Realistic Female Character Sculpting for Artists

BY
Udemy

Improve your character sculptures with an advanced understanding of anatomy, Zbrush weapon modeling, and Maya Xgen hair modeling.

Mode

Online

Fees

₹ 2699

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

The Realistic Female Character Sculpting for Artists certification course was created by Nalini Kanta Jena, a Certified 3D Character Instructor, and Nexttut Education Pvt. Ltd., an educational organization specializing in computer graphical courses, and is delivered by Udemy which is designed for game artists who want to enhance their character creation with excellent anatomy, and who want to design guns, rifles, and pistols using Zbrush.

The Realistic Female Character Sculpting for Artists online course is intended for the participants who have prior knowledge of the basic functionalities of Zbrush, Photoshop, and Maya. By the end of the Realistic Female Character Sculpting for Artists online classes, participants will be able to sculpt a realistic female body and face with good anatomy, hard surface weapons such as rifles, firearms, pistols, and knives all inside Zbrush, and fantastic looking genuine hair using Maya Xgen. 

The highlights

  • Certificate of completion
  • Self-paced course
  • 75 hours of pre-recorded video content
  • Learning resources

Program offerings

  • Online course
  • Learning resources. 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 2,699
certificate availability

Yes

certificate providing authority

Udemy

What you will learn

After completing the Realistic Female Character Sculpting for Artists online certification, participants will develop an understanding of the female anatomy for female character sculpting using software like Zbrush, Photoshop, Xgen, and Maya. Participants will learn about the foundational concepts and principles of character creation. Participants will learn about sculpting, posing, rendering, poly painting, compositing, skin detailing, hard surface modeling, and other techniques used in character creation. Participants will also learn how to perform things like modeling the body, face, hair, clothes, knee pads, shoe straps, chest bullet holders, bag straps, strap buckles, chest holsters, thigh holsters, guns, pistols, knives, and more.

The syllabus

Introduction

Sculpting the Body and Face

  • Creating Base Mesh And Adujusting proportions
  • Creating Propertion Guide Cubes
  • Costumizing Zbrush Interface
  • Editing The Base Mesh
  • Checking And Adjusting Propertions
  • Head Sculpting - Primary Shapes
  • Creating A Hair Proxy
  • Nose Sculpting - Primary Shapes
  • Lip Sculpting - Primary Shapes
  • Eye Sculpting - Primary Shapes
  • Eye Sculpting - Primary Shapes
  • Front Torso Sculpting - Primary Shapes
  • Back Torso Sculpting - Primary Shapes
  • Leg Sculpting - Primary Shapes
  • Foot Sculpting - Primary Shapes
  • Arm Sculpting - Primary Shapes
  • Refining The Face
  • Refining The Eye
  • Refining The Nose
  • Refining The Lip
  • Refining The Ear
  • Adjusting The Ear Placement And Oriention
  • Making The Nose More Feminine
  • Adjusting The Over All Face
  • Refining The Neck
  • Making Teeth Part 01
  • Making Teeth Part 02
  • Making The Tounge
  • Refining The Arm
  • Refining The Palm And Fingers Part 01
  • Refining The Palm And Fingers Part 02
  • Refining The Front Torso
  • Refining The Back Torso
  • Refining The Leg
  • Refining The Foot
  • Refining The Toe Part01
  • Refining The Toe Part02
  • Refining The Fingers
  • Refine The Arm
  • Correcting The Skull Shape
  • Painting Grey Scale Value

Making Clothings

  • Blocking The Pant
  • Blocking The Bra
  • Blocking The Top
  • Blocking The Gloves
  • Blocking Knee Pad
  • Blocking The Shoe
  • Blocking The Straps
  • Blocking The Straps Part 02
  • Blocking The Chest Bullet Holder
  • Blocking The Bag Strap Part01
  • Blocking The Bag Strap Part02
  • Adding Strap Buckle
  • Modeling Bullets
  • Detailing The Chest Bullet Straps
  • Adjusting Propertions Of The Chest Straps
  • Finishing The Belt Starp Part01
  • Finishing The Belt Starp Part02
  • Recreating The Chest Holster Strap
  • Refining The Thigh Holster
  • Finish Blocking Straps
  • Creating The Knot For The Top Costume
  • Sculpting Wrinkles On The Top Costume Part 01
  • Sculpting Wrinkles On The Top Costume Part 02
  • Blocking Wrinkles On The Pant
  • Refining Wrinkles On The Pant
  • Adding Stich Details On The Pant
  • Adding Few More Wrinkles
  • Adding Botton
  • Adding Stitching On Straps
  • Adjusting The Fingers
  • Sketching The Shapes On The Gloves
  • Sculpting Wrinkles On The Gloves
  • Refining The Gloves Part 01
  • Refining The Gloves Part 02
  • Adjusting The Arm
  • Adjusting The Leg
  • Adjusting The Knee Cap Shape
  • Detailing The Knee Cap Metal Part 01
  • Detailing The Knee Cap Metal Part 02
  • Detailing The Knee Cap Metal Part 03
  • Detailing The Knee Cap Base
  • Making A Buckle For Strap
  • Adding One More Strap
  • Adding Tertiary Level Details
  • Finishing The Knee Cap
  • Adjusting Shoe Shape
  • Extracting Shoe Shapes
  • Giving Thickness To The Parts
  • Refining The Shoe Part 01
  • Refining The Shoe Part 02
  • Refining The Shoe Part 03
  • Detailing The Sole Part 01
  • Detailing The Sole Part 02
  • Detailing The Sole Part 03
  • Finishing The Shoe
  • Modeling The Gun Holster Part01
  • Modeling The Gun Holster Part02
  • Modeling The Gun Holster Part03
  • Modeling The Gun Holster Part04
  • Adding Surface Details And Straps
  • Modeling The Buckle
  • Adding The Buckle
  • Adding Surface Details On Gun Holster Straps
  • Adding More Straps
  • Finishing The Gun Holster
  • Adding Few Asymmetrical Straps
  • Blocking The Bag
  • Extracting Shapes For The Bag
  • Detialing The Bag Part01
  • Detialing The Bag Part02
  • Importing The Bag To The Main Character
  • Detialing The Bag Part03
  • Finishing The Bag With Alpha Details
  • Poly Painting And Adding Details To The Holsters
  • Making Insert Mesh Brush For The Holster
  • Finishing The Shoulder Strap
  • Poly Painting The Bomb
  • Poly Paint The Pant
  • Adding Surface Details To The Pant

Modeling the Knives

  • Modeling The Small Knife
  • Finishing The Small Knife
  • Modeling The Big Knife Handle
  • Modeling The Big Knife Sharp Part
  • Modeling The Knife Holster Part 01
  • Modeling The Knife Holster Part 02
  • Finishing The Big Knife

Modeling the Big Gun

  • Modeling The Big Gun Part 01
  • Modeling The Big Gun Part 02
  • Modeling The Big Gun Part 03
  • Modeling The Big Gun Part 04
  • Modeling The Big Gun Part 05
  • Modeling The Big Gun Part 06
  • Modeling The Big Gun Part 07
  • Modeling The Big Gun Part 08
  • Modeling The Big Gun Part 09
  • Modeling The Big Gun Part 10
  • Modeling The Big Gun Part 11
  • Modeling The Big Gun Part 12
  • Modeling The Big Gun Part 13
  • Modeling The Big Gun Part 14
  • Modeling The Big Gun Part 15
  • Finish Modeling The Big Gun
  • Importing The Gun To Main File

Modeling the Pistol

  • Modeling The Small Gun Part 01
  • Modeling The Small Gun Part 02
  • Modeling The Small Gun Part 03
  • Modeling The Small Gun Part 04
  • Modeling The Small Gun Part 05
  • Modeling The Small Gun Part 06
  • Modeling The Small Gun Part 07
  • Modeling The Small Gun Part 08
  • Modeling The Small Gun Part 09
  • Modeling The Small Gun Part 10
  • Modeling The Small Gun Part 11
  • Modeling The Small Gun Part 12
  • Modeling The Small Gun Part 13
  • Modeling The Small Gun Part 14
  • Finish Modeling The Small Gun

Finishing the Clothings

  • Making The Arm Band Part 01
  • Making The Arm Band Part 02
  • Modeling The Necklace
  • Making The Top Laces
  • Poly Painting The Arm Band
  • Clean Up The Model
  • Adding Details To The Gloves
  • Applying Surface Noise To The Mesh Part 01
  • Applying Surface Noise To The Mesh Part 02

Skin Detailing

  • Refining The Face Part 01
  • Refining The Face Part 02
  • Refining The Face Part 03
  • Refining The Shoulder Area
  • Refining The Arm
  • Refining The Front And Back Torso
  • Refining The Legs
  • Adding The Base Skin Detail
  • Skin Detailing Part 01
  • Skin Detailing Part 02
  • Detailing The Lip
  • Skin Detailing Of The Arm
  • Skin Detailing Of The Hand And Torso
  • Finishing Detailing The Skin

Poly Painting the Skin

  • Poly Painting The Body Part 01
  • Poly Painting The Body Part 02
  • Poly Painting The Body Part 03
  • Poly Painting The Body Part 04
  • Poly Painting The Eye
  • Finish Poly Painting
  • Adjusting The Material And Test Render

Making the Xgen Hair

  • Creating The Scalp For Xgen Hair
  • Setiing Up The Scene For Xgen
  • Creating Guides For Hair Part 01
  • Creating Guides For Hair Part 02
  • Creating Guides For Hair Part 03
  • Adding Modeifiers Part 01
  • Adding Modeifiers Part 02
  • Adding Modeifiers Part 03
  • Creating The Part
  • Adjusting The Hair Shapes
  • Creating Some Small Hair Line Hair
  • Creating The Eye Brows Guides
  • Painting The Eye Brows Mask
  • Refining And Completing The Eye Brows
  • Creating The Eye Lashes Guides
  • Refining And Completing The Eye Lashes
  • Final Shape Adjustment
  • Fixing Some Hair Line Issu
  • Exporting The Hair To Zbrush

Posing and Rendering

  • Finish Modeling Some Small Things
  • Prepairing The Model For The Pose
  • Blocking The Pose Part 01
  • Blocking The Pose Part 02
  • Blocking The Pose Part 03
  • Refining The Pose Part 01
  • Refining The Model After Pose
  • Posing The Hand Part 01
  • Posing The Hand Part 02
  • Finishing Posing The Hand
  • Fixing Everything After Pose
  • Finsing Posing And Fixing Everything
  • Fixing The Skin Detail Issue
  • Rendering Part 01
  • Rendering Part 02
  • Compositing The Renders In Photoshop
  • Adding Depth Of Field Effects
  • Rendering The Full Body Part 01
  • Adding Shadows
  • Finishing The Course With Turntable Rendering

Conclusion and Wrap up

  • Conclusion

Instructors

Mr Nalini Kanta Jena

Mr Nalini Kanta Jena
3D Character Instructor
Udemy

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