Vectors Joining Two Points

Vectors Joining Two Points

Edited By Komal Miglani | Updated on Jul 02, 2025 07:44 PM IST

A quantity that has magnitude but no direction is called a scalar quantity. A quantity that has magnitude as well as a direction is called a vector quantity. In mathematics, physics, and engineering, we frequently come across both types of quantities. In real life, we use vectors for tracking objects that are in motion, and localization of places and things.

This Story also Contains
  1. What is Vector?
  2. Representation of a Vector
  3. Components of Vector
  4. Triangular Law of addition
  5. Vector Joining Two Points
  6. Solved Examples Based on Vectors Joining Two Points
Vectors Joining Two Points
Vectors Joining Two Points

In this article, we will cover the concept of Vectors Joining Two Points. This topic falls under the broader category of Vector Algebra, which is a crucial chapter in Class 11 Mathematics. This is very important not only for board exams but also for competitive exams, which even include the Joint Entrance Examination Main and other entrance exams: SRM Joint Engineering Entrance, BITSAT, WBJEE, and BCECE. A total of seven questions have been asked on this topic in JEE Main from 2013 to 2023 including one in 2021.

What is Vector?

A quantity that has magnitude as well as a direction in space and follows the triangle law of addition is called a vector quantity, e.g., velocity, force, displacement, etc.

We denote vectors by boldface letters, such as a or $\vec{a}$.

Representation of a Vector

A vector is represented by a directed line segment (an arrow). The endpoints of the segment are called the initial point and the terminal point of the vector. An arrow from the initial point to the terminal point indicates the direction of the vector.

The length of the line segment represents its magnitude. In the above figure, ${a}=\mathrm{AB}$, and the magnitude (or modulus) of vector a is denoted as $|\vec{a}|=|\overrightarrow{A B}|=A B$ (Distance between the Initial and terminal point).

The arrow indicates the direction of the vector.

Components of Vector

Let the points $A(1,0,0), B(0,1,0)$ and $C(0,0,1)$ on the $x$-axis, $y$-axis and $z$-axis, respectively. Then, clearly,$\overrightarrow{\mathrm{OA}}|=1,| \overrightarrow{\mathrm{OB}} \mid=1$ and $|\overrightarrow{\mathrm{OC}}|=1$

The vectors, $\overrightarrow{O A}, \overrightarrow{O B}$ and $\overrightarrow{O C}$ each having magnitude 1, are called unit vectors along the axes $O X, O Y$, and $O Z$, respectively, and denoted by $\hat{\mathbf{i}}, \hat{\mathbf{j}}$ and $\hat{\mathbf{k}}$ respectively.

Now consider any point $P(x, y, z)$ with position vector $O P$. Let $P_1$ be the foot of the perpendicular from $P$ on the plane $X O Y$. As we observe $P_1 P$ is parallel to the $z$-axis. Also, $\hat{\mathbf{i}}, \hat{\mathbf{j}}$, and $\hat{\mathbf{k}}$ are the unit vectors along the $x, y$, and $z$-axes, respectively, thus, by the definition of the coordinates of $P$, we have $\overrightarrow{\mathrm{P}_1 \mathrm{P}}=\overrightarrow{\mathrm{OR}}=z \hat{\mathbf{k}}$

Similarly, $\overrightarrow{\mathrm{QP}_1}=\overrightarrow{\mathrm{OS}}=y \hat{\mathbf{j}}$ and $\overrightarrow{\mathrm{OQ}}=x \hat{\mathbf{i}}$

Therefore,
and,

$
\begin{aligned}
& \overrightarrow{\mathrm{OP}_1}=\overrightarrow{\mathrm{OQ}}+\overrightarrow{\mathrm{QP}_1}=x \hat{i}+y \hat{j} \\
& \overrightarrow{\mathrm{OP}}=\overrightarrow{\mathrm{OP}_1}+\overrightarrow{\mathrm{P}_1 \mathrm{P}}=x \hat{i}+y \hat{j}+z \hat{k}
\end{aligned}
$

Hence, the position vector of P with reference to O is given by

$
\overrightarrow{\mathrm{OP}}(\text { or } \vec{r})=x \hat{i}+y \hat{j}+z \hat{k}
$

And, the length of any vector $\vec{r}=x \hat{i}+y \hat{j}+z \hat{k}$ is given by

$
|\vec{r}|=|x \hat{i}+y \hat{j}+z \hat{k}|=\sqrt{x^2+y^2+z^2}
$

Triangular Law of addition

$A$ vector $A B$ simply means the displacement from point $A$ to point $B$. Now consider a situation where a boy moves from $A$ to $B$ and then from $B$ to $C$. The net displacement made by the boy from point $A$ to point $C$ is given by vector $A C$

This is known as the triangle law of vector addition. In general, if we have two vectors a and b, then to add them, they are positioned such that the initial point of one coincides with the terminal point of the other.

When the sides of the triangle are taken in order, it leads to zero resultant as the initial and terminal points get coincide.

Vector Joining Two Points

If $\mathrm{A}\left(\mathrm{x}_1, \mathrm{y}_1, \mathrm{z}_1\right)$ and $\mathrm{B}\left(\mathrm{x}_2, \mathrm{y}_2, \mathrm{z}_2\right)$ are any two points in three - dimensional system, then vector joining point A and B is the vector $\overrightarrow{A B}$.
Joining the point A and B with the origin, O , we get the position vector of points A and B . i.e.

$
\begin{aligned}
& \overrightarrow{O A}=x_1 \hat{i}+y_1 \hat{j}+z_1 \hat{k} \\
& \overrightarrow{O B}=x_2 \hat{i}+y_2 \hat{j}+z_2 \hat{k}
\end{aligned}
$

Applying the triangle law of addition on the triangle $O A B$

$
\overrightarrow{O A}+\overrightarrow{A B}=\overrightarrow{O B}
$

Using the properties of vector addition, the above equation becomes

$
\overrightarrow{A B}=\overrightarrow{O B}-\overrightarrow{O A}
$

i.e.

$
\begin{aligned}
\overrightarrow{A B} & =\left(x_2 \hat{i}+y_2 \hat{j}+z_2 \hat{k}\right)-\left(x_1 \hat{i}+y_1 \hat{j}+z_1 \hat{k}\right) \\
& =\left(x_2-x_1\right) \hat{i}+\left(y_2-y_1\right) \hat{j}+\left(z_2-z_1\right) \hat{k}
\end{aligned}
$

The magnitude of vector $\overrightarrow{A B}$ is given by

$
|\overrightarrow{A B}|=\sqrt{\left(\mathrm{x}_2-\mathrm{x}_1\right)^2+\left(\mathrm{y}_2-\mathrm{y}_1\right)^2+\left(\mathrm{z}_2-\mathrm{z}_1\right)^2}
$

Recommended Video Based on Vectors Joining Two Points


Solved Examples Based on Vectors Joining Two Points

Example 1: Let a vector $\alpha \hat{i}+\beta \hat{j}$ be obtained by rotating the vector $\sqrt{3} \hat{i}+\hat{i}$ by an angle of 45o about the origin in the counterclockwise direction in the first quadrant. Then the area of a triangle having vertices $(\alpha, \beta),(0, \beta)$ and $(0,0)$ is equal to :

Solution


$
\begin{aligned}
& \text { Area of } \Delta\left(\mathrm{OA}^{\prime} \mathrm{B}\right)=\frac{1}{2} \mathrm{OA}^{\prime} \cos 15^{\circ} \times \mathrm{OA}^{\prime} \sin 15^{\circ} \\
& =\frac{1}{2}\left(\mathrm{OA}^{\prime}\right)^2 \frac{\sin 30^{\circ}}{2} \\
& =(3+1) \times \frac{1}{8}=\frac{1}{2}
\end{aligned}
$

Hence, the answer is 1/2

Example 2: A point has a position vector $\overrightarrow{7}-2 \hat{i}-3 \hat{j}+5 \hat{k}$ then the sum of its co-ordinates equals

Solution: Position vector of a point - $\overrightarrow{O P}=\hat{x i}+y \hat{j}+z \hat{k}$

Fig 5

$\hat{\gamma}=2 \hat{i}-\hat{j}+5 \hat{k}$, so x-coordinate is 2

$y$-co-ordinate is $-3 \& z$-co-ordinate is 5 .
Sum of co-ordinates $=2+(-3)+5=4$
Hence, the answer is 4
Example 3: If and $\vec{b}$ are two non-collinear vectors then, the number of unit vectors orthogonal to both $\vec{a}$ and $\vec{b}$ is
Solution: Orthogonal system of Unit Vectors $-\overrightarrow{O P}=x \hat{i}+y \hat{j}+z \hat{k}$

$\vec{a}$ and $\vec{b}$ are non-collinear, so they will lie in a plane (particular), so the orthogonal vector to them will be orthogonal on the plane as well, so it can be in two directions just opposite to each and perpendicular to the plane. Hence two unit vectors.

Hence, the answer is 2

Example 4: The sum of the length of projections of $\vec{a}=-2 \hat{i}-3 \hat{j}+7 \hat{k}$ on co-ordinate axes is
Solution: Length of projection on $x$-axis $=|-2|=2$
Length of projection on $y$-axis $=|-3|=3$
Length of projection on z-axis $=|7|=7$
$\therefore$ The sum of the length of projections $=2+3+7=12$
Hence, the answer is 12

Example 5: What is a unit vector along coordinate axes?

Solution: Regular Cartesian System - In a three-dimensional coordinate system, unit vectors in the direction of the positive x, y, and z axis are $\hat{i}, \hat{j}$ and $\hat{k}$ respectively.

Fig 5

$\because \hat{i}, \hat{j}, \hat{k}$ are unit vectors along coordinate axes, so $\because-\hat{i},-\hat{j},-\hat{k}$
will also be unit vectors along coordinate axes but in the direction of negative $x, y \& z$-axis respectively.

Frequently Asked Questions (FAQs)

1. What does it mean if two of the three components of a vector joining points are zero?
If two components of a vector are zero, the vector is parallel to one of the coordinate axes. The displacement occurs only along the axis corresponding to the non-zero component.
2. What does it mean if a vector joining two points has a zero component?
If a vector joining two points has a zero component, it means there is no displacement in that particular dimension. The two points have the same coordinate value in that dimension.
3. What's the geometric interpretation of the components of a vector joining two points?
The components of a vector joining two points represent the projections of the vector onto the coordinate axes. They show how much displacement occurs along each axis to get from the initial point to the final point.
4. How do you determine if three points are collinear using vectors?
Three points A, B, and C are collinear if the vector AB is a scalar multiple of vector AC. You can check this by comparing the ratios of their components or by calculating the cross product AB × AC (which should be zero for collinear points).
5. Can a vector joining two points ever be a zero vector?
Yes, a vector joining two points can be a zero vector, but only if the two points are identical. In this case, all components of the vector would be zero, resulting in no displacement.
6. What's the difference between a vector and a line segment joining two points?
A vector joining two points has both magnitude and direction, while a line segment only represents the distance between two points. Vectors are typically represented with arrows to show direction.
7. How can you use vectors to determine if a given point is inside, outside, or on a given plane?
Given a plane with normal vector n and a point P0 on the plane, for any point P:
8. What's the geometric interpretation of the vector product (a × b) · c?
The scalar triple product (a × b) · c represents the volume of the parallelepiped formed by vectors a, b, and c. It's positive if a, b, and c form a right-handed set, and negative if they form a left-handed set.
9. What's the difference between a position vector and a vector joining two points?
A position vector represents the position of a point relative to the origin, while a vector joining two points represents the displacement from one point to another. A vector joining points A and B is equal to the difference of their position vectors.
10. What is the relationship between a vector joining two points and its position vector form?
A vector joining points A and B can be expressed as a position vector by subtracting the position vector of A from the position vector of B:
11. Can you add or subtract vectors joining different pairs of points?
Yes, you can add or subtract vectors joining different pairs of points. The resulting vector will represent the combined displacement of the original vectors.
12. How can you use vectors to find the volume of a parallelepiped formed by three vectors?
The volume of a parallelepiped formed by vectors a, b, and c is given by the absolute value of the scalar triple product:
13. What's the significance of the cross product of two vectors joining different pairs of points?
The cross product of two vectors produces a vector perpendicular to both original vectors. Its magnitude represents the area of the parallelogram formed by the two vectors. This is useful in calculating areas and volumes in 3D space.
14. How do you find the projection of one vector onto another vector joining two points?
The projection of vector a onto vector b is given by:
15. How do you find the angle between two vectors joining different pairs of points?
The angle θ between two vectors u and v can be found using the dot product formula:
16. What is a vector joining two points?
A vector joining two points is a directed line segment that starts at one point and ends at another. It represents both the direction and magnitude of the displacement from the initial point to the final point.
17. How do you calculate the components of a vector joining two points?
To calculate the components of a vector joining points A(x1, y1, z1) and B(x2, y2, z2), subtract the coordinates of the initial point from the final point:
18. What is the significance of the direction of a vector joining two points?
The direction of a vector joining two points indicates the path from the initial point to the final point. It shows which way you need to move to get from one point to the other in 3D space.
19. Can a vector joining two points have negative components?
Yes, a vector joining two points can have negative components. This occurs when the final point has a smaller coordinate value than the initial point in that dimension.
20. How is the magnitude of a vector joining two points calculated?
The magnitude of a vector joining two points is calculated using the Pythagorean theorem in 3D space. For a vector v = (a, b, c), the magnitude is:
21. How can you find the midpoint of a vector joining two points?
The midpoint of a vector joining points A(x1, y1, z1) and B(x2, y2, z2) is calculated by averaging their coordinates:
22. How do you determine if two vectors joining different pairs of points are parallel?
Two vectors are parallel if they have the same direction or opposite directions. To check if vectors v1 and v2 are parallel, see if one is a scalar multiple of the other: v1 = kv2, where k is a scalar.
23. How can you use vectors joining points to find the area of a triangle?
To find the area of a triangle formed by three points A, B, and C:
24. What does it mean if the dot product of two vectors joining different pairs of points is zero?
If the dot product of two vectors is zero, it means the vectors are perpendicular (orthogonal) to each other. This indicates that the displacements they represent are at right angles.
25. How do you find the equation of a line using a vector joining two points?
The vector equation of a line passing through point A(x1, y1, z1) in the direction of vector v = (a, b, c) is:
26. How do you find the angle between a line and a plane using vectors?
Given a line with direction vector v and a plane with normal vector n, the angle θ between them is:
27. How does changing the order of points affect the vector joining them?
Changing the order of points reverses the direction of the vector. If vector v joins A to B, then vector -v joins B to A. The magnitude remains the same, but all components change sign.
28. How do you find the unit vector in the direction of a vector joining two points?
To find the unit vector, divide the vector by its magnitude:
29. How do you determine if a point lies on the vector joining two other points?
A point P lies on the vector joining points A and B if vector AP is a scalar multiple of vector AB. You can check this by comparing the ratios of their components.
30. What's the relationship between the vector joining two points and the distance between them?
The magnitude (length) of the vector joining two points is equal to the distance between those points. This is calculated using the distance formula, which is derived from the Pythagorean theorem.
31. What does it mean if the cross product of two vectors joining different pairs of points is a zero vector?
If the cross product of two vectors is a zero vector, it means the vectors are parallel (or anti-parallel) to each other. This indicates that the displacements they represent are in the same or opposite directions.
32. How do you use vectors to determine if four points form a parallelogram?
To check if points A, B, C, and D form a parallelogram:
33. What's the relationship between the vector joining the midpoints of two sides of a triangle and the third side?
The vector joining the midpoints of two sides of a triangle is parallel to the third side and half its length. This is known as the midpoint theorem in vector form.
34. How do you find the centroid of a triangle using vectors?
The centroid of a triangle with vertices A, B, and C can be found by calculating the average of their position vectors:
35. What does it mean if the scalar triple product of three vectors joining different pairs of points is zero?
If the scalar triple product of three vectors a, b, and c (a · (b × c)) is zero, it means the vectors are coplanar. This indicates that the three vectors lie in the same plane.
36. How do you find the foot of the perpendicular from a point to a line using vectors?
Given a line passing through point A in the direction of vector v, and a point P:
37. What's the relationship between the vectors joining the vertices of a triangle to the centroid?
In a triangle ABC with centroid G:
38. How do you use vectors to find the equation of a plane passing through three non-collinear points?
Given three non-collinear points A, B, and C:
39. What's the geometric meaning of the vector triple product a × (b × c)?
The vector triple product a × (b × c) can be expanded as (a · c)b - (a · b)c. Geometrically, it represents the difference between two vectors, each parallel to b and c respectively, with magnitudes determined by the dot products.
40. How do you find the shortest distance between two skew lines using vectors?
For skew lines L1 and L2 with direction vectors v1 and v2 and points P1 and P2 respectively:
41. What's the relationship between the vectors joining the midpoints of opposite edges of a tetrahedron?
In a tetrahedron, the three vectors joining the midpoints of opposite edges intersect at a single point (the centroid of the tetrahedron) and bisect each other.
42. How do you use vectors to determine if two planes are parallel?
Two planes are parallel if their normal vectors are parallel. Given planes with normal vectors n1 and n2, check if n1 = kn2 for some scalar k.
43. What's the geometric interpretation of the scalar product (a × b) · (c × d)?
The scalar product (a × b) · (c × d) represents the volume of the parallelepiped formed by vectors a, b, c, and d, multiplied by the sine of the angle between the planes containing a,b and c,d.
44. What's the relationship between the vectors joining the vertices of a regular tetrahedron to its centroid?
In a regular tetrahedron ABCD with centroid G:
45. How do you use vectors to find the equation of a sphere given four non-coplanar points on its surface?
Given four non-coplanar points A, B, C, and D on a sphere:
46. What's the geometric meaning of the vector equation r = a + tb + uc?
This equation represents a plane. Vector a gives a point on the plane, while b and c are non-parallel vectors lying in the plane. Parameters t and u can take any real values, generating all points on the plane.
47. How do you find the reflection of a vector across a plane using vector operations?
Given a vector v and a plane with unit normal vector n:
48. What's the relationship between the vectors joining the centroids of faces of a cube to its center?
In a cube, the vectors joining the centroids of opposite faces to the center of the cube are equal in magnitude but opposite in direction. The sum of all six such vectors is zero.
49. How do you use vectors to determine if a given set of points forms a regular polygon?
For a regular n-gon with vertices P1, P2, ..., Pn:
50. What's the geometric interpretation of the vector equation r = a + t(b × c)?
This equation represents a line. Vector a gives a point on the line, while (b × c) gives the direction vector of the line. The parameter t can take any real value, generating all points on the line.

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