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Quick Facts

Medium Of InstructionsMode Of LearningMode Of Delivery
EnglishSelf Study, Virtual ClassroomVideo and Text Based

Courses and Certificate Fees

Certificate AvailabilityCertificate Providing Authority
yesMIT Cambridge

The Syllabus

Module 1: The Territory of Game Design

Module 2: Games, Rules, and Players
Module 3: Play Communities
Module 4: Building Blocks of Game Design
Module 5: Modes of Interaction Module 6: Emergent Behavior
Module 6: Emergent Behavior

Module 7: Choice and Chance
Module 8: Ideation and Concepts
Module 9: Fundamentals of Prototyping
Module 10: Playtesting and Iteration
Module 11: Usability
Module 12: Cultural Responsibility

Module 13: Inclusivity and Accessibility
Module 14: Digital Prototyping in Teams
Module 15: Development Practices
Module 16: Game Feel
Module 17: Project Scoping
Module 18: Opening the Black Box

Module 19: Demonstrating Game Ideas
Module 20: Business of Games
Module 21: Industry Voices I
Module 22: Industry Voices II
Module 23: Designing a Game I
Module 24: Designing a Game II

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