART2
  • Engine Cover UV Unwrap
  • Baggage UV Unwrap
  • Wheel UV Unwrap
  • Seats UV Unwrap
  • Small Parts UV Troubleshoot
  • Front Door UV Unwrap
  • Back Door UV Unwrap
  • Fixing Non-Manifold Geometry
  • Body UV Unwrap - creating main cuts
  • Back Bumper and Pillow UV Unwrap
  • Interior UV Unwrap
  • Interior Secondary Parts UV Unwrap
  • Creating Common Parts UV Puzzle
  • Principles of Vehicle UV Layout
  • Completed UV Puzzle Review

Substance Painter -Theory and Practice

  • Introduction to Substance Painter
  • Bake Textures, Paint, Find Issues
  • Exterior Basic Texturing
  • Interior Basic Texturing
  • Texturing Passengers Area
  • Adding Details and Glass Shader
  • Exporting Textures. Substance - Photoshop - Maya
  • Texturing Wheels
  • Rendering with Substance Painter
  • Render Pictures Review

Working with Level of Details (LODs)

  • Textures fixes for LOD's
  • Preparing for Level Of Details
  • LOD1 for Vehicle Body Exterior
  • LOD1 for Vehicle Body Interior
  • Vehicle LODs review

Instructors

Mr Dmitry Baklanov

Mr Dmitry Baklanov
Teacher
Udemy

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