The Ultimate Blender 3D Sculpting

BY
Udemy

Gain a hands-on experience of the creature creation concepts including sculpting, retopology, animation, texturing, rigging, and more.

Mode

Online

Fees

₹ 3699

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course overview

The Ultimate Blender 3D Sculpting Course online certification is created by Alex Cordebard - Certified 3D Artist & Instructor which is offered by Udemy and is meant for participants who wish to master the art of 3d animation from the very fundamentals to the more advanced level using the programs like Blender 3d. The Ultimate Blender 3D Sculpting Course online classes by Udemy to aid participants in teaching the basics of 3D modeling and sculpting.

The Ultimate Blender 3D Sculpting Course online training begins with the fundamental of navigating around the environment, manipulating objects, and everything else participants need to understand to be proficient in Blender 3D. Participants will receive 37 hours of video-based learning material and 9 downloadable resources as part of this training program, which will teach them how to create game creatures using tools and concepts such as animation, texturing, rigging, blocking, unwrapping, anatomy, texture painting, vertex painting, timelapse tweaking, rendering, and more.

The highlights

  • Certificate of completion
  • Self-paced course
  • 37 hours of pre-recorded video content
  • 9 downloadable resources

Program offerings

  • Online course
  • Learning resources. 30-day money-back guarantee
  • Unlimited access
  • Accessible on mobile devices and tv

Course and certificate fees

Fees information
₹ 3,699
certificate availability

Yes

certificate providing authority

Udemy

What you will learn

Animation skills

After completing The Ultimate Blender 3D Sculpting Course certification, participants will acquire a comprehensive understanding of the basic and advanced functionalities of Blender 3D for sculpting and modeling. Participants will learn about object manipulation, navigation, animation, texturing, rigging, retopology, UV unwrapping, and rendering as well as other areas of sculpting and modeling. Participants will gain knowledge of alpha mapping, texture painting, vertex painting, timelapse tweaking, and sculpt blocking. Participants will also learn how to sculpt the creatures' head, body, legs, rear legs, tail, claws, and veins, as well as the crack in the bones of the creatures.

The syllabus

Getting Started With Blender

  • How to Watch The Course In 1080p
  • Downloading & Installing Blender
  • Blender's Interface
  • Navigating In Blender
  • Manipulating Objects In Blender
  • Edit & Object Mode
  • Introduction to Sculpting
  • Sculpting With A Tablet VS Mouse

First Sculpt - Fish Character

  • Setting Up Our Scene to Sculpt
  • Sculpting Our Fish Part 1
  • Sculpting Part 2 Symmetrize First Part
  • Sculpting Part 2 Symmetrize Second Part
  • Sculpting Fish Part 3 Detail
  • Detailing The Fins Dyntopo Size
  • Sculpting With An Image
  • Intro to Retopology
  • Retopology Part 1
  • Retopology Part 2 Major Loops
  • Retopology Part 3 Secondary Loops
  • Retopology Part 4 Grid Fill
  • Retopology Part 5 Filling The Mesh
  • Retopology Part 6 Dorsal Fins
  • Retopology Part 7 Pectoral Fins
  • Retopology Part 8 Redirect Loops
  • Adding More Detail Subsurface Modifier
  • Adding Seams & Unwrapping Part 1
  • Adding Seams & Unwrapping Part 2
  • Baking Our Normal Map
  • Texture Painting Our Model
  • Finishing & Animating Our Fish

Second Sculpt - 4 Legged Creature

  • Setting Up Our Scene
  • Second Sculpt Blocking Our Sculpt Part 1
  • Second Sculpt Blocking Our Sculpt Part 2
  • Blocking Our Sculpt Part 2
  • Blocking Our Sculpt Part 3 Head
  • Using Boolean Modifier to Merge
  • Sculpting The Head Part 1
  • Sculpting The Head Part 2
  • Sculpting The Body
  • Sculpting The Triceps & Biceps
  • Sculpting The Forearms & Feet
  • Sculpting The Back Legs
  • Sculpting The Tail Part 1
  • Sculpting The Tail Part 2
  • Detailing The Head Mask Tool
  • Sculpting The Teeth Snakehook Brush
  • Detailing The Front Legs
  • Joining With Bool Tool
  • Defining The Front Legs
  • Merging The Back Legs
  • Detailing The Legs
  • Detailing The Tail Flatten Brush
  • Finalizing Blocking Our Sculpt
  • Using Smooth Modifier to Smooth Sculpt
  • Using Instant Meshes to Retopologize Part 1
  • Using Instant Meshes to Retopologize Part 2
  • Sculpting With Multires Modifier
  • Sculpting With Alpha Maps
  • Sculpting The Skin Texture
  • Detailing The Tail
  • Detailing The Claws
  • Detailing The Head
  • Sculpting Scars Anchored Brush Part 1
  • Sculpting Scars Anchored Brush Part 2
  • Sculpting The Viens
  • Sculpting Skin Imperfections
  • Sculpting The Cracks in the Bone
  • Detailing The Horns Crease Brush
  • Snakehook Brush Sculpting Tail
  • Timelapse Tweaking
  • Making The Teeth
  • UV Unwrapping Our Sculpt
  • UV Unwrapping Our Sculpt Part 2 First Part
  • UV Unwrapping Our Sculpt Part 2 Second Part
  • Vertex Painting
  • Texture Painting
  • Texture Painting Part 2
  • Texture Painting Part 3
  • Texture Painting Part 4 First Part
  • Texture Painting Part 4 Second Part
  • Rigging Our Sculpt
  • Rendering Our Final Scene Part 1
  • Rendering Our Final Scene Part 2

Third Sculpt - Demon Minotaur

  • Base Meshes Skin Modifier
  • Defining Our Base Mesh Shape
  • Blocking The Head Rotate Brush Part 1
  • Blocking The Head Part 2
  • Blocking The Neck Traps
  • Block The Front Chest & Abs
  • Blocking The Back & Anatomy Part 1
  • Blocking The Back & Anatomy Part 2
  • Blocking The Arms & Anatomy
  • Blocking The Forearm & Anatomy Part 1
  • Blocking The Forearm & Anatomy Part 2
  • Blocking The Forearm & Anatomy Part 3
  • Blocking The Upper Leg & Anatomy Part 1
  • Blocking The Upper Leg & Anatomy Part 2
  • Blocking The Upper Leg & Anatomy Part 3
  • Blocking The Calves & Anatomy
  • Blocking The Feet & Hooves Part 1
  • Blocking The Feet & Hooves Part 2
  • Blocking The Hand & Fingers Part 1
  • Blocking The Hand & Fingers Part 2
  • Sculpting The Hand
  • Merging The Hand & Fingers
  • Connecting The Thumb to Hand
  • Finishing The Hand
  • Face Sets Tool
  • Level 2 Detail Part 1
  • Level 2 Detail Part 2
  • Level 2 Detail Part 3
  • Retopology Part 1
  • Retopology Part 2
  • Retopology Part 3
  • Retopology Part 4
  • Retopology Part 5
  • Retopology Part 6 Chest & Back
  • Retopology Part 7 Lower Torso Part 1
  • Retopology Part 7 Lower Torso Part 2
  • Retopology Part 8 Legs
  • Retopology Part 9 Finishing Legs Part 1
  • Retopology Part 9 Finishing Legs Part 2
  • Retopology Part 10 head
  • Retopology Part 11 Finishing head Part 1
  • Retopology Part 11 Finishing Head Part 2
  • Retopology Part 12 Hands
  • Retopology Part 13 Hands Part 2
  • Retopology Part 14 Hands part 3
  • Retopology Part 15 Hands Part 4
  • Finishing Retopology Part 1
  • Finishing Retopology Part 2
  • Tweaking The Retopology
  • Detail Sculpting Setup Part 1
  • Detail Sculpting Setup Part 2
  • Detailing Our Sculpt Part 1
  • Detailing Our Sculpt Part 2
  • Detailing Our Sculpt Part 3
  • Detailing Our Sculpt Part 4 Arms
  • Detailing Our Sculpt Part 5 Back
  • Detailing Our Sculpt Part 6 Legs
  • Detail Timelapse
  • Unwrapping Our Mesh
  • Baking The Normal map
  • Texture Painting Part 1
  • Texture Painting Part 2
  • Rigging Our Sculpt
  • Adding The Teeth
  • IK Constraints On Rig Part 1
  • IK Constraints On Rig Part 2
  • Animating & Finalizing Our Scene

Fourth Sculpt - Character Bust

  • Blocking Our Sculpt
  • Blocking Our Sculpt Part 2
  • Blocking Our Sculpt Part 3
  • Blocking Our Sculpt Part 4
  • Speed Sculpting
  • Sculpting The Hair
  • Sculpting The Clothes
  • Vertex Painting The Face
  • Lighting & Finalzing Our Scene
  • Saying Our Goodbyes


Instructors

Mr Alex Cordebard

Mr Alex Cordebard
Instructor
Udemy

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