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Quick Facts

Medium Of InstructionsMode Of LearningMode Of Delivery
EnglishSelf StudyVideo and Text Based

Course Overview

The Introduction to Programming and Animation with Alice programme by Coursera is a beginner-level course in animation and programming which takes about 47 hours to complete. Duke University offers the introductory course in association with Coursera, while the lessons are delivered in English.

Moreover, the Introduction to Programming and Animation with Alice certification course comprises many programming concepts and technical assignments to combine theoretical knowledge with practical applications. Instructed by experienced professors, the well-structured course offers a fun and engaging learning experience.

The Introduction to Programming and Animation with Alice online course will primarily teach you how to combine programming and animation to develop 3D animated stories. You will become adept in building a storyboard to narrate a story, move the camera, include repetitions, set up a scene, among others.

Besides, the Introduction to Programming and Animation with Alice course is an excellent introduction to Alice and programming concepts. You can even use the ideas you have learned throughout the certification course to build 3D games. What's more, upon successful completion, you can earn a course completion certificate from Coursera and Duke University.

The Highlights

  • 100% online learning
  • Flexible deadlines
  • Discussion board
  • Shareable certificate
  • Lectures in English and subtitles available in English
  • Fast completion (approximately 47 hours)
  • Graded assignments
  • Beginner-level course
  • Financial Aid available

Programme Offerings

  • Certificate
  • Email Updates and Communication
  • Discussion Board
  • peer feedback
  • Shareable Certificate
  • Graded Programming Assignments
  • Interactive Projects
  • Practice Exercises.

Courses and Certificate Fees

Fees InformationsCertificate AvailabilityCertificate Providing Authority
INR 2435yesCoursera

You can access the Introduction to Programming and Animation with Alice course for free. To get complete access and a certificate, you need to make a payment based on the fee structure given below. You can also pay the course fee online via debit card, credit card, and more. 

Introduction to Programming and Animation with Alice course fee structure

Course 

Fee in INR

Introduction to Programming and Animation with Alice

Rs 2,435


What you will learn

Programming skills

Once you finish the Introduction to Programming and Animation with Alice course by Coursera, you will have comprehensive knowledge of the following:

  • Program Alice’s 3D objects to tell 3D animated stories
  • Setting up a scene, use storyboarding to tell a story, moving the camera, rotate and move objects
  • Concepts of programming such as repetition, grouping similar objects, writing your own instructions
  • Build 3D games
  • Move the objects 
  • Produce a 3D animated movie
  • Implement a storyboard
  • Hop
  • Induce colour and opacity in objects
  • Create your own characters
  • Build an adventure game

Who it is for


Admission Details

To apply for Introduction to Programming and Animation with Alice certification course, you must:

Step 1. Visit the course page.

Step 2. Search for ‘Introduction to Programming and Animation with Alice’ in the course catalogue

Step 3. Click on the ‘Enroll for Free’ tab.

Step 4. Follow the instructions for enrolling in the course. You may receive the ‘free trial’ option if you are signing up to Coursera for the first time.

Step 5. At Last, applicants need to make the fee payment to get a certificate on course completion. Or else, you can choose to audit only.

Application Details

You need to sign up for the Introduction to Programming and Animation with Alice online course on Coursera for free with your Gmail or FB account. If a candidate uses their email address, provide your name and create a password as well. You can choose the type of enrollment you desire and access course materials and certificates accordingly.

The Syllabus

Readings
  • Get Alice
  • Downloading and Using Alice Project Files
  • Acknowledgements
  • Grading Policy
  • About Us

Videos
  • Overview of Week 2
  • Animation and Computer Science
  • Overview of Alice
  • Adding Objects to a Scene
  • Moving Objects Around: Controls, Keys, and One-shot (Mac version)
  • Moving Objects Around: Controls, Keys, and One-shot (PC version)
  • Build a Person
  • An Interview with Jessica Abroms
  • Simple Instructions
  • One-shot vs. Code
  • Build a Simple World
  • More Control and Comparing Instructions
  • Moving and Turning
  • Turn and Roll
  • Turning and Moving Parts
  • DoInOrder vs. DoTogether
  • Move and MoveTo
  • Designing the Storyboard
  • Implementing the Storyboard
  • A Few Tips
Readings
  • Week 2 Learning Objectives
  • Learning Objectives for Lesson 2.1
  • Alice Project Files for Lesson 2.1
  • Adding Objects to a Scene: Notes for some Mac users
  • Review and Tips
  • Object Control Document (Read this First!)
  • Practice Exercise
  • Learning Objectives for Lesson 2.2
  • Alice Project Files for Lesson 2.2
  • Review and Tips
  • Practice Exercise
  • Learning Objectives for Lesson 2.3
  • Alice Project Files for Lesson 2.3
  • Review and Tips
  • Practice Exercise
  • Learning Objectives for Lesson 2.4
  • Alice Project Files for Lesson 2.4
  • Implementing the Storyboard Project Solution
  • Review and Tips
  • Practice Exercise
Assignments
  • Wk2 Graded Quiz•0 minutes
  • Graded Parson's 2A•0 minutes
  • Graded Parson's 2B•0 minute
  • Graded Parson's 2C
  • Practice Quiz 2.1
  • Practice Quiz 2.2
  • Practice Parson's 2A
  • Practice Quiz 2.3
  • Practice Parson's 2.3
  • Practice Quiz 2.4
  • Practice Parson's 2.4A
  • Practice Parson's 2.4B
  • Wk2 Graded Quiz
  • Graded Parson's 2A
  • Graded Parson's 2B
  • Graded Parson's 2C

Videos
  • Overview of Week 3
  • Overview of Hop
  • Bunny Hop Procedure
  • Object Movement with Different Orientations
  • How Objects and Parts Turn and Roll (Demo)
  • Alice Person w/ Elbow and Knee Demonstration
  • BunnyHop Multiple Ways
  • Overview of Parameters
  • HopOver World
  • Camera Control
  • Camera Control Demo Part 1
  • Camera Control Demo Part 2
  • Overview of Inheritance
  • Inheritance: Hopping with Bipeds
Readings
  • Week 3 Learning Objectives
  • Learning Objectives for Lesson 3.1
  • Alice Project Files for Lesson 3.1
  • Review and Tips
  • Practice Exercise
  • Learning Objectives for Lesson 3.2
  • Alice Project Files for Lesson 3.2
  • Review and Tips
  • Practice Exercise Part 1
  • Practice Exercise Part 2
  • Learning Objectives for Lesson 3.3
  • Alice Project Files for Lesson 3.3
  • Review and Tips
  • Practice Exercise
  • Learning Objectives for Lesson 3.4
  • Alice Project Files for Lesson 3.4
  • Review and Tips
  • Practice Exercise
  • Learning Objectives for Lesson 3.5
  • Alice Project Files for Lesson 3.5
  • Review and Tips
  • Practice Exercise
Assignments
  • Wk 3 Graded Quiz
  • Graded Parson's 3A
  • Graded Parson's 3B
  • Graded Parson's 3C
  • Practice Quiz 3.1
  • Practice Quiz 3.2
  • Practice Parson's 3.2A
  • Practice Quiz 3.3
  • Practice Parsons 3.3A
  • Practice Parson's 3.3B
  • Practice Quiz 3.4
  • Practice Parson's 3.4A
  • Practice Quiz 3.5
  • Practice Parson's 3.5A
  • Practice Parson's 3.5B

Videos
  • Overview of Week 4
  • Built-in Functions, Math, Circling, and Properties
  • Built-in Function and Math
  • Circling Around an Object
  • The Vehicle Property
  • Color and Opacity Properties
  • Invisible Objects as Camera Markers
  • Random Numbers and Constants
  • Practicing Random Numbers and Variables
  • Making Decisions - IF and Conditionals
  • Simple If
  • Bunny Visit Friends
  • Boolean Logic
  • Cat Ride Which Horse Demo
  • Creating your own Character - Theory
  • Creating your own Characters - Demo
  • The Counted Loop in Alice
  • Repetition - Counted Loop Demo
  • Repetition - Counted Loop Nested Loop
  • The While Loop in Alice
  • Repetition - While Loop
  • Repetition - While Loop Complex Conditional
Readings
  • Week 4 Learning Objectives
  • Learning Objectives for Lesson 4.1
  • Alice Project Files for Lesson 4.1
  • Review and Tips
  • Practice Exercise
  • Learning Objectives for Lesson 4.2
  • Alice Project Files for Lesson 4.2
  • Review and Tips
  • Practice Exercise
  • Learning Objectives for Lesson 4.3
  • Alice Project Files for Lesson 4.3
  • Review and Tips
  • Practice Exercise
  • Learning Objectives for Lesson 4.4
  • Alice Project Files for Lesson 4.4
  • Review and Tips
  • Practice Exercise Part 1
  • Practice Exercise Part 2
  • Learning Objectives for Lesson 4.5
  • Alice Project Files for Lesson 4.5
  • Review and Tips
  • Practice Exercise Part 1
  • Practice Exercise Part 2
Assignments
  • Wk 4 Graded Quiz
  • Graded Parson's 4A
  • Practice Quiz 4.1
  • Practice Quiz 4.2
  • Practice Parson's 4.2A
  • Practice Quiz 4.3
  • Practice Quiz 4.4
  • Practice Quiz 4.5

Videos
  • Overview of Module 5
  • Arrays in Alice
  • Arrays Demo with Jumping Jacks
  • Writing Your Own Functions
  • Rolling a Ball
  • Find Closest Object Among Three Objects
  • Variables
  • Guessing Game
  • Keeping Track of Number of Guesses
  • Variables in Functions
  • Putting Arrays, Functions and Variables Together
  • Painting Penguins
  • Indexing Into an Array
  • Array Indexing
  • Indexing with Histogram
Readings
  • Week 5 Learning Objectives
  • Learning Objectives for Lesson 5.1
  • Alice Project Files for Lesson 5.1
  • Review and Tips
  • Practice Exercise
  • Learning Objectives for Lesson 5.2
  • Alice Project Files for Lesson 5.2
  • Review and Tips
  • Practice Exercise
  • Learning Objectives for Lesson 5.3
  • Alice Project Files for Lesson 5.3
  • Review and Tips
  • Practice Exercise
  • Learning Objectives for Lesson 5.4
  • Alice Project Files for Lesson 5.4
  • Review and Tips
  • Practice Exercise Part 1
  • Practice Exercise Part 2
Assignments
  • Wk 5 Graded Quiz
  • Graded Parson's 5A
  • Graded Parson's 5B
  • Practice Quiz 5.1
  • Practice Quiz 5.2
  • Practice Quiz 5.3
  • Practice Parson's 5.3A
  • Practice Quiz 5.4
  • Practice Parson's 5.4A
  • Practice Parson's 5.4B
  • Practice Parson's 5.4C
  • Practice Parson's 5.4D

Videos
  • Overview Week 6
  • Object Markers and Delay
  • Using Markers and Delay
  • Interactivity: Mouse Clicks and Timers
  • Click a Penguin
  • Click 2 Penguins
  • Click 9 Penguins
  • Review Algorithms Theory
  • Scorers
  • Click a Penguin Arcade with Scorer
  • Timers
  • Click a Penguin Arcade Game with Scorer and Timer
  • Making Alice Cookies
Readings
  • Week 6 Learning Objectives
  • Learning Objectives for Lesson 6.1
  • Alice Project Files for Lesson 6.1
  • Reading and Tips
  • Practice Exercise
  • Learning Objectives for Lesson 6.2
  • Alice Project Files for Lesson 6.2
  • Review and Tips
  • Practice Exercise
  • Learning Objectives for Lesson 6.3
  • Alice Project Files for Lesson 6.3
  • Review and Tips
  • Practice Exercise
Assignments
  • Wk 6 Graded Quiz
  • Practice Quiz 6.1
  • Practice Parson's 6.1A
  • Practice Quiz 6.2
  • Practice Quiz 6.3
  • Practice Parson's 6.3A
  • Practice Parson's 6.3B

Videos
  • Overview of Week 7
  • Collision and Key Pressed Events
  • Collision Detection Game
  • Collision Detection Demonstration
  • Catching the Bunnies within 30 Seconds
  • Colliding with the Bunnies in time Demonstration
  • Randomly Coloring Bunnies
  • Colliding with Red, White and Blue Bunnies Demonstration
  • The SceneActivationListener Event
  • Colliding with Bunnies while Avoiding Obstacles
  • Colliding with Bunnies and Avoiding Obstacles Demonstration
  • Adding Multiple Levels to a Game
  • Preparing to Modify the Collision Game
  • Multilevel Collide with Bunnies Demonstration
Readings
  • Week 7 Learning Objectives
  • Learning Objectives for Lesson 7.1
  • Alice Project Files for Lesson 7.1
  • Review and Tips
  • Practice Exercise
  • Learning Objectives for Lesson 7.2
  • Alice Project Files for Lesson 7.2
  • Review and Tips
  • Practice Exercise
  • Learning Objectives for Lesson 7.3
  • Alice Project Files for Lesson 7.3
  • Review and Tips
  • Practice Exercise
Assignments
  • Wk 7 Graded Quiz
  • Practice Quiz 7.1
  • Practice Quiz 7.2
  • Practice Quiz 7.3
  • Practice Parson's 7.3A

Videos
  • Overview of Week 8
  • Scene Changing
  • Scene Changing Demonstration
  • A Memory Game
  • Memory Game Demonstration
  • Logic Game
  • Logic Game Demonstration
  • Matching Game
  • Matching Game Demonstration
  • Putting it Together
  • Playing the Game Demonstration
  • Where To Go From Here
Readings
  • Week 8 Learning Objectives
  • Learning Objectives for Lesson 8.1
  • Alice Project Files for Lesson 8.1
  • Review and Tips
  • Practice Exercise
  • Learning Objectives for Lesson 8.2
  • Alice Project Files for Lesson 8.2
  • Practice Exercise
  • Learning Objectives for Lesson 8.3
  • Alice Project Files for Lesson 8.3
  • Practice Exercise
  • Learning Objectives for Lesson 8.4
  • Alice Project Files for Lesson 8.4
  • Practice Exercise
Assignments
  • Wk 8 Graded Quiz
  • Practice Quiz 8.1
  • Practice Parson's 8.1A
  • Practice Quiz 8.2
  • Practice Parson's 8.2A
  • Practice Parson's 8.2B
  • Practice Quiz 8.3
  • Practice Parson's 8.3A
  • Practice Quiz 8.4
  • Practice Parson's 8.4A

Instructors

Duke University, Durham Frequently Asked Questions (FAQ's)

1: What is the course duration?

The lectures, assignments, quizzes and projects are spread over eight weeks, and you can meet the deadlines easily by resetting according to your schedule. Moreover, you can complete the course in approximately 47 hours.

2: What is the difficulty level of the course?

The Introduction to Programming and Animation with Alice course by Coursera is a beginner-level course.

3: Are the lessons available in languages other than English?

No, the certification course is only available in the English language.

4: Is the course online?

The Introduction to Programming and Animation with Alice course is 100% online, and you can enrol instantly and begin the online course. You can learn at your schedule and get a relaxed online learning experience.

5: What can I avail, if I purchase the certificate?

After enrolment, you can access all the course elements present on the Coursera website. On successful completion of the course, your electronic Certificate will be added to your Accomplishments page. Applicants can take a print out of the certificate and add it to their LinkedIn.

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